Author Topic: Alt Account and AFK Discussion  (Read 101 times)

Komrage

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Re: Alt Account and AFK Discussion
« on: 2018 01 29, 02:22:05 »
Minecraft survival isn't unfun imo because you can't have a beacon per minute or whatever. It just means you'e gonna put fewer beacons everywhere. You're gonna adjust your building to it every time there's a limiting factor. I think that's part of what makes survival good.

I think everyone has their own ideas on what makes minecraft fun, and we shouldn't prescribe just one way to have fun.

Personally, my version of fun isn't that survival has a "limiting factor" (has resource constraints), but rather the fact that with a large amount of cleverness and knowledge about game mechanics, you can build up some sort of technological/industrial base which makes what was nearly impossible in the early game quite easy. Basically, minecraft early game to "end game" (killing the end dragon) can be completed pretty easily, and after that the logical progression for me to utilize game mechanisms to keep advancing the things that I can do.

But anyway the point is that I think everyone should be able to choose how they enjoy the game within the constraints of it being survival smp

You might afk at a farm so maybe you do something else on your comp but still check up on the game every once in a while. At least that's how I farmed xp back in that terrible skele farm back in like 2012.
Alternatively you might stripmine or build something near your farms to kill time, or build them near places you're often at, if the design allows for it.

Latter is impractical in a lot of farms which have an precise afk spot of just a few meters across. The former is possible, but at that point isn't it just saying "you can afk, but only if you can bear the pain/annoyance of checking the game every half hour" -- seems like a weird penalty to me which doesn't address the root issue. This would just give advantage to people with a lot of free time like alts give advantage to people with money.

Your solution is smart but I also feel it's a bit... "theoretical" or Idk what word to use to describe it. In theory it's perfectly fair and solves the problem, but I just don't feel we should sit outside the game and calculate how much afk time every player can have and spend time putting alts where people want them. If we have a volunteer for this I may consider it though.

I would volunteer to do the computations. I don't think it's as involved as you might imagine it is. Here are the steps:
1. measuring the drop rates of a farm -- only need to do this once per farm
2. a spreadsheet set up to do computations -- also a one-time cost only
3. a mechanism to spawn in the drops -- shouldn't be that hard although i don't have anything concrete right now.

Anyway the point is that there's no sitting outside the game computing things. At most, we'd spend 30 seconds entering a few numbers into a spreadsheet once a month. I don't think it'll morph blacraft into some perverse computational game or anything like that. I'm not exactly sure what your objection is about theoretical or whatever.

Also there are no alts involved in this solution, since we could simply say that you can't use alts for the measurement process in order to make things fair
« Last Edit: 2018 01 29, 02:25:55 by Komrage »