Author Topic: World Editing  (Read 2573 times)

Bla

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World Editing
« on: 2012 07 28, 21:42:45 »
Discuss how I should crop the world for the next update, post bugs in the world which should be fixed (like corruped chunks, random floating objects, chunky borders etc.) or request biome changes.



For 1.3:

This is my proposal.

I'd like to know especially what Quontex and Roscuro think before I do this.



(The cropping has been done, so this is no longer relevant.)
« Last Edit: 2012 08 11, 11:29:53 by Bla »

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Darvince

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Re: World Editing
« Reply #1 on: 2012 09 06, 03:09:17 »
ok bla, do i have to raise all the water around plaidania by hand or can some be done with mcedit/worldedit?

yqt1001

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Re: World Editing
« Reply #2 on: 2012 11 09, 20:28:31 »
Hey Bla, this is a request for next time you crop the map, likely at the 1.4.4 update (I guess). Half of my stronghold ended up being in 1.7 generated territory so I have no end portal. You seemed ok with cropping out some of the 1.7 ocean biome around the stronghold out.

I'm not sure how the cropping process goes, whether you just draw a box around territory or if you need to know the exact x/z coordinates. So contact me about this when you get around to cropping the map.

Thanks a ton!

Bla

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Re: World Editing
« Reply #3 on: 2012 11 10, 20:33:54 »
I crop by deleting chunks, the 16x16x256 pieces of blocks, so I need to know roughly where the stronghold is on the map. Then I can find it in MCEdit.

yqt1001

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Re: World Editing
« Reply #4 on: 2012 12 16, 00:44:14 »
It's been a month since the last discussion about the stronghold and I'm starting to feel like extending rail route 5 to mojikit stronghold and later to mt. olympus (maybe). The boundary between 1.7 and 1.8 generated territory is 544x (with the stronghold ending naturally at 598x) and the stronghold is in between -710z and -750z. I built an experimental slime farm on top of it, so you can crop it out if necessary.

Anyways, I'm unsure as to if you are going to crop the entire region or just the part of the stronghold which is found under 1.7 territory. I'd like to know this as the most direct route from (Vrus) Aahrus to Mojikit Stronghold is directly over the stronghold and I'd hate to waste a ton of ores on a region you are going to crop. If necessary I'll head directly under the nearby jungle.
« Last Edit: 2012 12 16, 00:48:12 by yqt1001 »

Bla

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Re: World Editing
« Reply #5 on: 2012 12 16, 09:57:48 »
Just mark the area you want cropped on the map.

Bla

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Re: World Editing
« Reply #6 on: 2012 12 27, 16:10:34 »
People, please post the corrupted chunks you've found. You say there are many at Desertopia. I need to know how extensive this is.
You can mark them on the map but I'm also planning to make a map with a grid showing the chunks if that would make it any easier.

Also post when you want them reverted to from a backup, if you want that. Then I'll revert to the closest date around or the closest date before, depending on what you want.

Also I give no guarantee that I'll work on this at any moment. Especially when I don't know how big the problem is. If there are hundreds of corrupted chunks it'll be hard to dedicate a lot of time to all of them.

bong

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Re: World Editing
« Reply #7 on: 2012 12 27, 16:27:06 »
I'm also planning to make a map with a grid showing the chunks if that would make it any easier.

Also post when you want them reverted to from a backup, if you want that.
Yeah the chunk map would be very helpful.
Also, how often does the server save? (So we know the backup time interval)

smjjames

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Re: World Editing
« Reply #8 on: 2012 12 27, 16:49:47 »
I think it does an auto backup once a day.

bong

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Re: World Editing
« Reply #9 on: 2012 12 27, 17:02:22 »
Minecraft day or real life day? :P

smjjames

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Re: World Editing
« Reply #10 on: 2012 12 27, 17:08:37 »
Minecraft day or real life day? :P

Real life day, obviously.

bong

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Re: World Editing
« Reply #11 on: 2012 12 27, 17:18:24 »
K, just making sure.

Bla

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Re: World Editing
« Reply #12 on: 2012 12 27, 17:50:07 »
Once pr. day, but older backups many months back may not be available at that interval.

Komrage

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Re: World Editing
« Reply #13 on: 2012 12 27, 19:21:25 »
People, please post the corrupted chunks you've found. You say there are many at Desertopia. I need to know how extensive this is.
You can mark them on the map but I'm also planning to make a map with a grid showing the chunks if that would make it any easier.

Also post when you want them reverted to from a backup, if you want that. Then I'll revert to the closest date around or the closest date before, depending on what you want.

Also I give no guarantee that I'll work on this at any moment. Especially when I don't know how big the problem is. If there are hundreds of corrupted chunks it'll be hard to dedicate a lot of time to all of them.

i know that stuff i put in chests have a habit of dissapearing and stuff i build sometimes unbuilds itself but i'm not sure if it means a corrupted chunk. i can mark out the areas that this happens, but i don't know if its caused by corrupted chunk or something else.

bong

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Re: World Editing
« Reply #14 on: 2012 12 27, 20:46:02 »
When is the last time you built some thing major? Maybe 1.4.6 fixed it.

Bla

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Re: World Editing
« Reply #15 on: 2012 12 28, 00:26:14 »
It's easy to test with torches (since they're easy to make). If they disappear later in certain places, the chunk is probably corrupted.

Komrage

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Re: World Editing
« Reply #16 on: 2012 12 28, 00:43:14 »
when yqt tested the library chunks for corruption the torches did not dissapear but the cobblestone blocks he placed did. in addition the bridge built there afterwards did not dissapear, which might mean that corrupt chunks only will cause a rollback some of the times.

bong

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Re: World Editing
« Reply #17 on: 2012 12 28, 00:49:53 »
Let's complain to Jeb.

smjjames

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Re: World Editing
« Reply #18 on: 2012 12 28, 00:53:24 »
when yqt tested the library chunks for corruption the torches did not dissapear but the cobblestone blocks he placed did. in addition the bridge built there afterwards did not dissapear, which might mean that corrupt chunks only will cause a rollback some of the times.

*whacks bong*

Give me some credit will you. :P The cobblestone grid was my idea and I had also tested with torches and that didn't work.

Still though, it was very odd that the torches didn't work because it's a pretty standard way of testing for corrupt chunks.

bong

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Re: World Editing
« Reply #19 on: 2012 12 28, 00:55:06 »
Who are you whacking?

smjjames

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Re: World Editing
« Reply #20 on: 2012 12 28, 01:02:31 »

kalassak

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Re: World Editing
« Reply #21 on: 2012 12 29, 00:15:27 »
Can I get all the water in here raised 1 block? I'll build a lock thing at the orange line.

« Last Edit: 2012 12 29, 07:49:34 by atomic7732 »

Darvince

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Re: World Editing
« Reply #22 on: 2012 12 29, 02:50:23 »
hey can this region be moved to where it isn't interrupting a continent since right now it's in the middle of another continent


Bla

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Re: World Editing
« Reply #23 on: 2012 12 29, 12:40:52 »
Yes, I will do that when the area it used to be has been explored, so I know where to place it.

smjjames

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Re: World Editing
« Reply #24 on: 2012 12 29, 14:10:41 »
Yes, I will do that when the area it used to be has been explored, so I know where to place it.

Where did it used to be? The northwest corner of that selection also needs to be explored a bit anyway.

yqt1001

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Re: World Editing
« Reply #25 on: 2012 12 29, 14:25:00 »
The first post of this thread has the picture of when it was moved.  :P

bong

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Re: World Editing
« Reply #26 on: 2012 12 29, 14:46:06 »
Oh. That reminds me Bla,  I think you might have cropped out the spot where I built. :P
(first post)

bong

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Re: World Editing
« Reply #27 on: 2012 12 31, 16:57:36 »
I want to donate the bottom part (below the back line) of B-ongatar to Ampluterra. ml_lk1pz has already accepted it, but it is not on the mapp yet. (area 3)

A few crop(s) ago, the white part i circled was ice. than Bla changed it to plains for whatever reason. Now I request that the white box i drew to be turned to ice biomes. Area one and two can be changed but do not have to be.

bong

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Re: World Editing
« Reply #28 on: 2013 01 15, 21:57:14 »
bump yqt/bla kthxbai

Bla

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Re: World Editing
« Reply #29 on: 2013 01 16, 06:56:36 »
Matty needs to accept the donation. The line will be squigglified in that case.

I changed it to plains because ice didn't fit that area, the ice biome was because of a seed change. I don't like the idea of making it ice again.

yqt1001

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Re: World Editing
« Reply #30 on: 2013 03 16, 04:37:55 »
1.5 overworld cropping ideas:



Everything should be fine other than kipz's branch mine which is at the edge of the red lines. If he didn't want it maybe cropped he would've built it somewhere more reasonable :P

Nether:



Everything should be fine other than the fact I have no clue where the molten portal goes to in the nether.

If there is anything that you want to keep outside of the red lines, let me know. If there is something near the red lines also let me know so I won't accidentally break something. :P
« Last Edit: 2013 03 16, 04:40:14 by yqt1001 »

Bla

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Re: World Editing
« Reply #31 on: 2013 03 16, 10:18:07 »
Seems reasonable to me. Also when you crop, be aware that sometimes it doesn't delete all the chunks in a selection, especially if the selection is very large.

smjjames

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Re: World Editing
« Reply #32 on: 2013 03 16, 14:45:23 »
Looks good.

Although for the nether, you can move the southwestern red lines a chunk or two towards the amazonis fort and the torches are just to try and eliminate spawning areas for ghasts and the less wide open space in that area, the less annoying ghasts will be for me.

Komrage

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Re: World Editing
« Reply #33 on: 2013 03 16, 21:31:10 »
the mining decentral is in the correct place so no complaints there

do you see the line of torches in the nether stretching from my base going left? can you include that.

yqt1001

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Re: World Editing
« Reply #34 on: 2013 03 16, 21:36:04 »
the mining decentral is in the correct place so no complaints there

do you see the line of torches in the nether stretching from my base going left? can you include that.

Is that the portal to the mining decentral or guodesia? Nonetheless, yeah I realized it was a portal after I made the red lines.

Komrage

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Re: World Editing
« Reply #35 on: 2013 03 16, 21:40:31 »
the portal to guodesia is to the north, and it is cut off, but i don't mind anyways

b-ong

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Re: World Editing
« Reply #36 on: 2013 03 16, 21:47:52 »
and, we really need to regenerate that nether quartz and glowstone

smjjames

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Re: World Editing
« Reply #37 on: 2013 03 16, 22:45:26 »
There is a portal to the northwest somewhere of my amazonis base, but it doesn't go anywhere special. I don't think that grey platform to the west of my area is anything, so you can remove that.

Don't worry about the mess of torches around my place, just crop as close as you're comfortable with.
« Last Edit: 2013 03 17, 01:17:55 by smjjames »

yqt1001

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Re: World Editing
« Reply #38 on: 2013 03 17, 16:31:58 »
The pre-1.5 nether is only 884 chunks now. 884 chunks is roughly the amount loaded when you go forward in one direction for a minute or so. Finding quartz should be no problem.

Darvince

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Re: World Editing
« Reply #39 on: 2013 06 08, 13:48:31 »
i swear to god if we crop for 1.6 i am going to flip my sh­it

yqt1001

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Re: World Editing
« Reply #40 on: 2013 06 09, 03:09:59 »
i swear to god if we crop for 1.6 i am going to flip my sh­it

Bla will do it if it happens, I won't. :P

Bla

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Re: World Editing
« Reply #41 on: 2013 06 09, 07:48:43 »
The most recent map is, uhh, I have no idea what has even been explored kol. No way to judge whether the world needs cropping.

smjjames

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Re: World Editing
« Reply #42 on: 2013 06 09, 16:36:38 »
There was that attempt by me to go more than 8km away (until you swiftly applied the admin authority bat, or rather it was yqt that applied it), but I don't know if that was cropped already. Fiah may have done a bit of explorinig, but other than that, I don't think there has been.

There may have to be some cropping of already explored but unused lands to get horses to spawn though.

i swear to god if we crop for 1.6 i am going to flip my sh­it

Why? We might have to crop somewhat in order to get horses to spawn.
« Last Edit: 2013 06 09, 16:47:16 by smjjames »

b-ong

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Re: World Editing
« Reply #43 on: 2013 06 14, 22:39:18 »
there should be a thing where you can keep the physical things but change the spawning stuff accordingly to the updates

smjjames

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Re: World Editing
« Reply #44 on: 2013 06 14, 22:50:00 »
Someone did develop a plugin to get quartz into previously explored areas, so, someone might be able to find a way to reset the plains so that the horses can spawn.

Alternatively, we can crop out portions of plains that are explored but undeveloped.

Also, we have no idea if the terrain generation would change for all unexplored areas since they made small tweaks to the desert generation. Or it may just be isolated to deserts without affecting anything else.

b-ong

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Re: World Editing
« Reply #45 on: 2013 06 14, 23:30:48 »
but then we'd have to go father and farther out to get new stuff as time goes on, and that would be anoying

b-ong

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Re: World Editing
« Reply #46 on: 2013 07 06, 17:40:46 »
cropcropcropcropcropcropcropcropcropcropcropcropc ropcropcropcropcropcropcropcropcropcropcropcropcr opcropcropcropcropcropcropcropcropcropcropcropcro pcropcropcropcropcropcropcropcropcropcropcropcrop 1.6 is out

smjjames

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Re: World Editing
« Reply #47 on: 2013 07 10, 16:56:26 »
Where did Yqt get that horse that we saw in a screenshot though????

yqt1001

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1.7 Terrain Update
« Reply #48 on: 2013 08 28, 17:24:05 »
The only real concern about this update is the terrain changes. How do we want to approach this?

Do we want to continue to just crop as close to development as possible, or do we want to try and crop a certain radius and have terrain after that as 1.7 land, allowing for the ugly chunk borders away from development? (ie only crop 2,500 blocks from 0,0 unless there is development out past there already)
« Last Edit: 2013 08 28, 18:29:01 by Bla »

AeriOwl

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Re: 1.7 Terrain Update
« Reply #49 on: 2013 08 28, 18:46:45 »
radius would be interesting
I am going to eat you like mudkipz, but I should probably kill you first.