Author Topic: Some rollingminecart replacement possibilities (also getting quartz in)  (Read 104 times)

smjjames

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Anyways, I looked around to see if there were any rolling minecart replacements and the only one other than the forge plugin that got a hit from searching chunk and cart was this: http://dev.bukkit.org/server-mods/traincarts/ Not the same as FTB's traincarts though.

Some other possibilities are:

http://dev.bukkit.org/server-mods/msp/

http://dev.bukkit.org/server-mods/minecartmania-reborn/

http://dev.bukkit.org/server-mods/bytecart/ (I kind of like this one)

Also this: http://dev.bukkit.org/server-mods/addquartz/  While it's not a cart related plugin, it would be nice to get quartz into the areas we have already built in (and would have saved us the headache of cropping the nether).

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stuffhappens

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So you want to have Railcraft, but for a vanilla server?

Bla

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I didn't see the word "chunk" mentioned anywhere in the first two links. The third one has an option for minecarts to keep chunks loaded in the configuration file it seems though, so that one seems like a good option, although it also seems like a somewhat big plugin that would need a lot of features disabled before it could be used.

smjjames

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I didn't see the word "chunk" mentioned anywhere in the first two links. The third one has an option for minecarts to keep chunks loaded in the configuration file it seems though, so that one seems like a good option, although it also seems like a somewhat big plugin that would need a lot of features disabled before it could be used.

For the traincarts one, look in the incompatibilities, it mentions that that plugin has a chunk persistence part of it. The rest of the links though I simply did a search for carts/minecarts and looked if they said anything or implied chunk persistence or if I thought it MIGHT have that feature, and if they were recently updated. Traincarts and ForgePlugin really were the only hits that I got which were matches and were updated recently.

As for the minecartmania, sure the farming automation would be turned off. For the jumping thing, that could be fun to have (railguns, literally!) and the speed parts of it would allow the overworld rails to be used without having to build the netherrail (actually, the netherrail would still be useful, if you've seen how the area between spawntown portal and capital portal looks). We could keep most of the automation that is useful.

So you want to have Railcraft, but for a vanilla server?

No, just attempting to find something that will do the chunk persistence that rolling minecarts had.

Bla

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For the traincarts one, look in the incompatibilities, it mentions that that plugin has a chunk persistence part of it.
Is the traincarts one ByteCart/the third one?

The rest of the links though I simply did a search for carts/minecarts and looked if they said anything or implied chunk persistence or if I thought it MIGHT have that feature, and if they were recently updated. Traincarts and ForgePlugin really were the only hits that I got which were matches and were updated recently.
Neither of them are called Traincarts or ForgePlugin in the title. It hope you will use their titles so it will be easier to understand.

As for the minecartmania, sure the farming automation would be turned off. For the jumping thing, that could be fun to have (railguns, literally!) and the speed parts of it would allow the overworld rails to be used without having to build the netherrail (actually, the netherrail would still be useful, if you've seen how the area between spawntown portal and capital portal looks). We could keep most of the automation that is useful.
I think all of those things should be off, but that's just my opinion.

smjjames

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For the traincarts one, look in the incompatibilities, it mentions that that plugin has a chunk persistence part of it.
Is the traincarts one ByteCart/the third one?

No, you said that the first one (which I assumed you meant traincarts) didn't have chunk in the description, it does, sortof and I thought the third one was the minecartmania.

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The rest of the links though I simply did a search for carts/minecarts and looked if they said anything or implied chunk persistence or if I thought it MIGHT have that feature, and if they were recently updated. Traincarts and ForgePlugin really were the only hits that I got which were matches and were updated recently.
Neither of them are called Traincarts or ForgePlugin in the title. It hope you will use their titles so it will be easier to understand.

I didn't post the forgeplugin because it had to do with tekkit and was not even close to what I was looking for. However, the page for it seems to have dissapeared, so it's moot.

Traincarts: http://dev.bukkit.org/bukkit-mods/traincarts/

Minecart Speed+ http://dev.bukkit.org/bukkit-mods/msp/

MinecartMania-Reborn: http://dev.bukkit.org/bukkit-mods/minecartmania-reborn/

ByteCart: http://dev.bukkit.org/bukkit-mods/bytecart/

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As for the minecartmania, sure the farming automation would be turned off. For the jumping thing, that could be fun to have (railguns, literally!) and the speed parts of it would allow the overworld rails to be used without having to build the netherrail (actually, the netherrail would still be useful, if you've seen how the area between spawntown portal and capital portal looks). We could keep most of the automation that is useful.
I think all of those things should be off, but that's just my opinion.

The jumping is off by default anyway since it requires a block that is unobtainable, and if you don't want high speed rail, fine.
« Last Edit: 2013 06 02, 20:00:49 by smjjames »

Bla

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(1) http://dev.bukkit.org/server-mods/msp/

(2) http://dev.bukkit.org/server-mods/minecartmania-reborn/

(3) http://dev.bukkit.org/server-mods/bytecart/ (I kind of like this one)
This is how I numbered them using my own logic, the order they were written in. Anyway whatever. I don't think I am in the mood to look into this. But thanks for suggesting them.
« Last Edit: 2013 06 03, 17:04:35 by Bla »

Darvince

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aka "I am being Blaist right now, sorry I hate plugins."

Komrage

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i don't think we need minecart plugins badly though, nether transportation is probably more efficient for transporting < 100,000 items at a time

Bla

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Mudkipz, you don't understand the point of minecart transportation. It's not efficiency, it's just an excuse to build cool, long, nice looking, advanced rail systems.

b-ong

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