Poll

Should we use Dynmap?

Yes, and let it auto-update as we explore/edit chunk data.
4 (50%)
Yes, but only update the map manually.
4 (50%)
No, it should be disabled to reduce lag.
0 (0%)

Total Members Voted: 8

Author Topic: Dynmap  (Read 1323 times)

Bla

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Dynmap
« on: 2013 12 13, 22:34:17 »
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Bla

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Re: Dynmap
« Reply #1 on: 2014 03 07, 21:22:41 »
So Dynmap has been on for a few months, and I think it has been a success so far.

Anyway, I'm interested in adding an image overlay to show borders, like the ones on our world maps on zoom.it, should be just a simple .png overlay with a scale that's 1 pixel is one block. However, from all the info I've seen, it doesn't seem to be possible, the only ways to add areas like that are either as chunks or polygons, none of which are very good options for our world map borders.

This site says you can overlay images by using them as a logo. However, it looks like transparency isn't working, and I'm not sure if you can add more than one, or if you can even scale them properly.
https://github.com/webbukkit/dynmap/issues/753
https://github.com/webbukkit/dynmap/wiki/Component-Configuration

So if people have some suggestions or knowledge on Dynmap, please post.

Over time it's the plan to add markers and areas that let you see different areas etc. on the Dynmap. The first priority areas will probably be the zones in The Battleground, but I'm still undecided on whether to give in to the polygons or continuing to search for image overlay options. It'd take a lot of time to add all the points pixelwise to the polygons, and I fear that it may be very slow to render for some reason.
« Last Edit: 2014 03 07, 21:29:04 by Bla »

Komrage

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Re: Dynmap
« Reply #2 on: 2014 03 09, 03:57:55 »
can't markers be done in dynmap? if you want to overlay the borders i suppose you'd have to do polygons to get it working officially.

 i could hack together a map viewer that accesses dynmap and overlaps the border layer, though the interface wouldn't be as nice.

Bla

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Re: Dynmap
« Reply #3 on: 2014 03 09, 12:28:42 »
Markers can be done yes, but afaik they have fixed sizes as small icons, so they wouldn't really work.

I think Dynmap is a very open design so it might be easier to just edit some of the Dynmap properties to add such a layer. You're welcome to try making it but I have no idea if Multicraft may ban some people if they try to "hack" the server or access it in certain ways.

b-ong

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Re: Dynmap
« Reply #4 on: 2014 03 30, 02:49:58 »
i like the red border around kaktoland, but it kinda shades the land in red and makes it look a tad bit weird

Bla

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Re: Dynmap
« Reply #5 on: 2014 03 30, 02:57:19 »
You can hide the areas by removing the tick at Markers, by hovering over the layers icon in the upper left area.

But yes, I also think it might be best if we could find a way to hide it by default. And to make 4 categories that you could tick: States, Regions, Municipalities and Zones. However, I don't know how to make such categories for areas, like the ones there are for the icons currently.

Darvince

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Re: Dynmap
« Reply #6 on: 2014 04 30, 01:51:43 »
Dynmap needs to only be manually updating to reduce lag.

Bla

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Re: Dynmap
« Reply #7 on: 2014 04 30, 14:26:09 »
How should that work in practice? Given that having it manually update makes it pretty much unplayable for usually more than an hour. How often and what time of the day should this be?

I like the way Dynmap works atm myself.

smjjames

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Re: Dynmap
« Reply #8 on: 2014 04 30, 20:06:03 »
I haven't had any lag related to Dynmap and since we aren't doing a huge lot of exploring, it shouldn't lag all that much.

Darvince

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Re: Dynmap
« Reply #9 on: 2014 05 01, 00:27:06 »
Given that having it manually update makes it pretty much unplayable for usually more than an hour.
WELL THEN
nevermind, I'll live with mobs being very laggy

Quontex

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Re: Dynmap
« Reply #10 on: 2014 05 01, 01:13:19 »
I live in australia. I contend with very high ping almost everyday in games from minecraft to bf4, You do not see me complaining (though the server is a bit low on the ram side, not much but just a tad.) You only have a few laggy mobs? I have to plan ahead and ride my horse and so i don't go over the edge of the road, I have mobs that pingoff into space and back again, I have to wait maybe about 1-2 seconds for the block to appear. You you have to play with laggy mobs? I applaud you good sir, For having to deal with so much while the rest of us have it easy.


(Sorryif this is a flame post, but ppl like that really p*ss me off)

Bla

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Re: Dynmap
« Reply #11 on: 2014 05 01, 08:46:54 »
Sadly there's no way to distribute the server over the entire world.

It seems like I get a ping of about 25-40 ms, some US people get around 150 ms and Quontex gets about 300 ms.


b-ong

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Re: Dynmap
« Reply #13 on: 2014 05 26, 13:58:49 »
bla can i have a portal thing on dynmap? bongatar coords are -50, -150

Bla

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Re: Dynmap
« Reply #14 on: 2014 06 21, 23:22:26 »
The Dynmap plans for the Battleground are now completed (except the fact that one zone is missing from it, I'll need Kip to get the coordinates on there).

I've set it to automatically show the zones if you zoom in 2 times, it can be changed based on preferences, or I can disable it entirely. This just seemed most reasonable to me.

The start zone is accidentally colored red below, I have fixed this.



bla can i have a portal thing on dynmap? ****atar coords are -50, -150

Yes, I don't currently know when I'll add it though
« Last Edit: 2014 06 21, 23:38:50 by Bla »

Bla

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Re: Dynmap
« Reply #15 on: 2015 05 16, 18:30:22 »
The first person to find and post a screenshot of SEB! on Dynmap wins a free diamond and 1 sugar

b-ong

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Re: Dynmap
« Reply #16 on: 2015 05 17, 02:36:43 »
hint me up

Bla

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Re: Dynmap
« Reply #17 on: 2015 05 17, 08:56:32 »
I'll wait some time before posting a hint so the very dedicated get a chance :P

Darvince

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Re: Dynmap
« Reply #18 on: 2015 05 22, 19:22:05 »

Bla

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Re: Dynmap
« Reply #19 on: 2015 05 22, 19:53:31 »
Sebtastic

Komrage

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Re: Dynmap
« Reply #20 on: 2015 05 22, 22:24:07 »
i was expecting a portrait

Darvince

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Re: Dynmap
« Reply #21 on: 2015 05 23, 07:06:39 »
screenshot of SEB!
it waas very literal u see