Author Topic: Projekts  (Read 888 times)

Bla

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Re: Projekts
« Reply #100 on: 2015 06 25, 18:26:15 »
Sebastian Castro avatar and Sebastian Castro Sleeping Center in Epicland

http://imgur.com/2hOsfYB,nVNdUHF,KfWLcDf,kjUxaDE,fWELscf,3mpOVYY#0













Original:

« Last Edit: 2015 06 25, 18:28:05 by Bla »

Komrage

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Re: Projekts
« Reply #101 on: 2015 06 25, 21:08:28 »
omf

Bla

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Re: Projekts
« Reply #102 on: 2015 06 28, 19:32:07 »
Seb liked it, he said it was too cool and that I put a big smile on his face with it, kol, I love his messages

Anyone who wants to do any community projects this summer? I plan to devote some time to irl but I'm sure I can't fill all of the summer with that, so looking to play some games too, and I guess, Blacraft

I had an idea for making a horse racing track communally, which would work by dividing a large area into tiles. People could then claim tiles within the area where they'd work on a segment of the track and then connect them, and we could help each other achieve a uniform look or something.

Komrage

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Re: Projekts
« Reply #103 on: 2015 06 28, 20:42:16 »
kol. uniform is boring. it would be nice if each section had a distinctive style to it same with the rails.

wither skull farm? we have a good location and i started moving the mats over

Bla

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Re: Projekts
« Reply #104 on: 2015 06 28, 20:46:08 »
That would work. Also the rails don't have to be uniform - that's why each region is encouraged to use its own unique materials, so they can have both a distinctive style but also something in common. Although I guess you'd want them to be all completely different :P

Wither skull farm works. I just don't really know how to do it but if you can guide me a bit, sure

Komrage

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Re: Projekts
« Reply #105 on: 2015 06 28, 22:32:55 »
kol. me neither, i just follow youtube tutorials

b-ong

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Re: Projekts
« Reply #106 on: 2015 06 29, 00:02:14 »
and then yqt has his wither farm that is like 5% started and there's like 5 broken farms out there and i dont even know which one to commit too

Bla

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Re: Projekts
« Reply #107 on: 2015 06 29, 21:00:09 »
What's the location of the one you're working on Kip? I guess I can help with that sometime. Especially if the tutorial vid is posted (maybe it's an advantage if we refer to the same tutorial? kol)

In other news I've begun planning a proper bridge between Epicland and Lumaea but then I had to go


b-ong

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Re: Projekts
« Reply #108 on: 2015 07 03, 16:47:05 »
*sigh* damnit, huge design flaw in my mob factory.
it still works, which is great, but i could've made it a lot smaller and more efficent
before, each level takes 5 height
floor
dispenser + redstone dust
space
redstone block
piston

a way to do it with 3 would be

floor
dispenser
redstoneblock
piston

the piston of 1 level would be the floor of another so yeah, meh.
and i tested it it works with my timer right now, i'll post pics lter
meh. :(

b-ong

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Re: Projekts
« Reply #109 on: 2015 07 03, 16:56:27 »
also, just wondering, how did you guys calculate how long the piston wait should be? or things like that.
here are my mechanics.

first off, i need to give two pulses to the pistons for it to work, as one to push the redstone block and power the dispensers and one to move the redstone block away so it's set for next time. i did this by splitting 1 pulse into two lines, one with a longer delay and one with a short delay. so that's two. looks the pic below. i have a repeater in the other one so the pulse doesn't go in a loop



(connected via inverter so i get that quick pulse)


another problem is that the 1 tick pulse is so fast this happens


sticky piston becomes non sticky

another problem: i can't use the two piston ethos design for this as it can only do like 4 minutes.

i think i'll have to do my potion 4 hopper timer or something along those lines.
i think i'll travel to your factory and see how you duel connected those hopper thingies

to get the timer of the water release and the wait, i plan just to have two timers with the same length, say 10 mintues, and i'll start one like 4 minutes after the other, so it gets 4 minutes of spawning and 6 minutes of waiting, or whatever.

Bla

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Re: Projekts
« Reply #110 on: 2015 07 03, 20:44:18 »
How I determined the spawn/flush time is shown here around 6:40

https://www.youtube.com/watch?v=squxil0fMvA&list=PLDD704680B5A2D3CA&index=28

I've removed the dual hopper timer from the design btw, it only uses one hopper timer now, because the intervals were like 50 seconds anyway (I think).
Another probably important change to the design is that there's only one dispenser now. If you use many dispensers, it can quickly become a mess to ensure that they're all the same state. For example if only a part of the farm is loaded, some redstone magic might change the state of some of the dispensers, and if you then go to the farm, you might see half the dispensers pouring water while the other half doesn't, and then the next pulse makes the first half not pour and the second half pour water, and so on. I'd recommend changing the design to use pistons to control most of the flushing instead of dispensers if that's still possible.

b-ong

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Re: Projekts
« Reply #111 on: 2015 07 04, 14:45:17 »
for the amount of mobs, did you use f3 and "E:" or did you like let the mobs survive and count them?

Bla

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Re: Projekts
« Reply #112 on: 2015 07 04, 15:30:22 »
I counted them when they fell.

Edit: Progress on the CHAMBER OF MALE DESIRE

« Last Edit: 2015 07 27, 19:59:31 by Bla »

Bla

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Re: Projekts
« Reply #113 on: 2015 08 08, 12:41:45 »
Blue Bay now has a portal. In the nether, it's as high as it could be (due to interference with Kaktolake Portal), so there's a ramp up to the main horse roads, and also shortcut going down to Kaktolake Portal.



In other news 28 gold blocks have been sacrificed to Sebastian Castro



Edit: I think I finally have an idea for the top of Sovkon 2015. A hexagonal extension like this, if it would work. Tbh I was actually thinking of a bit different hexagon but after seeing the shape again that wouldn't really work. There should be doors so you can walk outside and fences outside. The floors further up should be progressively smaller hexagons so the top of the building becomes kind of a pyramid/hexamid.

« Last Edit: 2015 09 01, 09:02:57 by Bla »

Darvince

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Re: Projekts
« Reply #114 on: 2016 06 06, 11:39:37 »
i and nar fixed the enderman farm and now i finally have tools again so I will be playing more than once a month

Bla

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Re: Projekts
« Reply #115 on: 2016 07 01, 09:45:11 »
A project for Dar


Komrage

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Re: Projekts
« Reply #116 on: 2016 07 04, 06:31:44 »
planted like 12 new beacons in konisshi (sorry no screenshots), one at forssa farms, and one in the nether. still have 10 left

Bla

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Re: Projekts
« Reply #117 on: 2016 07 17, 18:50:59 »
Extended the abandoned road project to Smokey's Perimeter a bit to near Desertopia's border.



Also the southern border of Desertopia has this road splitting into two parts, like a couple of spread legs, asking for something to be inserted. I considered this sculpture and sign for Konisshi to be put near the magenta area on the map above, if Komrage wants? If you want to pick and donate materials for it, I can build it. Suggesting the text in glowstone.


Komrage

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Re: Projekts
« Reply #118 on: 2016 07 17, 20:22:51 »
sounds pretty good. how does glowstone for the text, obsidian for the post, and iron for the base sound?

Bla

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Re: Projekts
« Reply #119 on: 2016 07 17, 21:53:49 »
sounds pretty good. how does glowstone for the text, obsidian for the post, and iron for the base sound?
Sounds good, sounds very contrastful

Bla

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Re: Projekts
« Reply #120 on: 2016 07 18, 00:08:52 »
It's complete


Darvince

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Re: Projekts
« Reply #121 on: 2016 07 25, 01:17:12 »
the road to newtim has begun


Darvince

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Re: Projekts
« Reply #122 on: 2016 12 22, 06:56:09 »
I kame up with more projekts to do for myself

still to do from here: create library, create jungle tree farm, create savanna tree farm[/img]
ALSO: destroy storage, create better, bigger one*, also create ender pearl storage, also create bathhouse
So many ideas today holykol
NEW: make cat mural on rail, build rail if Blapproves (purple line from SKA station to swamphold station), transform building that was originally for station into export/import building

also for PLAIDANIA: sleeping center, storage, two canals in foressia, matty finish your building, mining center connection, town center, better station access, finish forge, canal in plaidania/little andalusia, more generic buildings also rebuild flint factory/farm
for DARVWNSE-A/SANDE KOL: brewery (actual brewery), crafting hall, armoury, bar, party area*, hotel (paperplans), turn old storage into SKA info, finish upgrading stable, portal building, portal statue (person holding thing which contains portal on top?), theater

for DARVWNSE-A/SWMP: testificate village, inn, shop or two
*party area is pending

new: tannery, embassies, pyrotechnics (urgent)
« Last Edit: 2016 12 22, 06:59:19 by Darvince »

Bla

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Re: Projekts
« Reply #123 on: 2017 10 02, 19:15:26 »
Extended the abandoned road project to Smokey's Perimeter a bit to near Desertopia's border.
Extended the cancelled road further




Bla

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Re: Projekts
« Reply #124 on: 2017 11 08, 20:42:19 »
Phase one completed



Phase 2

« Last Edit: 2017 11 08, 22:43:03 by Bla »

Komrage

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Re: Projekts
« Reply #125 on: 2017 11 08, 23:15:58 »
what is it tho

Bla

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Re: Projekts
« Reply #126 on: 2017 11 09, 00:33:33 »
It will be a villager village

Tuto99

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Re: Projekts
« Reply #127 on: 2017 11 15, 08:29:56 »
wow looks really nice

b-ong

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Re: Projekts
« Reply #128 on: 2017 11 16, 03:50:54 »
just like me