Author Topic: Idea: Inactive Regions  (Read 551 times)

yqt1001

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Idea: Inactive Regions
« on: 2013 06 22, 01:28:37 »
The inactive regions around Spawntown have been adding up quickly. The idea is: convert some regions close together into a community region with developed plots for everyone? Spawntown is so Bla, what is the fun in that? Why not convert a region close to spawn into a glorious region where everyone can get a few decent sized plots and we can have a true spawntown community there.

Just an idea. :P

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b-ong

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Re: Idea: Inactive Regions
« Reply #1 on: 2013 06 22, 01:40:52 »
how would regions like bongatar fare?

smjjames

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Re: Idea: Inactive Regions
« Reply #2 on: 2013 06 22, 02:25:31 »
Well, technically b-ongatar is owned by darvince.

I agree since Spawntown itself is pretty much built entirely by bla AFAIK other than some parts.

We should also consider giving long inactive (unless we know the owner is definetly returning) areas to new members because Tuto was asking about where he should settle and I told him that unless he didn't mind setting far from Spawntown, he should ask yqt about one of the abandoned/inactive areas.

Anyways, here is the link to back in december when we talked about it: http://universesandbox.com/forum/index.php/topic,2724.msg94533.html#msg94533

Notable mostly empty regions:
Novascotchara
Tierra Salvaje
Quontia
Quonbla
Bohemia
South Riverfield
Kaministiquia
Verslest
Mudkipzania
Spheron Rimlu
Jungelot
Hondurah
That region between yqt and kipz which has no name (though technically Kipz has built in that area)

b-ong

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Re: Idea: Inactive Regions
« Reply #3 on: 2013 06 22, 03:35:23 »
wait you forgot spawntown

Komrage

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Re: Idea: Inactive Regions
« Reply #4 on: 2013 06 22, 15:38:14 »
the first thing i did when i got into blacraft was to convert a chest of cobblestone from the spawntown storage into furnaces and start building a huge furnace room in a bay next to spawntown oh yes that was glorious

Bla

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Re: Idea: Inactive Regions
« Reply #5 on: 2013 06 22, 19:30:15 »
The inactive regions around Spawntown have been adding up quickly. The idea is: convert some regions close together into a community region with developed plots for everyone? Spawntown is so Bla, what is the fun in that? Why not convert a region close to spawn into a glorious region where everyone can get a few decent sized plots and we can have a true spawntown community there.

Just an idea. :P
But how do you decide who gets which plots? Technically you could already get such plots in any region if you just get permission from the regional government. Are you proposing anarchist regions or how are you going to manage those plots?

I do like the idea, but well I never knew how to implement it. If anyone wants to build something specific in Spawntown they could go through the same, simple procedure as when you built McLenin's, as long as I approve of what they build. We have done pretty much the same with the ice farm in Novascotchara and Dan's pyramid in Spawntown, plus the obelisk he even built without permission at first kol.

As for inactive regions, yes, it would be nice if we could get some people to develop them. We should make rules for when regions can go inactive, such as when the one controlling them hasn't been online on the server or posted on here for maybe 6 months without explaining why and their potential plans to come back. But it would be hard to check who has been inactive for how long without a plugin for that, and plugins often go outdated sadly.
If Quontex comes back I don't think he would be happy to see someone building stuff in Quontia. I saw Deoxy on a while back and I don't think he would like to see stuff he didn't make in Spheron Rilmu either. Which is understandable.

yqt1001

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Re: Idea: Inactive Regions
« Reply #6 on: 2013 06 23, 17:51:05 »
The idea is to be more or less anarchy. While we could have someone assign plots to people, assign plots for maybe a trading market type of thing, assign plots to automatic farms and other services. I'd like it better if people had no limit on what they could do with their plot pending it does not damage other people's plots.

As far as making rules as to which regions go inactive, I don't think we've lost contact with most people who have the regions close to spawn. We could probably ask people if necessary, or allow a 12 month grace period of not logging onto the server? This would allow people like Naru, Quontex and deoxy who occasionally play to have their regions, but not people who have abandoned it entirely. I know we could probably contact Naru and maybe get his unused municipalities near spawn in Chazabethia. Earthquake Forest, parts of Quonbla and Novascotchara could be another option.

The site of Darvice's spawntown replacement would probably be best for it though. It's been inactive for many years now, and no one has any reason to develop it anymore. It's already flattened and pretty close to spawntown. Neighbouring municipality Foressia is also pretty desolate and unused.

Bla

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Re: Idea: Inactive Regions
« Reply #7 on: 2013 06 23, 18:44:45 »
Ok, complete anarchy.

I like the grace period idea. If people aren't active for 12 entire months, it seems fair for someone else to take over. But we need a plugin to measure the logins.
Quontex and Deoxy I can say with 99.9% confidence will never accept to give up one square meter of land.

Plaidania seems like a good option for the anarchy municipality. I think I like a municipality to be anarchy more than an entire region to begin with at least. People will interact more in the smaller space.

Bla

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Re: Idea: Inactive Regions
« Reply #8 on: 2013 07 13, 14:09:28 »
Blacraft now has rules on inactivity. I decided to give people a 1 year grace period, and they can simply contact the admins if they want to make a deal about not losing their developed areas.
http://blacraft.wikia.com/wiki/Rules

We should find a plugin which lets you see when people were last online.

Komrage

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Re: Idea: Inactive Regions
« Reply #9 on: 2013 07 13, 16:01:29 »
./seen <username>

Bla

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Re: Idea: Inactive Regions
« Reply #10 on: 2013 07 13, 16:48:13 »
Oh kol.

Well, something that's easier than having to run through all the usernames in-game would be nice, but that does solve it. Kol.

yqt1001

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Re: Idea: Inactive Regions
« Reply #11 on: 2013 08 10, 19:43:18 »
I'd like to see this idea revisited.

Bla

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Re: Idea: Inactive Regions
« Reply #12 on: 2013 08 11, 08:17:34 »
What do you suggest?

yqt1001

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Re: Idea: Inactive Regions
« Reply #13 on: 2013 08 11, 16:39:04 »
What do you suggest?

The same as before, but for this to actually happen!

b-ong

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Re: Idea: Inactive Regions
« Reply #14 on: 2013 08 11, 17:15:05 »
on who's territory?
afaik people have been pretty active

yqt1001

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Re: Idea: Inactive Regions
« Reply #15 on: 2013 08 11, 17:25:34 »
Bka shrunk The Molten Empire, so between Molten and Matolony? Foresia is closer to spawntown and also empty, Quonbla might also work.

Bla

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Re: Idea: Inactive Regions
« Reply #16 on: 2013 08 11, 19:29:55 »
We could turn some of the unclaimed land which was earlier a part of Quontia into a community region yes.

As for converting regions, I think we should at least try contacting the previous owner before doing it, or use the /seen command (if that works) to see if the owner has been offline for a year. If Quontex has been offline for a year, I think it's fair to turn Quonbla into a community region.

Ventus is still active occasionally and manages Foressia, so we need his permission to do that.

b-ong

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Re: Idea: Inactive Regions
« Reply #17 on: 2013 08 11, 23:53:35 »
there's a flaw in this one year thing, if a newbie just joined and left after a week, then we would have to wait an year to reclaim that territory? idk about you but we should make some kind of non-linear equation or just benchmarks

Bla

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Re: Idea: Inactive Regions
« Reply #18 on: 2013 08 12, 16:23:32 »
If a newbie joined and left after a week it most probably hasn't even claimed a territory. If it does, I'd say keep the rule just for the simplicity, I don't think it's a big problem.

yqt1001

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Re: Idea: Inactive Regions
« Reply #19 on: 2013 08 16, 18:29:15 »
Right so, idea:

A region is divided into areas (50 by 50?, doesn't really matter the size) and people can claim them if they have a specific use for them (ie farms, a house or whatever). This would create a more community kind of town, rather than just a Spawntown where you need permission to build something.

Bla

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Re: Idea: Inactive Regions
« Reply #20 on: 2013 08 16, 20:18:10 »
You mean a specific region? If so, we could use the zone system like in The Battleground. I like the idea.

I could probably have time to do it this weekend, but I am extremely busy at the moment, next week. So the more specific proposals/requests people make and the more support people show for them, the more likely they are going to happen this weekend, if it needs a world map update.
(Otherwise I/Yqt could just draw a temporary rough sketch on a screenshot of the current zoom.it image).

kalassak

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Re: Idea: Inactive Regions
« Reply #21 on: 2013 08 21, 23:23:37 »
You're looking too much into it. It worked well on my server.

b-ong

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Re: Idea: Inactive Regions
« Reply #22 on: 2013 08 22, 01:49:24 »
uh what you had inactive places?
or is that sarcasm

Darvince

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Re: Idea: Inactive Regions
« Reply #23 on: 2013 08 22, 02:30:49 »
on nuecraft everyone was at spawn and there was only 1 of each necessary structure (or more if it's things like houses) and people did not have to be corralled into zones that limit their growth.
on blacraft everyone is apparently afraid of everyone else and has separated themselves by hundreds of meters, even kilometers.