Author Topic: portals are stupid  (Read 373 times)

kalassak

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portals are stupid
« on: 2014 06 26, 05:11:21 »
so i'm trying to make a portal to reach horse roads, and a portal for general walking level... the latter already exists, and i'm having problems making the former.

i literally can't get to any portals i make at horse road levels from the overworld... it just goes to "1"'s nether portal... and if i destroy that and move it like... 15 blocks south, it goes to portal "a"
portal "a" links to the blaze farm when going back to nether and leaving through it again goes to darvincia "b".

i have made several portals at horse road level, currently only one is active (at -73, 100) which should correspond exactly to "4". optimally, i would like to have a portal nearish to -73, 105, 100 that goes to "2" but that's obviously too close to the "1" portal pair. i unreasonably moved the overworld portal to "4" which is much too far to really make sense for linking to the horse roads from Auspikitan.

so apparently "a" is far enough away but "4" isn't to have two functioning portals (i never destroyed "1" on the overworld, just nether)

help? this is really annoying and is ruining my silk touch pick (only reasonable diamond pick i have to use)

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Darvince

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Re: portals are stupid
« Reply #1 on: 2014 06 26, 09:04:43 »
make a portal somewhere in SKA at a much higher y-level, like around 100 or higher.

Bla

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Re: portals are stupid
« Reply #2 on: 2014 06 26, 11:46:32 »
What do you use silk touch for?

I'd suggest either:

- Move portal 1 up to a higher altitude in the overworld, until it can connect to the horse road portal.
- Demolish your portals in SKA and start over, placing them in the order you consider them most important in.

The problem is that many of the portals in the nether are at low altitudes, that causes conflicts with portals that are high up, when they're all at low altitudes in the overworld. The portals want to connect to whichever is closest, and y coords are taken into account there.

b-ong

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Re: portals are stupid
« Reply #3 on: 2014 06 26, 16:07:10 »
I'll give you a pick when I next get on which might be a long time

kalassak

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Re: portals are stupid
« Reply #4 on: 2014 06 26, 19:23:38 »
and y coords are taken into account there.
wow yqt lies pls ban

kol jk but yeah i was planning on actually making a path ascend to the sky to get to the portal... but i didn't realize that made perfect sense (and that the scale of the ascension needed to be much greater than I had in mind)

also, the goal is to have portal 1 stay where it is.

I'll try the y level thing though! Thanks.

kalassak

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Re: portals are stupid
« Reply #5 on: 2014 06 27, 03:01:39 »
wow I finally got it to work

b-ong

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Re: portals are stupid
« Reply #6 on: 2014 06 27, 16:02:13 »
Yay