Author Topic: Horse Racing Track Plan  (Read 42 times)

Bla

  • Administrator
  • Hero Member
  • *****
  • Posts: 1,330
  • Not to be confused with lapis lazuli.
  • Location: Sikrit Blabunker Blasement
    • View Profile
Horse Racing Track Plan
« on: 2014 02 22, 23:23:55 »
Many people have shown interest in a horse racing track, so let us plan a big community racing track. I think a region should be made that surrounds the track and is similar to Partinia Lanis, with community rather than individual management.

I think a place in the far east is good for this project. A far away place that would be interesting to travel to, on the way to the even further away beloved mesa biomes. I have marked two areas on the below map that I think would be cool for the project. I think the green one seems best, but cyan is also an interesting alternative. What do people think?

And how long do you think the track should be, roughly? I think about 1-2 km would be suitable, but it could have splits in different places that let you race on smaller segments of it, segments with obstacles and then a full length track.

Share on Facebook Share on Twitter


b-ong

  • Sr. Member
  • ****
  • Posts: 476
    • View Profile
Re: Horse Racing Track Plan
« Reply #1 on: 2014 02 23, 01:27:45 »
I think this project is too big and not many people will compete, maybe just start smaller and then expand? and not like build the whole thing in a 9 hour blacraft play

Komrage

  • Administrator
  • Hero Member
  • *****
  • Posts: 589
    • View Profile
Re: Horse Racing Track Plan
« Reply #2 on: 2014 02 23, 08:03:51 »
actually this project is to make bla's mesa road not completely useless.

as for path length, you can put many meanders in the track such that the total course length is adjustable.

if the loop is 500m and there are 5 loops of 300m each you can get a track from 500m to 2000m

obstacles should be done with pistons, and redstone, such that they are easily turned on and off
(make sure all the redstone is loaded, or have multiple switches)

each person should build a small portion of the track, which would keep it more interesting since i expect everyone's building styles are different.
« Last Edit: 2014 02 23, 08:06:33 by Mudkipz »

Bla

  • Administrator
  • Hero Member
  • *****
  • Posts: 1,330
  • Not to be confused with lapis lazuli.
  • Location: Sikrit Blabunker Blasement
    • View Profile
Re: Horse Racing Track Plan
« Reply #3 on: 2014 02 23, 12:14:11 »
I think this project is too big and not many people will compete, maybe just start smaller and then expand? and not like build the whole thing in a 9 hour blacraft play
What do you mean by compete? How are people supposed to compete for the project?

I didn't intend people to come build it in 9 hours. I just intended for people to give ideas and join building it if they wanted to. Atomic wrote he was interested in it. I could also build it alone, having built now about 4 km of 4m wide road such a track shouldn't be too hard.

I agree with your idea for segments Mudkipz, however I don't agree with the obstacles idea. I think there should just be segments of the track with obstacles like slowsand, water, fences etc. that are a permanent part of the track, and then you can choose to race with those segments included or not. If we have to only make obstacles that we can turn off with redstone and pistons, I think the design is going to be unnecessarily complicated and ristricted.

Also this plan doesn't have a lot to do with my mesa road, I expect there to be a portal by the track, in any case the mesa road is meant as a mostly scenic thing that lets you easily travel far east on horse if you want to do that, and I think it'd be cozy to have all sorts of things like towns, regions and such along the road to give it some life.