Author Topic: Trenchland  (Read 178 times)

Bla

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Re: Trenchland
« on: 2015 07 19, 19:35:08 »
I've tested a new clock design based on Atomic's idea to have the lamp lights count down until you win.

Lights on: Items in chest = Time [min:s]

9/9: 000-000 = 0:00
8/9: 001-255 = 1:42
7/9: 256-370 = 2:28
6/9: 371-493 = 3:17
5/9: 494-617 = 4:07
4/9: 618-740 = 4:56
3/9: 741-863 = 5:45
2/9: 864-987 = 6:35
1/9: Never
0/9: 988-1500 = 10:00

Where 9/9 means 8 lamps are lit up and the 4 lamp arrow at the end indicating victory.
Basically the 1500 = 10:00 could be replaced by any amount above 987.
1/9 is never lit up because a signal likes to light up lamps diagonally and I couldn't yet make a design that can lit up just the first lamp (the redstone is getting tight in there).
It would've been cooler if one lamp corresponded to e.g. 2 minutes but I guess this way it's ok, even though the intervals don't make perfect sense. I don't see a way to make it more sensical atm.
Having as much as 8 countdown lights might also be a bit excessive as now the objective requires about 27 meters of long flat land. Maybe reducing it to 6 would be better so they start when there's around 5 mins left (4:56) to control for winning.

Thoughts?
Edit: I've reduced the design from 8 to 6 countdown lamps with the first two counting down when there's 4:56 left. Actually 5 since the 2 first used to light up at the same time, so I removed one of them.





« Last Edit: 2015 08 03, 17:09:47 by Bla »