Author Topic: Projekts  (Read 879 times)

Darvince

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Re: Projekts
« Reply #50 on: 2014 05 17, 17:25:11 »
Okay, sorry for my poor communication skills in the previous posts, but here they are: (purple line is the ring line)


Bla

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Re: Projekts
« Reply #51 on: 2014 05 17, 17:37:44 »
Ok, that looks fine, those lines can be constructed.
« Last Edit: 2014 05 17, 20:39:16 by Bla »

Darvince

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Re: Projekts
« Reply #52 on: 2014 05 28, 19:51:10 »
Well, I died and lost everything, so now I have a 16 hour long enderman farm trip! hooray!

Things to make:
unb3 eff3 shovel(s), axe
unb3 eff5 pickaxe
unb3 eff5 luck3 pickaxe
unb3 eff5 silk pickaxe
unb3 sharp5 knock2 loot3 sword
7 stacks of quartz lost
175 nether fort lost
iron armor lost

b-ong

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Re: Projekts
« Reply #53 on: 2014 05 29, 19:22:48 »
first he died  - sad
then i saved items - happy
then he died again - very sad

Darvince

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Re: Projekts
« Reply #54 on: 2014 05 29, 21:07:34 »
Hrmph. I just made three enchanted diamond skovels and none of them had unbreaking!!! Officially grr!!!

b-ong

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Re: Projekts
« Reply #55 on: 2014 05 30, 04:21:09 »
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR

Bla

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Re: Projekts
« Reply #56 on: 2014 06 09, 18:06:13 »
Moved Swamphold portal up to horse road level, made a nether horse road to it and an ice road.

Also finished (so far) the autosugarcanefarm in Kaktolake.
(Here I haven't covered the sides completely yet)

Darvince

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Re: Projekts
« Reply #57 on: 2014 06 25, 23:41:42 »
I kame up with more projekts to do for myself

still to do from here: create library, create jungle tree farm, create savanna tree farm[/img]
ALSO: destroy storage, create better, bigger one*, also create ender pearl storage, also create bathhouse
So many ideas today holykol
NEW: make cat mural on rail, build rail if Blapproves (purple line from SKA station to swamphold station), transform building that was originally for station into export/import building

also for PLAIDANIA: sleeping center, storage, two canals in foressia, matty finish your building, mining center connection, town center, better station access, finish forge, canal in plaidania/little andalusia, more generic buildings also rebuild flint factory/farm
for DARVWNSE-A/SANDE KOL: brewery (actual brewery), crafting hall, armoury, bar, party area, hotel (paperplans), turn old storage into SKA info, finish upgrading stable, portal building, portal statue (person holding thing which contains portal on top?), party area, theater
*bigger storage is ongoing

for DARVWNSE-A/SWMP: testificate village, inn, shop or two

Bla

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Re: Projekts
« Reply #58 on: 2014 06 26, 02:37:22 »
A project finished today: Horse road to Jorsterton, extended from the lands of Swamphold Swamp.



Original plan here (green):


Darvince

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Re: Projekts
« Reply #59 on: 2014 07 08, 22:58:55 »
unb3 eff5 pickaxe
unb3 eff5 luck3 pickaxe
unb3 eff5 silk pickaxe
unb3 sharp5 fire2 loot3 sword

Bla

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Re: Projekts
« Reply #60 on: 2014 07 31, 10:43:53 »
Approximate plan for extension to The Lime Road


Darvince

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Re: Projekts
« Reply #61 on: 2014 07 31, 13:30:22 »
my gay mesa road going through the mesa when

Bla

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Re: Projekts
« Reply #62 on: 2014 08 19, 21:46:12 »
Approximate plan for extension to The Lime Road
Project completed


Komrage

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Re: Projekts
« Reply #63 on: 2014 08 20, 04:15:04 »
cute

Bla

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Re: Projekts
« Reply #64 on: 2014 08 23, 15:00:28 »
Spruce wood factory


Bla

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Re: Projekts
« Reply #65 on: 2014 08 29, 22:37:30 »
Whitehold

(pun maybe intended)


Darvince

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Re: Projekts
« Reply #66 on: 2014 08 30, 06:47:16 »
for too long I was like "where's the pun"

Komrage

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Re: Projekts
« Reply #67 on: 2014 09 02, 05:36:36 »
i've been working on structural columns in desertopia. they hold up the roof and the mob factory. total pumpkin expenditure is estimated to be 20,000



as a bonus, the columns are large enough that one can live inside. yes, desertopian tower apartments.

i also went and checked my pumpkin farm, i've saturated my chests with 450,000 pumpkins and enough slices for 85000 melons.
« Last Edit: 2014 09 02, 05:38:45 by Mudkipz »

Bla

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Re: Projekts
« Reply #68 on: 2014 11 11, 16:05:39 »
For this 4m wide horse road (cyan) I need permission from Fiah, Kip and TMC

I'm not really sure how it'd go below Desertopia as I can't see the stuff, but I'd try to find some route when I get there. Unless you prefer it to go on the roof and have ramps up/down to surface level.
It'd tunnel through the mountains in Vatallus.


Komrage

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Re: Projekts
« Reply #69 on: 2014 11 11, 20:52:27 »
yee

Bla

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Re: Projekts
« Reply #70 on: 2014 11 11, 21:16:50 »
Glorious, the plan has been approved by everyone. World conquest can commence.

Darvince

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Re: Projekts
« Reply #71 on: 2014 11 13, 00:27:00 »
yee

b-ong

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Re: Projekts
« Reply #72 on: 2014 11 13, 11:47:06 »
we should make more outposts so traveling is more desireable

AeriOwl

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Re: Projekts
« Reply #73 on: 2014 11 13, 21:12:13 »
says the person who claims "compliancea is too far away"
I am going to eat you like mudkipz, but I should probably kill you first.

Darvince

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Re: Projekts
« Reply #74 on: 2014 11 13, 23:46:06 »
kol

b-ong

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Re: Projekts
« Reply #75 on: 2014 11 14, 21:04:07 »
says the person who claims "compliancea is too far away"

What does his have to do with outposts

Komrage

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Re: Projekts
« Reply #76 on: 2014 11 15, 07:17:54 »
the kolkon smelter 1: 1.5 items per second, 20 iron / furnace
includes fuel indicator light, and automated deposit/collection


this is one of six smelters i'm building. depending on how many items there are to be smelted, the number of smelters used can be adjusted to optimize lava bucket usage.

full capacity should smelt 2.5 large chests in < 17 minutes using 140 lava

and i'm building this because i get mad at the inefficiency every time i run around like a headless chicken while manually operating 92 furnaces
« Last Edit: 2014 11 15, 07:24:57 by Mudkipz »

Quontex

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Re: Projekts
« Reply #77 on: 2014 12 01, 22:05:56 »
Finally putting The Hioth Xia bridge here.

http://imgur.com/a/pSsNj#0 Imgur album has the plans in the description of the images.

Estimated sandstone usage of 24 stacks, and a 14+ stacks of quarts, an Unknown amount of glass.

Bla

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Re: Projekts
« Reply #78 on: 2014 12 02, 06:53:50 »
Looks nice. Cute quarts ruins.

Quontex

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Re: Projekts
« Reply #79 on: 2014 12 02, 08:34:01 »
Its not finished, I've focused the main project first. Thats just been built with random tadbits from around my storage, I'm planning a proper ruined building

Komrage

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Re: Projekts
« Reply #80 on: 2015 01 11, 20:15:25 »
idea for a music disc farm


b-ong

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Re: Projekts
« Reply #81 on: 2015 01 11, 20:31:44 »
only need 1 skeleton

Bla

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Re: Projekts
« Reply #82 on: 2015 01 11, 20:41:27 »
Looks nice.



Here's my plan for the UBSR central collective storage (gray = walls, orange = chests, green = walkin area, cyan = vertical transport area):


b-ong

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Re: Projekts
« Reply #83 on: 2015 01 11, 23:33:00 »
what materials da walls?

Bla

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Re: Projekts
« Reply #84 on: 2015 01 12, 10:40:38 »
Sandstone for the bottom parts and red clay for upper floors probably

Bla

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Re: Projekts
« Reply #85 on: 2015 01 22, 14:03:35 »
Completed one floor of the central collective above. Today I finished the rest of the cyan route here so now both the planned roads are complete.

I discovered a way to make steeper diagonal 4m wide roads when building it. I should build a roadbuilding research institute.


b-ong

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Re: Projekts
« Reply #86 on: 2015 01 23, 02:58:16 »
najs.
one day someone's going to break the nether and then bla's going to tax his roads and we're going to be doomed

Darvince

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Re: Projekts
« Reply #87 on: 2015 01 23, 04:27:03 »
darvincian roads master road race

Bla

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Re: Projekts
« Reply #88 on: 2015 01 28, 16:22:09 »
A plan for an ocean monument farm near Matolony





Edit: New plan

« Last Edit: 2015 01 28, 23:11:31 by Bla »

b-ong

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Re: Projekts
« Reply #89 on: 2015 01 28, 21:22:36 »
nice find.
did u find it on dynmap or did u boat it

Bla

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Re: Projekts
« Reply #90 on: 2015 01 28, 23:12:06 »
I went on a boat in full daylight and scouted south of Matolony kol

Edit: Today's progress (20150129)

http://i.imgur.com/bvvXTAY.jpg

http://i.imgur.com/iZtV1Rl.jpg

And today the farm works (20150130)

http://i.imgur.com/bc9Qcag.png

http://i.imgur.com/3iFfjLa.png

http://i.imgur.com/KkyUuDN.png

http://i.imgur.com/iCwZBd8.png
« Last Edit: 2015 01 30, 20:38:50 by Bla »

Komrage

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Re: Projekts
« Reply #91 on: 2015 02 07, 04:25:10 »
kute.


birds eye view of plan for the wither in vatallus


Bla

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Re: Projekts
« Reply #92 on: 2015 03 05, 20:36:31 »
Draining in progress


Bla

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Re: Projekts
« Reply #93 on: 2015 03 11, 17:22:29 »
Draining in progress


Here's my plan for the UBSR central collective storage (gray = walls, orange = chests, green = walkin area, cyan = vertical transport area)
Sovkon 2015 under konstruktion



The skarekase



Edit: It has 16 floors as of now.



I'm considering making the top of it different. Either by having the center be hollow, kind of like a small garden maybe, surrounded by a "ring" of more building floors. That'd look interesting from inside and from the top, but from the ground or outside you wouldn't really notice a difference. Another idea is to have it narrow in and grow taller in the center only. That way the staircase in the center could continue as well. Not sure what to do.

Also considering building an elevator building nearby that can lift you to many different y levels, with branches to the building and possibly other future tall buildings.
« Last Edit: 2015 03 14, 15:48:57 by Bla »

Bla

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Re: Projekts
« Reply #94 on: 2015 03 20, 21:08:17 »
Idea for street lighting... The redstone blocks feel a bit overkill and look a bit big but Idk a nice-looking alternative. I'm thinking of the simpler option to just use a glowstone block with possibly a slab on top of the material of the pole...

Of these designs I think cobble and nether brick fence are ruled out, while the orange wood, birch and dark oak look promising. Opinions/ideas?



« Last Edit: 2015 03 20, 21:11:22 by Bla »

b-ong

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Re: Projekts
« Reply #95 on: 2015 03 21, 02:21:24 »
use the wood that corresponds to the biome? that'd be cute

Bla

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Re: Projekts
« Reply #96 on: 2015 05 30, 19:19:28 »
Road to SmokeyDog's perimeter plan, approved by SmokeyDog:

Edit: This project is cancelled

http://i.imgur.com/huB62MY.png

« Last Edit: 2015 06 01, 16:54:30 by Bla »

Bla

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Re: Projekts
« Reply #97 on: 2015 06 07, 22:37:02 »
I've been thinking of 2 summer projects people might be interested in participating in:

1: The CHAMBER OF MALE DESIRE, a very large, generally dark, underground chamber, in Kaktoland or Epicland, with probably some lava and some kind of grand art somehow related to male desire. Above ground it might look like a hill or something and maybe a 2D thing of Sebastian Castro's face. Possible labor: Idea input and after planning lots of digging and TNT mining

Ideas so far:
+
+ underground chamber

2: Some kind of monument involving rainbows in the northern forest of Lumaea, if Swonx would approve. Possible labor: Idea input and possibly resource gathering/construction help.
« Last Edit: 2015 06 18, 18:53:43 by Bla »

Komrage

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Re: Projekts
« Reply #98 on: 2015 06 07, 23:08:12 »
i was going to build a stained glass rainbow in desertopia

my list of projects also includes demolishing a mushroom farm, making an autowood farm, building a tower for my crystal, an item sorter for my mob factory, fixing my mob factory (some of the pistons mysteriously vanished into thin air), converting my wheat farm into a villager wheat farm is possible, building a tree city, and making a wither skull farm


plus we should really try out the guardian turret idea
« Last Edit: 2015 06 07, 23:10:40 by Komrage »

b-ong

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Re: Projekts
« Reply #99 on: 2015 06 08, 01:35:24 »
i was going to finish my mob farm