What do you think of more battle regions?

Add a second battleground region with different rules.
1 (25%)
Add an anarchy region, where people can fight and build as they like.
3 (75%)
Adding more battle regions is not necessary.
0 (0%)

Total Members Voted: 3

Author Topic: A Second Battleground?  (Read 177 times)


  • Administrator
  • Hero Member
  • *****
  • Posts: 598
    • View Profile
Re: A Second Battleground?
« on: 2014 03 30, 19:38:25 »
i've got this idea to satisfy both short-term and long-term pvp games:

each territory consists of a flag, and a hard task (explained later). when two teams declare war on each other, they can set up traditional capture the flag battles. the team that wins has occupied the zone. an occupied zone is in a state of anarchy and free pvp combat. if the occupying team solves the hard task before the occupied team successfully wins a liberating capture the flag battle, the occupying team now owns the zone.

i'm still coming up with possible hard tasks, here are a few:
guessing the password to a locked chest: too easy to automate and boring
have each fortress in a zone be built out of team-colored clay, and the task is to eradicate all traces of the color: too fast?
rename all items in a chest to the team's name: too boring again