The future of nether ice roads?

Make a central hub where the current Spawntown portal is. Future expansions at this y level.
3 (60%)
Move the ice roads to another y level with minimal empty space/lava.
2 (40%)

Total Members Voted: 5

Author Topic: Nether Ice Roads  (Read 387 times)


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Re: Nether Ice Roads
« on: 2014 03 30, 13:05:42 »
I've spent days building a 6 km long road pretty much nobody is going to use which might pay off in a millennium, I've spent hours hollowing out Spawntown Public Storage and 50% of it is still empty, I don't actually care at all if it takes 3 hours to move some portals and infrastructure, I'd have no problem moving the portals people want moved to the ceiling and moving the tunnels. If all we cared about was using as little time as possible the most efficient way is to stop playing. Having things that look nice is also important to me, and the terrain in the nether at the surface isn't flat at all. Cobble roads with slabs and stairs following it could look nice, but I don't agree that flat ice tunnels that completely ignore the terrain do, that's not terrain dominance to me, so I don't think the surface is a good place for them. Yqt said he planned to decorate his ice tunnels. If you have to decorate ice tunnels to make them look nicer, that brings up the time costs too, but I don't give much for all those estimates and assumptions in the first place. There's simply no way to predict when everyone abandon Blacraft, how many players are going to join, etc.
« Last Edit: 2014 03 30, 13:09:59 by Bla »