Author Topic: Projekts  (Read 4836 times)

Hellpotatoe

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Projekts
« on: 2013 02 26, 22:01:30 »
Since b-ong's Projects topik is only for finished ones, I've created this topik to future projekts.

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Hellpotatoe

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Re: Projekts
« Reply #1 on: 2013 02 26, 22:09:29 »
First, I must say that I need of find a proper location to make some of my projekts. Kaktocity will be like... a tempate :P


Piece of Nether: A location (a cave, but I'm thinking in a ravine) covered in netherrack. It will have lava, (nether mobs would be ideal, but theres no safe way to do it, so...) glowstone, quartz ore and netherish things...

CorruptChunks: Sum selected chunks that I will turn in Nether-like (obviously, only in the surface)

b-ong

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Re: Projekts
« Reply #2 on: 2013 02 27, 01:12:45 »
no ravines in nether [yet] so that might not be reallistic

Hellpotatoe

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Re: Projekts
« Reply #3 on: 2013 02 27, 09:25:39 »
Uhh... but I wanna it on overworld and nvm

I have fear of make the piece of nether in a cave and someone splunk/stripmine it.

Bla

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Re: Projekts
« Reply #4 on: 2013 02 27, 18:32:46 »
I like the Piece of Nether idea. The CorruptChunks sounds like it wouldn't look very good though imo. Chunky stuff usually doesn't look very well imo because I always associate it with all the chunky glitches and bugs in the game.

b-ong

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Re: Projekts
« Reply #5 on: 2013 02 27, 21:30:37 »
I'm going to make a Piece of the Bla.

In this, i take Bla and borrow some organs and then display them in item frames in a museum. (spawntown's, if Bla let's me)

Hellpotatoe

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Re: Projekts
« Reply #6 on: 2013 02 28, 10:12:22 »
In 'corruptchunks' I was going to select pieces of mountain and interesting landscape and turn them in nether like. But i don't really wanna do it.
And yeah, the Piece of Nether is really cool :D

Komrage

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Re: Projekts
« Reply #7 on: 2013 05 29, 21:46:05 »
beacon goes here :D


b-ong

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Re: Projekts
« Reply #8 on: 2013 05 30, 00:28:01 »
uhh

Komrage

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Re: Projekts
« Reply #9 on: 2013 07 20, 19:32:55 »
removed pillar




b-ong

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Re: Projekts
« Reply #10 on: 2013 07 21, 04:23:22 »
i spy sandstone with torches! but where the heck is that

Darvince

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Re: Projekts
« Reply #11 on: 2013 07 21, 23:57:24 »
that's in ampluterra

b-ong

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Re: Projekts
« Reply #12 on: 2013 08 15, 12:15:14 »
Operation Cactus: remove all the cactus in Ijky/Soviet Islands/Japan

Stages:


any help would be wanted, please mine 1 layer under the cactus so we can remove cactus and make it look good.

there are iron shovels at the work building.
how to get there: go to -1100,-2000
or
Go to Guodisia by rail and take the "water rail" to cactus land
or
nether, slightly harder. Go to kip'z portal and keep going. Then when you see two other portals, turn (right) outside. There's a sky road. Either follow below it or on it. Then, find a sign says "guodisia" and go into the tunnel. At the messy intersection, turn left.

Coords should be AROUND 130,250

b-ong

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Re: Projekts
« Reply #13 on: 2013 08 15, 12:17:16 »
part 1: 90% complete.
people: me and shadowlordko
shovel: mostly iron
time: bout maybe like 30-45 minutes
picture

album
http://imgur.com/a/E3Pdu

moving on tho part 2



yqt1001

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Re: Projekts
« Reply #14 on: 2013 08 21, 03:54:54 »
Finally got around to commencing to build the mob farm under Capital ala Spawntown Monster Factory.

Dug a hole from y=60 down to my branch mine transportation tunnels. Beginning of underground Capital farm complex (also planning slime farms and other things under it).



Going to use a piston pusher set up and fall damage. Very efficient and never fails, just fairly expensive.

Komrage

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Re: Projekts
« Reply #15 on: 2013 08 21, 06:47:31 »
huh. i was planning do a mob farm above an ocean at at 170+ that way there are no mobs in a radius of 128 since the oceans go down to about 40 and possibly even deeper. plus then there's no need for quarrying.

i guess that's an impressive big hole though

yqt1001

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Re: Projekts
« Reply #16 on: 2013 08 21, 16:15:52 »
huh. i was planning do a mob farm above an ocean at at 170+ that way there are no mobs in a radius of 128 since the oceans go down to about 40 and possibly even deeper. plus then there's no need for quarrying.

i guess that's an impressive big hole though

While that is a much better design, I don't have any oceans and the reason I built this in this location was so that it'd be running whenever I do anything in Capital. While there is some unlit caves, I got most of them through a lot of tunneling I have done. The lack of efficiency should be compensated by not having to sit there and afk for it to work.

Bla

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Re: Projekts
« Reply #17 on: 2013 08 21, 19:38:04 »
Cool. From my experience with Spawntown's factory, the pistons tend to glitch if the server restarts/chunks unload (Idk), which seems to break the hopper clocks with pistons and the crunchers, so that the piston arm becomes invisible and has to be destroyed in creative mode. If you make a big factory with pistons, you might want to check whether this bug still exists.

b-ong

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Re: Projekts
« Reply #18 on: 2013 08 21, 19:54:54 »
how do you even test" if it only glitches in multiplayer? kol

AeriOwl

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Re: Projekts
« Reply #19 on: 2013 08 21, 20:23:15 »
The proper way to do it is to make a skyscraper for your mob farm
I am going to eat you like mudkipz, but I should probably kill you first.

Darvince

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Re: Projekts
« Reply #20 on: 2013 09 09, 05:38:07 »
Blapprove of this road? (I'm asking because it goes into jungelot/nova scotia)


Bla

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Re: Projekts
« Reply #21 on: 2013 09 09, 16:33:29 »
If you build it to Jungelot's border, I can extend it to Novascotchara yes. I give no guarantee for when I do it though.

I don't approve of A and B.

Darvince

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Re: Projekts
« Reply #22 on: 2013 09 09, 22:15:15 »
A and B were just a random idea I had to have a port in Swamphold linking it to other areas on the western edge of the Blacraft continent

Bla

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Re: Projekts
« Reply #23 on: 2013 11 28, 20:48:55 »
Preparing the sugar farms below the Blue Ink Factory to place another ~1000 sugar canes. If anyone has lily pads or areas in their regions where they would be ok with me gathering them feel free to donate or something. Everyone can use the sugar farms. If sugar cane is put into the chests with the hoppers, the minecarts move it to a much bigger section of sugar cane chests in Spawntown's public storage. About 220 lily pads needed.

« Last Edit: 2013 12 06, 23:34:41 by Bla »

smjjames

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Re: Projekts
« Reply #24 on: 2013 11 29, 16:09:02 »
You can use the huge swamp in Terra Salvaje or the one just north of Oasis City.

Bla

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Re: Projekts
« Reply #25 on: 2013 11 29, 21:19:38 »
Ok thx, gathered 384 lily pads in Tierra Salvaje. Going to plant more sugar canes immediately.



Edit: Third unit done, now preparing for the fourth unit (December 7, 2013)

« Last Edit: 2013 12 06, 23:34:52 by Bla »

Bla

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Re: Projekts
« Reply #26 on: 2013 12 07, 16:34:42 »
Ready for upgrade. :)


b-ong

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Re: Projekts
« Reply #27 on: 2013 12 07, 17:50:40 »
wait what why clay and lilypads
why not just dirt and dirt
like yeah it's a bit inefficient but you save lilypads

Bla

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Re: Projekts
« Reply #28 on: 2013 12 07, 18:32:00 »
inefficient

(Btw the clay was just because now that I was in swampy areas, I might as well gather some, I'm not using it in the sugar farm)

Bla

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Re: Projekts
« Reply #29 on: 2013 12 15, 18:42:49 »
Considering building a large gate in the Kaktolake district that would be called "Stargate", be sort of equivalent to Redgate, Greengate and Yellowgate in Spawntown Wall, but in a more monumental way, you would ride under it on the main road to Ampluterra, it would be bigger and have symbols on top, probably something like the star on the voting center, and hammer and sickle. It would not be for "defense" and there would be no closing mechanisms.
Another gate called Bluegate could also be built in the Blue Bay district, maybe if I consider building a wall like the Spawntown one there, maybe at the border to Earthquake Forest. In that case it would be like the ones in the current wall.

Bla

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Re: Projekts
« Reply #30 on: 2013 12 29, 02:05:38 »
Kaktoland Iron Foundry is now fully functional (I think) with 4 iron golem farms, which should theoretically produce about 160 iron ingots per hour, or 3840 per day (if it were loaded all the time). It is now by far the tallest building in all of Kaktoland. I plan to spend some extra time to make it look nice and as one single building, and I think it'll be my entry for Blavision.

"Hidden below the dismissing of an iron golem farm as ugly lies another architectural challenge, shouting for a bright solution."

Functional parts built on December 28-29, 2013.




Darvince

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Re: Projekts
« Reply #31 on: 2013 12 31, 22:29:57 »
aktually with the way it is right now I kind of like its otherworldly look

Darvince

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Re: Projekts
« Reply #32 on: 2013 12 31, 23:05:11 »
I kame up with more projekts to do for myself


Bla

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Re: Projekts
« Reply #33 on: 2014 03 30, 03:01:31 »
Horse road to mesas has reached the mesas. Here's a video of the road and the "opening ceremony" with Matty and Yqt:

https://www.youtube.com/watch?v=b-pwrUgbzHo&index=21&list=PLDD704680B5A2D3CA

Bla

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Re: Projekts
« Reply #34 on: 2014 03 30, 19:59:06 »
Planning to build a new monster factory in Kaktolake near the iron foundry. The design is demonstrated here:


Bla

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Re: Projekts
« Reply #35 on: 2014 03 31, 23:11:53 »
The factory is fully functional now!

Kaktolake Monster Factory currently has a spawning area of 9,000 m2. (Each floor is 30 m x 50 m)
Spawntown Monster Factory had an estimated spawning area of roughly 6,000 m2. (Each floor is 22 m x 17 m I think)

The factory is still manual though (there's a button for turning water on/off), and the windows aren't covered yet, so spawning rate is probably a bit lower than Spawntown's. But the fact that you can flush it should hopefully make it much more productive when I add a clock to flush periodically.
Also the drop isn't deep enough to kill armored mobs, and spiders tend to crawl on the windows.

The area is very long for piston strangulation. Adding flowing water near the bottom platform diverting them into a 2x2 area with piston strangulation at the bottom might be a good idea.

I might just make the area a bit deeper with a backdoor to kill off surviving mobs. As long as you don't stand down there, I don't think the spiders will crawl on the walls. Sandstone could make that impossible, but the windows look nice imo.

So many options kol.

The iron foundry has produced about 1100 iron while I worked on the factory today, kol. Nice.




Bla

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Re: Projekts
« Reply #36 on: 2014 04 04, 17:15:33 »
Connected the road from Darvwnse-a to Jungelot Cove and Novascotchara.

Darvince

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Re: Projekts
« Reply #37 on: 2014 04 05, 02:24:52 »
oplusplus

Darvince

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Re: Projekts
« Reply #38 on: 2014 04 14, 03:15:40 »
I kame up with more projekts to do for myself


ALSO: destroy storage, create better, bigger one, also create ender pearl storage, also create bathhouse

Komrage

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Re: Projekts
« Reply #39 on: 2014 05 10, 20:08:40 »

Darvince

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Re: Projekts
« Reply #40 on: 2014 05 11, 21:47:44 »
Does the Bla blagree with this rail extension plan to connect Darvwnse-a by rail?

You've expressed interest in a Swamphold station before, and this could enable a Jungelot station, so this would benefit you by adding consistency/the normal way to get there to those two places. Finally, both of us could get what we want with these stations if the red line is moved to meet with Jungelot or at least nearby.


Darvince

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Re: Projekts
« Reply #41 on: 2014 05 12, 06:58:54 »
I kame up with more projekts to do for myself

still to do from here: create library, create jungle tree farm, create savanna tree farm[/img]
ALSO: destroy storage, create better, bigger one, also create ender pearl storage, also create bathhouse
So many ideas today holykol
NEW: make cat mural on rail, build rail if Blapproves (purple line from SKA station to swamphold station), transform building that was originally for station into export/import building

also for PLAIDANIA: sleeping center, storage, two canals in foressia, matty finish your building, mining center connection, town center, better station access, finish forge, canal in plaidania/little andalusia, more generic buildings also rebuild flint factory/farm

Bla

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Re: Projekts
« Reply #42 on: 2014 05 12, 11:01:21 »
I think option 2 is a too big redirect for passengers going towards Kaeshar and Amazonis. Instead, the orange line can go to Swamphold and later in that direction if Jorster needs it, and a ring line could connect Jorster's area to Darvincia and Auspikitan later. Jungelot rails should be along x = -800.

I can approve this (red and orange thick lines), and you can begin construction if you want, as long as the rails obey the rules (foot height y = 49 on floor, centered on coordinate multiples on 20):


Darvince

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Re: Projekts
« Reply #43 on: 2014 05 12, 17:57:51 »
Hmm? The purple line was going to be a ring line from Auspikitan to Swamphold but I guess having the red line going directly under Darvincia is better because that'll make it leas difficult to get there.

For shortening purposes:
I could have my own rails to shorten the trip from Spawntown to Darvincia, making possibly something from SKA to Darvincia and under Darvincia split several different ways like to Ixklaxwv, the tree farms, the southern town, Jorster's bunker, and other things possibly.

Bla

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Re: Projekts
« Reply #44 on: 2014 05 12, 18:47:07 »
I don't really understand the purple lines, which segments are alternatives to which other segments.

If you want your own line from Spawntown to Darvincia, that can be planned. Such a line would be more free in where to go than redirecting the red line, but a general southwest direction without too many slowing bends would be desireable so that it's useful for future developments in the southwest direction.

The thick purple is an additional line that could be a segment of a ring line, according to the web plan. If you prefer this plan, I can approve that (thick lines) alternatively to the above plan.

« Last Edit: 2014 05 12, 18:50:37 by Bla »

Darvince

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Re: Projekts
« Reply #45 on: 2014 05 12, 23:07:33 »
The purple lines were ring rails in my first proposal, yes. I wouldn't intend for people traveling to Kaeshar to go so far out of the way in order to get there, when going straight with one 90 degree turn is the fastest way to accomplish that.

I can start construction on the modified red line and the orange line, as well as the purple line right away.
« Last Edit: 2014 05 12, 23:34:15 by oobeinfo »

Komrage

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Re: Projekts
« Reply #46 on: 2014 05 13, 20:50:14 »
I JUST HAD INSPIRATION TO START A NEW PROJECT

basing it off this:

Bla

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Re: Projekts
« Reply #47 on: 2014 05 17, 00:08:16 »
Alternative red line dug out in 1x2 tunnel from Novascotchara to here, segments have been dug out to 3x3 tunnel.




Darvince

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Re: Projekts
« Reply #48 on: 2014 05 17, 07:08:27 »
what
I was going to have the Darvincia line be a ring line but ok then????

Anyway, I have shítloads of stone so I can fill it back in.

Tonight, I dug out the yellow area that I have outlined:


This way the SKA station is not displaced and my immense desire to not move my import/export building is satisfied.

EDIT: I have filled in what I circled in purple and dug out Green and Yellow. I'll sleep now.
« Last Edit: 2014 05 17, 09:33:45 by oobeinfo »

Bla

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Re: Projekts
« Reply #49 on: 2014 05 17, 11:24:32 »
what
I was going to have the Darvincia line be a ring line but ok then????
The line you've drawn there is nothing we have discussed, you said you'd begin construction on the modified red line, from that I can only assume you meant the red line I posted to approve of, which is exactly what I dug out to help. I don't get why you ask for approval if you then just make some completely different plans then. And if you look at your first plan, the purple line you drew there went through the exact same area I dug out and the building.
I can start construction on the modified red line and the orange line, as well as the purple line right away.

Anyway, I have shítloads of stone so I can fill it back in.
That would be a waste of time. If you don't think the line should be there just seal off the ending in Darvincia so the tunnel isn't visible. Filling it all in wouldn't make any more sense than filling in strip mines imo.

Tonight, I dug out the yellow area that I have outlined:
This way the SKA station is not displaced and my immense desire to not move my import/export building is satisfied.
EDIT: I have filled in what I circled in purple and dug out Green and Yellow. I'll sleep now.

Wtf. But ok, your stone, your time.

But - could you post your plans for what rail lines you're planning to make now? I have absolutely no idea what they are.
« Last Edit: 2014 05 17, 11:32:15 by Bla »