Should we use Dynmap?

Yes, and let it auto-update as we explore/edit chunk data.
4 (50%)
Yes, but only update the map manually.
4 (50%)
No, it should be disabled to reduce lag.
0 (0%)

Total Members Voted: 8

Author Topic: Dynmap  (Read 213 times)


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Re: Dynmap
« on: 2014 03 07, 21:22:41 »
So Dynmap has been on for a few months, and I think it has been a success so far.

Anyway, I'm interested in adding an image overlay to show borders, like the ones on our world maps on zoom.it, should be just a simple .png overlay with a scale that's 1 pixel is one block. However, from all the info I've seen, it doesn't seem to be possible, the only ways to add areas like that are either as chunks or polygons, none of which are very good options for our world map borders.

This site says you can overlay images by using them as a logo. However, it looks like transparency isn't working, and I'm not sure if you can add more than one, or if you can even scale them properly.

So if people have some suggestions or knowledge on Dynmap, please post.

Over time it's the plan to add markers and areas that let you see different areas etc. on the Dynmap. The first priority areas will probably be the zones in The Battleground, but I'm still undecided on whether to give in to the polygons or continuing to search for image overlay options. It'd take a lot of time to add all the points pixelwise to the polygons, and I fear that it may be very slow to render for some reason.
« Last Edit: 2014 03 07, 21:29:04 by Bla »