There's a problem: At the very end of the tunnel, there's an underground wheat farm at the altitude of the rails. Idk what to do about it or what Jorster wants, but I guess we can just construct the rails to there, and then redirect them slightly or something when he comes back.

Also, would people be interested in changing the rail standards from:

- Boosters at coordinate multiples of 20, and therefore boosters the block before a turn appears to turn left, and a dilemma at the coordinates 0 and -0 (which has been solved by treating -0 as not a multiple of 20 so far)

to

- Boosters at coordinate multiples in the series 10, 30, 50... and -10, -30, -50...

Which would be utilized in future designs, but where the old design may continue to exist (but it would be a goal to convert the older rails to the new standards over time, this could be done maybe by giving prizes to people who help convert the old rails or something).

I like the 10, 30, 50... better because it will make the turns look symmetrical and nicer.