Author Topic: World Editing  (Read 2563 times)

Darvince

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Re: World Editing
« Reply #100 on: 2014 07 11, 10:53:11 »
OH FU­CK THATS THE SAME CORRUPTION BLA WITNESSED IN THE VERY EARLY SERVER AND HE HAD TO RESTORE FROM A BACKUP

Bla

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Re: World Editing
« Reply #101 on: 2014 07 11, 13:30:23 »


strange blocks found floating above desertopia/deoland border. suspected corruptness?
It looks like an error has caused some blocks to be replaced in the chunk yes, if you mark the area on a map, then I'll restore the chunk to an earlier version next time I world edit.
I suspect it's still possible to interact with the chunk though and it's not corrupted as such. But the fact that it got corrupted in the first place is a big problem. Do you know when this happened?
When this happened in early Blacraft it was after my com got a BSoD.

OH FU­CK THATS THE SAME CORRUPTION BLA WITNESSED IN THE VERY EARLY SERVER AND HE HAD TO RESTORE FROM A BACKUP
I don't have to restore the entire world because this happens in a few chunks. I only have to replace the chunks.
I didn't know a lot about world editing when the server was very new. All I learned was from managing the server.
« Last Edit: 2014 07 11, 13:32:11 by Bla »

Komrage

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Re: World Editing
« Reply #102 on: 2014 07 11, 21:49:02 »
it's been there for at least 6 months or so. i only noticed after i built the roof because i wasn't high up enough to see it. there's only a few blocks so i can just remove it manually instead of loading an earlier chunk?
« Last Edit: 2014 07 11, 23:20:26 by Mudkipz »

smjjames

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Re: World Editing
« Reply #103 on: 2014 07 12, 13:04:28 »


strange blocks found floating above desertopia/deoland border. suspected corruptness?

I spotted those months ago, I assumed that they were just a glitch though. So yeah, 6 months at least, possibly more.

Bla

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Re: World Editing
« Reply #104 on: 2014 07 12, 15:01:06 »
it's been there for at least 6 months or so. i only noticed after i built the roof because i wasn't high up enough to see it. there's only a few blocks so i can just remove it manually instead of loading an earlier chunk?
Yes

b-ong

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Re: World Editing
« Reply #105 on: 2014 07 24, 02:03:27 »
would it be to hard to filter out all the cactus and cobblestone in soviet japan

Bla

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Re: World Editing
« Reply #106 on: 2014 07 24, 19:24:42 »
It would take a lot of time (or if it's done in bulk with the other world editing not very long), but I don't think doing it is justified in the first place.

b-ong

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Re: World Editing
« Reply #107 on: 2014 07 25, 02:30:46 »
*sigh* fine

b-ong

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Re: World Editing
« Reply #108 on: 2014 09 02, 16:55:21 »
proposed plan for north

Bla

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Re: World Editing
« Reply #109 on: 2014 09 02, 17:06:25 »
Before we decide what will be cropped, we need to check whether the terrain gen has been affected so much that cropping results in chunky borders between 1.7 and 1.8 terrain and how the code that should generate new stuff in existing land works (I read a bit about it but Idk how it works - would granite etc. be generated in chunks we don't delete for example?)
Bukkit will probably take a while to update like in the past, so I don't think there's any need to rush. In any case I don't know when I'll have time to do all those things atm.

Bla

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Re: World Editing
« Reply #110 on: 2014 09 05, 22:38:47 »
I propose this cropping plan for 1.8, where areas surrounded by red are preserved.
The plan is based on the 1.7-1.8 transition being seamless without chunky borders as the code as far as I know hasn't been changed in ways that make chunky borders at the transition. I haven't tested this.
So it's going to be as tight as possible so we can have plenty of granite and areas with increase in ores etc. (Idk how the postgen thing works, if that would generate in 1.7 lands when they get loaded the first time).

Tell me if there are any more areas that need to be preserved or other changes are needed.

The plan:




Blank:
« Last Edit: 2014 09 05, 23:05:35 by Bla »

AeriOwl

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Re: World Editing
« Reply #111 on: 2014 09 06, 14:42:43 »
I officially recommend this plan
I am going to eat you like mudkipz, but I should probably kill you first.

b-ong

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Re: World Editing
« Reply #112 on: 2014 09 07, 01:11:21 »
i have a portal in that far away savannah but it's ok i guess i can explore easilier

smjjames

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Re: World Editing
« Reply #113 on: 2014 09 07, 17:31:33 »
Maybe keep more of that eastern mesa? Otherwise looks good I guess.

Bla

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Re: World Editing
« Reply #114 on: 2014 09 07, 21:47:06 »
Maybe keep more of that eastern mesa? Otherwise looks good I guess.
Could you mark the area and why?

b-ong

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Re: World Editing
« Reply #115 on: 2014 09 08, 00:09:44 »
more savannah i guess

Bla

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Re: World Editing
« Reply #116 on: 2014 09 08, 08:46:05 »
Remember, the plan assumes the land will generate in the same way. A savannah from 1.7 will just regenerate in 1.8 with granite and all that. We only need to crop to preserve stuff we've made.

Darvince

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Re: World Editing
« Reply #117 on: 2014 09 08, 14:34:31 »
Speaking of which, I haven't built anything in the mountains of Akėnakii yet, so hiah is my proposal (the savanna area is a place where Quontex and I started building a town)

https://dl.dropboxusercontent.com/u/45288313/dar_cropposal.png

yqt1001

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Re: World Editing
« Reply #118 on: 2014 09 09, 00:48:14 »
Updated to include a few of my lesser known eastern ocean developments



The two black boxes, the one tiny little island that TMC and I built and the savannah island/peninsula that doesn't have much of a significant development but if it could be saved would be convenient. :P

Bla

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Re: World Editing
« Reply #119 on: 2014 10 29, 22:36:28 »
Edits to the world for 1.8 done:

- Has been cropped according to the plan in Yqt's post
- Quontex's mushroom island has been moved next to Dothian Desert and Dimwood. New terrain will generate east of Quontia, that should fit with the terrain to the east and north.
- 5 chunks around Yukiland and Zuntriio have been replaced with chunks from a backup from August 9, 2012, after the 1.3 cropping.
- Smoothed biome transitions between Swamphold and the land west of it, and changed Spawntown's park from forest to savannah.
- Verified that the worldgen seed isn't broken.
- Cropped the nether leninently. The remaining parts can be seen below.



The temp world is still up, these are just the changes that have been made.

Komrage

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Re: World Editing
« Reply #120 on: 2014 10 29, 23:23:33 »
i'm confused about the nether map. what does the blurry parts / checkboard pattern parts / grey colored parts / empty blue parts all mean?

Darvince

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Re: World Editing
« Reply #121 on: 2014 10 29, 23:55:25 »
!!!!!!!!!!! my tunnel to the distant jungly base is gone

oh well, i can just remake it unless the jungle temples move

Bla

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Re: World Editing
« Reply #122 on: 2014 10 29, 23:56:09 »
I blurred it so it wouldn't reveal details, I just intended to show the overall area that remains and leave outlines of the places people know for reference. The rest is basically irrelevant (checkboard pattern is background, grey parts I'm not sure, chunks that didn't render I think, empty dark blue areas are areas without chunks)

Komrage

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Re: World Editing
« Reply #123 on: 2014 10 29, 23:59:59 »
oh ok

Darvince

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Re: World Editing
« Reply #124 on: 2014 11 01, 04:19:43 »
kolok that makes of sense

Bla

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Re: World Editing
« Reply #125 on: 2015 01 22, 19:56:52 »
Blacraft is now running Spigot 1.8.1 and the world has been re-cropped according to the cropping plan above.

Ventus

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Changing Biomes
« Reply #126 on: 2015 06 01, 19:04:51 »
So as of recently I've noticed that it doesn't snow anymore in my city (Yukitown in Chazabethia), but rains. It was odd because I remembered it snowed a few updates ago, but I suppose something must've changed it, so I request that in the next time the world is edited or changed, the taiga biome in the region be changed to the snowy taiga biome so that it may snow again.

Bla

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Re: World Editing
« Reply #127 on: 2015 06 01, 19:19:23 »
So as of recently I've noticed that it doesn't snow anymore in my city (Yukitown in Chazabethia), but rains. It was odd because I remembered it snowed a few updates ago, but I suppose something must've changed it, so I request that in the next time the world is edited or changed, the taiga biome in the region be changed to the snowy taiga biome so that it may snow again.
Approved, will be changed next time there's a good chance to make biome edits

Bla

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Re: World Editing
« Reply #128 on: 2015 06 27, 11:29:49 »
So as of recently I've noticed that it doesn't snow anymore in my city (Yukitown in Chazabethia), but rains. It was odd because I remembered it snowed a few updates ago, but I suppose something must've changed it, so I request that in the next time the world is edited or changed, the taiga biome in the region be changed to the snowy taiga biome so that it may snow again.
Approved, will be changed next time there's a good chance to make biome edits
Done, Yukitown's biome has been changed from taiga to cold taiga.