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Messages - Komrage

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1
Blacraft General / Blacraft Mercantile Exchange
« on: 2018 02 17, 21:18:41 »
so this is the thread for the BME -- the new center for blacraft economic activity

https://docs.google.com/spreadsheets/d/1ZCEx7iJUMe1alIlEpYTa-ApUZWam1TjdL6y9D1rUp5Y/edit#gid=1622392992

if you can't edit this sheet, you can post below with your gmail and i'll add you on shortly

to make a long story short, i've set up a new currency -- the plower (PL), which is backed by my labor.
you want to read the usage sheet on how to use this currency, but let me just show some of the cool things you might do with it...

1. buy shares in byetech indutries, and get a fixed percentage of all the farm's outputs
2. efficiently trade any item from iron to redstone without having to barter and negotiate etc which is annoying
3. buy or sell labor (want someone to dig you a big hole? here's the place)


2
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 29, 14:23:16 »
tl;dr: I think alts and afking are separate issues. also, the last two paragraphs of this reply are the most important ones if you don't have time to read everything.

You were the one who originally prescribed it not to be fun if you can't have alts to grind for you. I don't agree with that.

Right. I intended that to be a statement about my own gameplay style, not a prescription for everyone. Also I think you misinterpreted what I said there. I didn't say I needed alts to grind for me. I said afking is necessary. I think the issue of alts and afking are orthogonal to each other. alts just allow for more afking to take place in the same amount of time, and arguably gives an unfair advantage to people with alts. whether we should allow afking is a completely separate issue (and imo, the more important issue here).

The reason it's supposed to be a 'penalty' is because people aren't meant to get enormous quantities of items so easily in my opinion. Building farms is totally fine, advancing beyond mining and gathering. But you should still be playing actively to get those items. If you want more items, build a more efficient farm or spend the time there. Don't go to sleep to get a billion items and drain the server performance.
I would take issue about the last line. Most if not all of the new farms that have been built recently have taken great pains to be extremely lag efficient, for example, explicitly avoiding *redstone dust*, which is an extremely laggy block. Sitting in the middle of desertopia with no farms in range causes far more lag than any of my farms.

I disagree about the need to be playing actively to gather items, because no one likes to grind forever for large amounts of items.

It's not that I think it's hard or complicated to do, it just seems weird in a way. The only thin these alts do is drain our server performance. If we buy one more alt, should we add more time for everyone to spend? What's the point even, of having the alt on the server and paying for it to be up? If we know the production rates, we might as well spawn the items right into the game? I don't feel this is the kind of server I wanted Blacraft to be at least.

So the alt issue and the afk issue is again, orthogonal. I think we should discuss them separately. For the purposes of my solution, we would ignore alts completely in the computation. So I'll just address this last line here:

If we know the production rates, we might as well spawn the items right into the game?

If you feel this is not legit, then I can't really convince you otherwise. But the reason I think it's not a totally crazy idea is because in theory, we could have generated those items in gameplay using the *same amount of effort* (aka almost 0). On the other hand, it doesn't make sense to spawn items into the game if you could mine them ingame because that would be a reduction in the amount of effort spent on the game. I don't meant to say that the only aspect of gameplay is the expenditure of effort of course.

But just one last thing. Here's a theoretical situation which will hopefully make it intuitively clear why I think this is legitimate. Suppose there's this very useful new item you can craft, except due to some bugs in the game, crafting it causes extreme lag to the server for the next 15 minutes, which is annoying. To get around this until the bug is fixed in the next update, we allow players to throw away the crafting ingredients and spawn in the item, which is a no lag replacement for crafting. To me, this seems very legit. I don't know about you.

3
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 29, 02:22:05 »
Minecraft survival isn't unfun imo because you can't have a beacon per minute or whatever. It just means you'e gonna put fewer beacons everywhere. You're gonna adjust your building to it every time there's a limiting factor. I think that's part of what makes survival good.

I think everyone has their own ideas on what makes minecraft fun, and we shouldn't prescribe just one way to have fun.

Personally, my version of fun isn't that survival has a "limiting factor" (has resource constraints), but rather the fact that with a large amount of cleverness and knowledge about game mechanics, you can build up some sort of technological/industrial base which makes what was nearly impossible in the early game quite easy. Basically, minecraft early game to "end game" (killing the end dragon) can be completed pretty easily, and after that the logical progression for me to utilize game mechanisms to keep advancing the things that I can do.

But anyway the point is that I think everyone should be able to choose how they enjoy the game within the constraints of it being survival smp

You might afk at a farm so maybe you do something else on your comp but still check up on the game every once in a while. At least that's how I farmed xp back in that terrible skele farm back in like 2012.
Alternatively you might stripmine or build something near your farms to kill time, or build them near places you're often at, if the design allows for it.

Latter is impractical in a lot of farms which have an precise afk spot of just a few meters across. The former is possible, but at that point isn't it just saying "you can afk, but only if you can bear the pain/annoyance of checking the game every half hour" -- seems like a weird penalty to me which doesn't address the root issue. This would just give advantage to people with a lot of free time like alts give advantage to people with money.

Your solution is smart but I also feel it's a bit... "theoretical" or Idk what word to use to describe it. In theory it's perfectly fair and solves the problem, but I just don't feel we should sit outside the game and calculate how much afk time every player can have and spend time putting alts where people want them. If we have a volunteer for this I may consider it though.

I would volunteer to do the computations. I don't think it's as involved as you might imagine it is. Here are the steps:
1. measuring the drop rates of a farm -- only need to do this once per farm
2. a spreadsheet set up to do computations -- also a one-time cost only
3. a mechanism to spawn in the drops -- shouldn't be that hard although i don't have anything concrete right now.

Anyway the point is that there's no sitting outside the game computing things. At most, we'd spend 30 seconds entering a few numbers into a spreadsheet once a month. I don't think it'll morph blacraft into some perverse computational game or anything like that. I'm not exactly sure what your objection is about theoretical or whatever.

Also there are no alts involved in this solution, since we could simply say that you can't use alts for the measurement process in order to make things fair

4
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 28, 22:15:54 »
i only skimmed the post and replies but here's my take

1. afk time is needed to prevent the game from being grindy and unfun
2. afk time is expensive in server costs and other intangible costs
3. alts reduce both those costs, at the cost (heh) of real world money

anyway here's my solution which i proposed a few weeks back
1. ban afking, but not alts, so you can still use alts for testing/whatever
2. allot everyone X hours of "simulated afk time" (SAT). X = 100 or 200 should be a good number
3. have people who want to afk time rates of their farm in an unbiased manner
4. each month, people can select how to distribute their X hours across their farms, and using the computed rates, spawn in the appropriate amount of drops they would've gotten

basically, it's simulated afking without the associated costs and problems

5
Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 06:56:40 »
yeah some tnt would make it look much nicer

6
Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 05:07:25 »
just gotta say that big long thick canal that's super straight looks super ugly compared to the rest of the coast

7
Blacraft General / Re: Projekts
« on: 2017 11 08, 23:15:58 »
what is it tho

8
Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 19, 00:28:59 »
yeah so i was scrolling on this page and accidentally clicked the remove button of one of bla's posts with the middle button of the mouse. then i did it again on purpose to confirm that middle clicking didn't actually do anything. well actually it did remove both posts. so oops. the post was just bla resubmitting kaktoland, and also him replying yes to one of yqt's posts

9
Blacraft General / Re: Item Collection Bragging Thread
« on: 2017 09 11, 02:33:32 »
hmm super strange. i have not experienced this problem. has anyone else playing recently experienced it?

10
Blacraft General / Re: activity thread
« on: 2017 08 28, 21:31:44 »
trade for mending books is easiest imo

11
Blacraft General / Re: activity thread
« on: 2017 08 27, 19:12:06 »
today i wrapped up my mining expedition and repaired 8 mending piks in the exp farm. managed to collect < 1 dc of lapis, ~1.5 dc of redstone, < 1 dc of coal, and about 3 stacks of diamonds

12
Blacraft General / activity thread
« on: 2017 08 27, 19:11:26 »
post what you did on blacraft to make this place feel less dead

13
Blacraft General / Re: Problem Solving Requests
« on: 2016 12 24, 14:05:11 »
and i'll add that that's sort of a problem because the blaze farm is the only working exp farm left (besides maybe some really old skelaton farms)

14
Blacraft General / byetech brain machine
« on: 2016 11 13, 06:47:42 »
sooo i have a lot of gunpowder (~250k) and i want to use it. probably in terms of blowing stuff up
but i don't know what exactly
so here's the deal

if you can come up with a way to spend gunpowder that i've never heard of and it's really cool and i carry it out
or if you can explain why something i've considered doing with tnt (like blowing huge holes in the ground), but thought was uninteresting, is a good idea and i end up carryign it out because i'm convinced
then you'll be rewarded with between 20 and 50 % of the gunpowder i actually spend on said idea. fair warning that it'll default to around 20% unless it's a really great idea and not merely ok

list of things you should not suggest for one reason or another
- use it on new years -- i'm already planning on it
- blow a huge hole in the ground -- unless you think you can convince me that i'll really enjoy the resulting hole

15
The Battleground / Re: Battleground Log
« on: 2016 08 06, 03:50:44 »
inb4 a high stakes battle for zone 9 takes place

17
Blacraft General / Re: Projekts
« on: 2016 07 17, 20:22:51 »
sounds pretty good. how does glowstone for the text, obsidian for the post, and iron for the base sound?

18
Blacraft General / Re: Item Collection Bragging Thread
« on: 2016 07 17, 10:42:46 »









19
Blacraft General / Re: Projekts
« on: 2016 07 04, 06:31:44 »
planted like 12 new beacons in konisshi (sorry no screenshots), one at forssa farms, and one in the nether. still have 10 left

20
Blacraft General / Re: Problem Solving Requests
« on: 2016 01 07, 06:28:52 »
   i placed water
   and it didn't turn into obbsidian
   so that i could escape

tools:
unb3 eff5 damage:~1530 (it was almost dead)
unb3 eff5 silk1 damage:~200
unb3 eff4 fort3 damage:~500 (this was skirt's)
unb3 sharp5 knock2 loot3 damage:~250
~40 torches

random:
146 cooked potatoes
~2 stacks of cobble
11 gravel
2 dirt
20 obsidian

ore:
~60 redstone dust
~15 iron ores
4 gold ores
11 diamonds
~200 coal

solved

21
Land Division / Re: Omnipotencia [Voting]
« on: 2016 01 05, 23:46:13 »
i'd like to add an additional clause (does this need a seperate poll) that i control the mining decentral building and a 5m margin around it from bedrock to sky.

let's add this to the proposal

22
Land Division / Re: Asvilei
« on: 2015 12 31, 15:19:31 »
i'll vote yes whenever

23
Blacraft General / Re: Problem Solving Requests
« on: 2015 12 29, 14:26:50 »
darvince moved 42 carrots from a chest into his hand right before the server crashed or something, and they were gone when he logged back in, so i respawned it for him

24
Blacraft General / Re: Problem Solving Requests
« on: 2015 12 27, 04:08:02 »
blah blah me and dar changed nicks while in creative mode sometime during summer and we lost our inventories (and ender chests)

i had a nametag in said enderchest
solved

25
Blacraft General / Re: Problem Solving Requests
« on: 2015 12 20, 22:29:56 »
i typed /clear to clear my chat window

that command does not do what you think it does.

anyway, refunded my items, threw away 4 diamonds for the durability

just posting this here as a record

26
Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 13:52:41 »
bong's factory was only completed like yesterday, and it is producing quite well, which is a strike against the theory of lower spawn rates. i'm thinking it's more likely that mob ai changed

27
Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 06:10:03 »
why is bong's factory churning out items then

28
Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 00:51:38 »
wtb mob factory engineer to fix ****ty drop rates. (farm used to produce > 1 item / second, now not so much.) 8 diamonds for a serious attempt, 32n diamonds if you succeed, where n is max(4, number of people who have tried). equivalent compensation available if you don't want diamonds

















29
Blacraft General / Blacraft Sharing Bloc
« on: 2015 11 03, 04:52:25 »
idea:

there should be a system for sharing small quantities of items in an efficient manner
blur the distinction between what's yours and mine to promote cooperation

players may join the BSB through a simple approval process
players may leave the BSB at any moment

members are encouraged to leave some chests unlocked
members can be rated on how available their chests are

members may take items from other member's chests without asking
the member taking is known as the taker, and the member being taken from is the giver

takers must post what they have taken from where on a special topic/form
takers may also leave a gift as compensation

givers may rate the taker on a scale of how tolerable the taking was
givers demand items back if an unacceptably large value was taken

post below if interested

30
Blacraft General / Re: Problem Solving Requests
« on: 2015 10 09, 02:36:16 »
The water was flowing toward a corner, and so the items *should* have collected in that corner. I was looking at that corner, and I didn't see any items. Therefore I concluded the items didn't just timeout and despawn. However, I can't think of what else could possibly have happened.

31
Blacraft General / Re: Problem Solving Requests
« on: 2015 10 04, 07:15:48 »
This is what happened.
We were playing around in my mob factory. I deactivated the killing mechanism so mobs just piled into a small space.
Darvince entered this small space. A creeper blew up Darvince.
Mobs picked up Darvince's sword. Darvince's 3 pickaxes were nowhere to be seen.
Theoretically, the water currents would have pushed them into one corner of the small space.
I disabled the hoppers by locking a chest, turned off the water and killed all the mobs, but did not find any of the pickaxes.
I later looked in the sorted items but the pickaxes were not there, as expected, because i had disabled the hoppers to them before.

There are three possibilities:
1. Another creeper blew up immediately after Darvince died, exploding the items.
2. Items were on the ground, not picked up, and I didn't see them because of the mob crowd
3. Some sort of glitch. Perhaps items glitched into wall or something.

I've tentatively respawned the items Darvince lost with these commands:
/give Darvince diamond_pickaxe 1 1200 {ench:[{id:34,lvl:3},{id:32,lvl:5}]}
/give Darvince diamond_pickaxe 1 150 {ench:[{id:34,lvl:3},{id:32,lvl:5},{id:35,lvl:3}]}
/give Darvince diamond_pickaxe 1 400 {ench:[{id:34,lvl:3},{id:32,lvl:5},{id:33,lvl:1}]}

But I'm going to let Bla decide what to do.

32
Blacraft General / Re: Multiverse
« on: 2015 07 20, 02:05:50 »
can we have one of these worlds https://www.youtube.com/watch?v=9DxAwgn8W6Y

33
The Battleground / Re: Red Front
« on: 2015 07 13, 23:35:48 »
k

34
The Battleground / Re: Battle and Base Planning
« on: 2015 07 11, 21:39:47 »
i didn't know how that block was placed either so i investigated myself and the above description /is/ right from the logs

35
The Battleground / Re: Battle and Base Planning
« on: 2015 07 11, 21:20:18 »
komrage was launched by a projectile on top of the flag where he placed the last wool block at [17,89,734]
ventus placed the block in question, [16,88,732], seconds afterward

36
The Battleground / Re: Battle and Base Planning
« on: 2015 07 04, 13:41:05 »
problably possibla

37
Blacraft General / Re: Projekts
« on: 2015 06 28, 22:32:55 »
kol. me neither, i just follow youtube tutorials

38
Blacraft General / Re: Projekts
« on: 2015 06 28, 20:42:16 »
kol. uniform is boring. it would be nice if each section had a distinctive style to it same with the rails.

wither skull farm? we have a good location and i started moving the mats over

39
Blacraft General / Re: Projekts
« on: 2015 06 25, 21:08:28 »
omf

40
Blacraft General / Re: Projekts
« on: 2015 06 07, 23:08:12 »
i was going to build a stained glass rainbow in desertopia

my list of projects also includes demolishing a mushroom farm, making an autowood farm, building a tower for my crystal, an item sorter for my mob factory, fixing my mob factory (some of the pistons mysteriously vanished into thin air), converting my wheat farm into a villager wheat farm is possible, building a tree city, and making a wither skull farm


plus we should really try out the guardian turret idea

41
Blacraft General / Re: Dynmap
« on: 2015 05 22, 22:24:07 »
i was expecting a portrait

42
Visitor Center / Re: Whitelist Requests
« on: 2015 03 13, 00:56:13 »
added

43
Blacraft General / Re: OnTime Announcement
« on: 2015 03 11, 02:13:17 »
i'm pretty sure lwc should be fixable with a few short sql commands

44
Blacraft General / N/S slimeblock stations
« on: 2015 03 10, 12:56:23 »
I can do a few spots
from x = 50 to x = 15, I can do y from 100 to 240, perhaps higher
from x = -69 to x = 70, I can do y from 110 to 140, perhaps higher
at x = -108, plus or minus a block, I can do y from 80 to 95 and 105 to 125
moving from x = -108, I lose like 3 blocks of altitude per block away
so i can do y = 105 to 116 at x = -105 to x = -111
from x = -28 to -39, I can do y from 100 to 120 and probably higher

as for machine size, i think 5x5 will do for now, though a larger 15 x 15 or 5 x 20 (think flying carpet) window might be very useful

45
Blacraft General / Re: Item Collection Bragging Thread
« on: 2015 03 05, 14:17:47 »
i have a new toy


46
Blacraft General / Re: Projekts
« on: 2015 02 07, 04:25:10 »
kute.


birds eye view of plan for the wither in vatallus


47
Blacraft General / Re: Projekts
« on: 2015 01 11, 20:15:25 »
idea for a music disc farm


49
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 12 31, 03:49:20 »
well bla i believe we're about tied in terms of the amount of uncompressed footage we have

gg.


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