Author Topic: World Map Thread  (Read 3279 times)

Bla

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Re: World Map Thread
« Reply #250 on: 2014 08 20, 15:21:17 »
CartographG I'm simply done with it. There are 'random' places in the world it cannot render, even though Dynmap and MCEdit can. One in Bongatar, two in Aahrus and at least 3 others within a 4096x4096 block square centered on (0,0). The so-called "update" that was on the last page isn't going to fix that. A waste of time.






Komrage

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Re: World Map Thread
« Reply #251 on: 2014 08 20, 16:16:42 »
i use mcmap, which works great, but only renders isometric.
minecraft overviewer is also isometric, and tiles the map so we can navigate it like google maps -- which is good because zoom.it is closed

going to try
togos http://www.nuke24.net/projects/TMCMR/
maprend http://gitmc.de/YSelfTool/maprend/blob/master/README.md

later

Bla

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Re: World Map Thread
« Reply #252 on: 2014 08 20, 20:20:59 »
I also use MCAmap (if you meant that one) but I get the same problems as with CartographG in Bongatar and Desertopia I think. At least I remember it giving up trying to render some areas which is really frustrating when trying to render the entire map as finding the exact chunks takes a lot of time. Anyway good thing we have Dynmap so we don't have to bother with it really. I was mostly curious to see if the chunks were corrupted or something but I didn't find out for sure.

Bla

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yqt1001

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Re: World Map Thread
« Reply #254 on: 2018 03 05, 14:30:25 »
back after a 4 year hiatus :O

what mapping software is that?

Bla

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Re: World Map Thread
« Reply #255 on: 2018 03 05, 14:52:09 »
It's TMCMR
http://www.nuke24.net/projects/TMCMR/

Quite sad there's so few projects to map the worlds as files anymore and all of them are opting for some fancy online maps style things that are a mess to set up.

atomic7732

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Re: World Map Thread
« Reply #256 on: 2018 03 05, 21:59:56 »
you could probably get syule to write a python script to generate a <daily/weekly/monthly> map and run it on ubv tbh

Bla

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