Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Komrage

Pages: 1 2 3 4 5 6 7 8 »
Blacraft General / Re: Blacraft New Year 2021
« on: 2020 07 28, 20:23:41 »
blow up laplaya to celebrate the end of 2020?

Blacraft General / Re: Blacraft New Year 2021
« on: 2020 07 12, 15:19:23 »
true, we need to get one of those children on blacraft so we can tell them "this tree is older than you"

Land Division / Re: Lumiose Land Claim [Voting]
« on: 2020 03 16, 23:50:58 »

Land Division / Re: Leikigo [Voting]
« on: 2020 01 08, 14:45:16 »
yes nice lumbago town

i bought out darvince's ownership for 1 s$ and smjjames is inactive so i am 2/3rds (effectively 2/2ths) owner. I'm also changing the name to Middlelands, given that it's in the middle of bla me and yaqat, and the previous name was horrible

Blacraft General / Re: blacraft insurance company
« on: 2019 01 17, 02:16:46 »
that's true most of the time, but there are often things which don't get properly fixed like a new build gets rolled back due to a server crash: admins can spawn the items back in, but they can't compensate for the time + effort lost

Blacraft General / blacraft insurance company
« on: 2019 01 16, 00:27:07 »
i am starting the blacraft insurance company BIC, so let's do this Q and A format

Q: why would i want this?
A: have you ever died and lost all your items, then had the server crash and wipe out an hour of your build, but since it's a build it's not like an admin can just spawn it back in? and then because safecreeper stopped working a creeper comes in and blows up your farm? well if you were insured by BIC, you could just file a claim and get paid in s$, and then use all of your newfound cash to buy back everything you lost, or at least just to feel better.

Q: how does insurance work?
A: You pay BIC a fixed amount of money per unit time. in return, if something bad happens, BIC compensates you in s$ (shimaodollars)

Q: what qualifies as something bad?
A: you fall into the void/lava with all your items. a chunk glitch / server crash causes you to lose 1 hour of progress. lightning strikes your mansion and it burns down

Q: how much do i get compensated for one of these bad events?
A: either, we can pre-agree on a fixed compensation -- say 10 s$ for each death in which you lose all items, regardless of how much or little you were carrying. OR, the default method is that after some bad thing happens and you file a claim, BIC makes an appraisal as to how value was lost, and then BIC pays you that much

Q: how can i be sure BIC will conduct a fair appraisal in the latter case and not scam me? also how can i be sure the insurance rates set by BIC are fair?
A: when you buy insurance with BIC, you have the option to post the sha3 hash of a string which has as it's first characters either "yes" or "no". at the end of the insurance period, you are obligated to reveal the preimage string (at the penalty of having all payouts revoked). if the string is "no", then nothing happens. if the string is "yes", then something called "reverse insurance" happens, where the insurance company refunds you 2x what you paid for insurance, and you pay the insurance company 1.5x of what you were paid out in claims, in addition to refunding your payouts.

example: suppose you think BIC is overcharging for insurance, so you buy insurance for 10 s$, and you get back 6s$ in payouts. if you put "yes" in this string, what happens is that BIC refunds you $20, and you refund BIC the 6s$ and pay an additional 9s$, so you have gained a net of 1s$ instead of losing 4s$. essentially, this reverse insurance clause ensures that if i'm charging too high, you have an opportunity to make profit. note that you can also lose a lot of money if you were wrong about me overcharging, so be very careful with this.

Q: what is the scope of coverage?
A: currently, just personal injury insurance (losing items due to death), and comprehensive insurance (losing items, losing progress due to glitch / server crashes, griefing, etc)

Q: what are the degrees of coverage?
tier 1: total coverage
tier 2: 75% coverage (aka i only pay out 75% of appraised loss),
tier 3: 1 s$ copay, 75% coverage on the rest, 20 s$ monthly maximum

you should expect tier 2 to be less than 75% expensive than tier 1, since the fact that BIC is not totally covering the risk will make the player more risk averse.
you should expect tier 3 to be also significantly less than tier 2 for similar reasons and the fact that tail risk is eliminated

Q: what is the payment cycle?
A: monthly, although if you don't play in a given month and let me know about it, you don't have to pay for that month.

Q: how can i sign up?
A: post below with your desired coverage scope and tier, and i'll give you a quote. if you accept then you'll be insured immediately, with the cost of the first month prorated.

Blacraft General / opening konisshi job board and shop!
« on: 2018 12 31, 19:31:14 »
hello fellow blacrafters, today i'm opening konisshi job board and shop, a place where you can get paid to do things i want you to do, and then spend that $$$ on things you want to buy

the url to the job board is here, but there is also an in game board, which will be kept up to date with this sheet

some quick notation first
i = item, s = stack, dc = double chest
sc = "shimaocents"

so for example if you wanted to cover your region in beacons, you could simply first build me a sorter for a fish farm, and then buy 50 beacons afterwards

if none of these trades interests you, you can always trade 100sc for 1 hour of my time -- subject to my own availability ofc. you can also ask for a quote on anything you might want to buy or sell.

Blacraft General / Blacraft Mercantile Exchange
« on: 2018 02 17, 21:18:41 »
so this is the thread for the BME -- the new center for blacraft economic activity

if you can't edit this sheet, you can post below with your gmail and i'll add you on shortly

to make a long story short, i've set up a new currency -- the plower (PL), which is backed by my labor.
you want to read the usage sheet on how to use this currency, but let me just show some of the cool things you might do with it...

1. buy shares in byetech indutries, and get a fixed percentage of all the farm's outputs
2. efficiently trade any item from iron to redstone without having to barter and negotiate etc which is annoying
3. buy or sell labor (want someone to dig you a big hole? here's the place)

Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 29, 14:23:16 »
tl;dr: I think alts and afking are separate issues. also, the last two paragraphs of this reply are the most important ones if you don't have time to read everything.

You were the one who originally prescribed it not to be fun if you can't have alts to grind for you. I don't agree with that.

Right. I intended that to be a statement about my own gameplay style, not a prescription for everyone. Also I think you misinterpreted what I said there. I didn't say I needed alts to grind for me. I said afking is necessary. I think the issue of alts and afking are orthogonal to each other. alts just allow for more afking to take place in the same amount of time, and arguably gives an unfair advantage to people with alts. whether we should allow afking is a completely separate issue (and imo, the more important issue here).

The reason it's supposed to be a 'penalty' is because people aren't meant to get enormous quantities of items so easily in my opinion. Building farms is totally fine, advancing beyond mining and gathering. But you should still be playing actively to get those items. If you want more items, build a more efficient farm or spend the time there. Don't go to sleep to get a billion items and drain the server performance.
I would take issue about the last line. Most if not all of the new farms that have been built recently have taken great pains to be extremely lag efficient, for example, explicitly avoiding *redstone dust*, which is an extremely laggy block. Sitting in the middle of desertopia with no farms in range causes far more lag than any of my farms.

I disagree about the need to be playing actively to gather items, because no one likes to grind forever for large amounts of items.

It's not that I think it's hard or complicated to do, it just seems weird in a way. The only thin these alts do is drain our server performance. If we buy one more alt, should we add more time for everyone to spend? What's the point even, of having the alt on the server and paying for it to be up? If we know the production rates, we might as well spawn the items right into the game? I don't feel this is the kind of server I wanted Blacraft to be at least.

So the alt issue and the afk issue is again, orthogonal. I think we should discuss them separately. For the purposes of my solution, we would ignore alts completely in the computation. So I'll just address this last line here:

If we know the production rates, we might as well spawn the items right into the game?

If you feel this is not legit, then I can't really convince you otherwise. But the reason I think it's not a totally crazy idea is because in theory, we could have generated those items in gameplay using the *same amount of effort* (aka almost 0). On the other hand, it doesn't make sense to spawn items into the game if you could mine them ingame because that would be a reduction in the amount of effort spent on the game. I don't meant to say that the only aspect of gameplay is the expenditure of effort of course.

But just one last thing. Here's a theoretical situation which will hopefully make it intuitively clear why I think this is legitimate. Suppose there's this very useful new item you can craft, except due to some bugs in the game, crafting it causes extreme lag to the server for the next 15 minutes, which is annoying. To get around this until the bug is fixed in the next update, we allow players to throw away the crafting ingredients and spawn in the item, which is a no lag replacement for crafting. To me, this seems very legit. I don't know about you.

Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 29, 02:22:05 »
Minecraft survival isn't unfun imo because you can't have a beacon per minute or whatever. It just means you'e gonna put fewer beacons everywhere. You're gonna adjust your building to it every time there's a limiting factor. I think that's part of what makes survival good.

I think everyone has their own ideas on what makes minecraft fun, and we shouldn't prescribe just one way to have fun.

Personally, my version of fun isn't that survival has a "limiting factor" (has resource constraints), but rather the fact that with a large amount of cleverness and knowledge about game mechanics, you can build up some sort of technological/industrial base which makes what was nearly impossible in the early game quite easy. Basically, minecraft early game to "end game" (killing the end dragon) can be completed pretty easily, and after that the logical progression for me to utilize game mechanisms to keep advancing the things that I can do.

But anyway the point is that I think everyone should be able to choose how they enjoy the game within the constraints of it being survival smp

You might afk at a farm so maybe you do something else on your comp but still check up on the game every once in a while. At least that's how I farmed xp back in that terrible skele farm back in like 2012.
Alternatively you might stripmine or build something near your farms to kill time, or build them near places you're often at, if the design allows for it.

Latter is impractical in a lot of farms which have an precise afk spot of just a few meters across. The former is possible, but at that point isn't it just saying "you can afk, but only if you can bear the pain/annoyance of checking the game every half hour" -- seems like a weird penalty to me which doesn't address the root issue. This would just give advantage to people with a lot of free time like alts give advantage to people with money.

Your solution is smart but I also feel it's a bit... "theoretical" or Idk what word to use to describe it. In theory it's perfectly fair and solves the problem, but I just don't feel we should sit outside the game and calculate how much afk time every player can have and spend time putting alts where people want them. If we have a volunteer for this I may consider it though.

I would volunteer to do the computations. I don't think it's as involved as you might imagine it is. Here are the steps:
1. measuring the drop rates of a farm -- only need to do this once per farm
2. a spreadsheet set up to do computations -- also a one-time cost only
3. a mechanism to spawn in the drops -- shouldn't be that hard although i don't have anything concrete right now.

Anyway the point is that there's no sitting outside the game computing things. At most, we'd spend 30 seconds entering a few numbers into a spreadsheet once a month. I don't think it'll morph blacraft into some perverse computational game or anything like that. I'm not exactly sure what your objection is about theoretical or whatever.

Also there are no alts involved in this solution, since we could simply say that you can't use alts for the measurement process in order to make things fair

Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 28, 22:15:54 »
i only skimmed the post and replies but here's my take

1. afk time is needed to prevent the game from being grindy and unfun
2. afk time is expensive in server costs and other intangible costs
3. alts reduce both those costs, at the cost (heh) of real world money

anyway here's my solution which i proposed a few weeks back
1. ban afking, but not alts, so you can still use alts for testing/whatever
2. allot everyone X hours of "simulated afk time" (SAT). X = 100 or 200 should be a good number
3. have people who want to afk time rates of their farm in an unbiased manner
4. each month, people can select how to distribute their X hours across their farms, and using the computed rates, spawn in the appropriate amount of drops they would've gotten

basically, it's simulated afking without the associated costs and problems

Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 06:56:40 »
yeah some tnt would make it look much nicer

Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 05:07:25 »
just gotta say that big long thick canal that's super straight looks super ugly compared to the rest of the coast

Blacraft General / Re: Projekts
« on: 2017 11 08, 23:15:58 »
what is it tho

Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 19, 00:28:59 »
yeah so i was scrolling on this page and accidentally clicked the remove button of one of bla's posts with the middle button of the mouse. then i did it again on purpose to confirm that middle clicking didn't actually do anything. well actually it did remove both posts. so oops. the post was just bla resubmitting kaktoland, and also him replying yes to one of yqt's posts

Blacraft General / Re: Item Collection Bragging Thread
« on: 2017 09 11, 02:33:32 »
hmm super strange. i have not experienced this problem. has anyone else playing recently experienced it?

Blacraft General / Re: activity thread
« on: 2017 08 28, 21:31:44 »
trade for mending books is easiest imo

Blacraft General / Re: activity thread
« on: 2017 08 27, 19:12:06 »
today i wrapped up my mining expedition and repaired 8 mending piks in the exp farm. managed to collect < 1 dc of lapis, ~1.5 dc of redstone, < 1 dc of coal, and about 3 stacks of diamonds

Blacraft General / activity thread
« on: 2017 08 27, 19:11:26 »
post what you did on blacraft to make this place feel less dead

Blacraft General / Re: Problem Solving Requests
« on: 2016 12 24, 14:05:11 »
and i'll add that that's sort of a problem because the blaze farm is the only working exp farm left (besides maybe some really old skelaton farms)

Blacraft General / byetech brain machine
« on: 2016 11 13, 06:47:42 »
sooo i have a lot of gunpowder (~250k) and i want to use it. probably in terms of blowing stuff up
but i don't know what exactly
so here's the deal

if you can come up with a way to spend gunpowder that i've never heard of and it's really cool and i carry it out
or if you can explain why something i've considered doing with tnt (like blowing huge holes in the ground), but thought was uninteresting, is a good idea and i end up carryign it out because i'm convinced
then you'll be rewarded with between 20 and 50 % of the gunpowder i actually spend on said idea. fair warning that it'll default to around 20% unless it's a really great idea and not merely ok

list of things you should not suggest for one reason or another
- use it on new years -- i'm already planning on it
- blow a huge hole in the ground -- unless you think you can convince me that i'll really enjoy the resulting hole

The Battleground / Re: Battleground Log
« on: 2016 08 06, 03:50:44 »
inb4 a high stakes battle for zone 9 takes place

Blacraft General / Re: Projekts
« on: 2016 07 17, 20:22:51 »
sounds pretty good. how does glowstone for the text, obsidian for the post, and iron for the base sound?

Blacraft General / Re: Item Collection Bragging Thread
« on: 2016 07 17, 10:42:46 »

Blacraft General / Re: Projekts
« on: 2016 07 04, 06:31:44 »
planted like 12 new beacons in konisshi (sorry no screenshots), one at forssa farms, and one in the nether. still have 10 left

Blacraft General / Re: Problem Solving Requests
« on: 2016 01 07, 06:28:52 »
   i placed water
   and it didn't turn into obbsidian
   so that i could escape

unb3 eff5 damage:~1530 (it was almost dead)
unb3 eff5 silk1 damage:~200
unb3 eff4 fort3 damage:~500 (this was skirt's)
unb3 sharp5 knock2 loot3 damage:~250
~40 torches

146 cooked potatoes
~2 stacks of cobble
11 gravel
2 dirt
20 obsidian

~60 redstone dust
~15 iron ores
4 gold ores
11 diamonds
~200 coal


Land Division / Re: Omnipotencia [Voting]
« on: 2016 01 05, 23:46:13 »
i'd like to add an additional clause (does this need a seperate poll) that i control the mining decentral building and a 5m margin around it from bedrock to sky.

let's add this to the proposal

Land Division / Re: Asvilei
« on: 2015 12 31, 15:19:31 »
i'll vote yes whenever

Blacraft General / Re: Problem Solving Requests
« on: 2015 12 29, 14:26:50 »
darvince moved 42 carrots from a chest into his hand right before the server crashed or something, and they were gone when he logged back in, so i respawned it for him

Blacraft General / Re: Problem Solving Requests
« on: 2015 12 27, 04:08:02 »
blah blah me and dar changed nicks while in creative mode sometime during summer and we lost our inventories (and ender chests)

i had a nametag in said enderchest

Blacraft General / Re: Problem Solving Requests
« on: 2015 12 20, 22:29:56 »
i typed /clear to clear my chat window

that command does not do what you think it does.

anyway, refunded my items, threw away 4 diamonds for the durability

just posting this here as a record

Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 13:52:41 »
bong's factory was only completed like yesterday, and it is producing quite well, which is a strike against the theory of lower spawn rates. i'm thinking it's more likely that mob ai changed

Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 06:10:03 »
why is bong's factory churning out items then

Blacraft General / Re: blacraft trading thread
« on: 2015 12 20, 00:51:38 »
wtb mob factory engineer to fix ****ty drop rates. (farm used to produce > 1 item / second, now not so much.) 8 diamonds for a serious attempt, 32n diamonds if you succeed, where n is max(4, number of people who have tried). equivalent compensation available if you don't want diamonds

Blacraft General / Blacraft Sharing Bloc
« on: 2015 11 03, 04:52:25 »

there should be a system for sharing small quantities of items in an efficient manner
blur the distinction between what's yours and mine to promote cooperation

players may join the BSB through a simple approval process
players may leave the BSB at any moment

members are encouraged to leave some chests unlocked
members can be rated on how available their chests are

members may take items from other member's chests without asking
the member taking is known as the taker, and the member being taken from is the giver

takers must post what they have taken from where on a special topic/form
takers may also leave a gift as compensation

givers may rate the taker on a scale of how tolerable the taking was
givers demand items back if an unacceptably large value was taken

post below if interested

Blacraft General / Re: Problem Solving Requests
« on: 2015 10 09, 02:36:16 »
The water was flowing toward a corner, and so the items *should* have collected in that corner. I was looking at that corner, and I didn't see any items. Therefore I concluded the items didn't just timeout and despawn. However, I can't think of what else could possibly have happened.

Blacraft General / Re: Problem Solving Requests
« on: 2015 10 04, 07:15:48 »
This is what happened.
We were playing around in my mob factory. I deactivated the killing mechanism so mobs just piled into a small space.
Darvince entered this small space. A creeper blew up Darvince.
Mobs picked up Darvince's sword. Darvince's 3 pickaxes were nowhere to be seen.
Theoretically, the water currents would have pushed them into one corner of the small space.
I disabled the hoppers by locking a chest, turned off the water and killed all the mobs, but did not find any of the pickaxes.
I later looked in the sorted items but the pickaxes were not there, as expected, because i had disabled the hoppers to them before.

There are three possibilities:
1. Another creeper blew up immediately after Darvince died, exploding the items.
2. Items were on the ground, not picked up, and I didn't see them because of the mob crowd
3. Some sort of glitch. Perhaps items glitched into wall or something.

I've tentatively respawned the items Darvince lost with these commands:
/give Darvince diamond_pickaxe 1 1200 {ench:[{id:34,lvl:3},{id:32,lvl:5}]}
/give Darvince diamond_pickaxe 1 150 {ench:[{id:34,lvl:3},{id:32,lvl:5},{id:35,lvl:3}]}
/give Darvince diamond_pickaxe 1 400 {ench:[{id:34,lvl:3},{id:32,lvl:5},{id:33,lvl:1}]}

But I'm going to let Bla decide what to do.

Blacraft General / Re: Multiverse
« on: 2015 07 20, 02:05:50 »
can we have one of these worlds

The Battleground / Re: Red Front
« on: 2015 07 13, 23:35:48 »

The Battleground / Re: Battle and Base Planning
« on: 2015 07 11, 21:39:47 »
i didn't know how that block was placed either so i investigated myself and the above description /is/ right from the logs

The Battleground / Re: Battle and Base Planning
« on: 2015 07 11, 21:20:18 »
komrage was launched by a projectile on top of the flag where he placed the last wool block at [17,89,734]
ventus placed the block in question, [16,88,732], seconds afterward

The Battleground / Re: Battle and Base Planning
« on: 2015 07 04, 13:41:05 »
problably possibla

Blacraft General / Re: Projekts
« on: 2015 06 28, 22:32:55 »
kol. me neither, i just follow youtube tutorials

Blacraft General / Re: Projekts
« on: 2015 06 28, 20:42:16 »
kol. uniform is boring. it would be nice if each section had a distinctive style to it same with the rails.

wither skull farm? we have a good location and i started moving the mats over

Blacraft General / Re: Projekts
« on: 2015 06 25, 21:08:28 »

Blacraft General / Re: Projekts
« on: 2015 06 07, 23:08:12 »
i was going to build a stained glass rainbow in desertopia

my list of projects also includes demolishing a mushroom farm, making an autowood farm, building a tower for my crystal, an item sorter for my mob factory, fixing my mob factory (some of the pistons mysteriously vanished into thin air), converting my wheat farm into a villager wheat farm is possible, building a tree city, and making a wither skull farm

plus we should really try out the guardian turret idea

Blacraft General / Re: Dynmap
« on: 2015 05 22, 22:24:07 »
i was expecting a portrait

Visitor Center / Re: Whitelist Requests
« on: 2015 03 13, 00:56:13 »

Pages: 1 2 3 4 5 6 7 8 »