Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yqt1001

Pages: 1 2 3 4 5
1
Land Division / Re: New Jorsterton and Little New Jorsterton
« on: 2023 02 10, 00:32:00 »
yes and +1 for Graysonton

2
Land Division / Re: Arelais (tricky10) [Request]
« on: 2023 01 17, 06:24:16 »
yes

3
Land Division / Re: Inverness [Request]
« on: 2023 01 17, 06:23:59 »
yes

4
Land Division / Re: Eqolta [Voting]
« on: 2023 01 10, 13:37:59 »
yes

5


Red lines are new borders, orange line borders are reused

New Claims:
- Estancia Sendero: New region in the north middle east which has been defacto under my control since 2019 (when it hosted kolkon). Shimao's castle remnants are there but he has given his blessing for me to annex it.
- Cabinet Cove: Claiming this for my sister, doubt she will ever log in again but might as well give it proper region protection.

Reorganization:
- Wyverncliff: With Bla gone I can finally split Verslest and give TMC's former region the region status it deserves. I still control it tho (I am willing to reconsider)
- Kinar: Expands to take the other part of Verslest
- Hinterlands: New region consisting of Mystic Marsh, Nunatriche, and unclaimed lands mostly to clean up my borders and give room for <future megaproject>. An old Naruvian base is located in the middle of the new plains portion but he doesn't even remember it and gave me permission to annex.
- East Georgia: Well if the name Kaministiquia is stolen from my hometown then I can name the great swamp to my east that is home to the most infamous industrial project on Blacraft after my new home in an industrial city in the middle of a swamp. This region was named previously as Mystic Marsh but that name got moved to my other swamp region is currently listed as "Yqt1001" on Dynmap so is effectively currently unnamed.

Dissolved regions:
- Verslest
- Nunatriche
- Mystic Marsh

This is really just a complete formality but, putting it in writing: all municipalities in Aahrus have been dissolved.

6
Land Division / Re: Nanoq
« on: 2023 01 10, 03:30:10 »
yes

8
Land Division / Re: Partition of Quontia
« on: 2023 01 06, 02:01:08 »
yes

9
Land Division / Re: Gongaga [Request]
« on: 2023 01 04, 06:36:32 »
yes

10
Blacraft General / Blacraft New Year 2023
« on: 2022 11 12, 20:56:34 »

11
Blacraft General / Re: Blacraft New Year 2021
« on: 2020 07 28, 17:47:57 »
hype

12
Land Division / Re: Nova Chrysalia [Voting]
« on: 2020 06 23, 05:25:56 »
yes

13
Land Division / Re: Lumiose Land Claim [Voting]
« on: 2020 03 26, 18:51:11 »
yes

14
Land Division / Re: Leikigo
« on: 2020 01 08, 04:41:12 »
yes

15
Blacraft General / Re: Blacraft New Year 2020
« on: 2019 11 02, 14:37:16 »
gg

16
Land Division / Re: Ventopia [Voting]
« on: 2019 01 21, 04:28:38 »
yes

17
Blacraft General / Re: Blacraft New Year 2019
« on: 2018 09 19, 01:00:39 »
Tmc wants me to put up Alteus for him

18
Land Division / Re: Witherfree [Voting]
« on: 2018 03 07, 06:19:19 »
room temperature and yes

19
Land Division / Re: Whitehold [Voting]
« on: 2018 03 07, 06:18:25 »
hot and yes

20
Blacraft General / Re: World Map Thread
« on: 2018 03 05, 14:30:25 »
back after a 4 year hiatus :O

what mapping software is that?

21
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 28, 22:05:35 »
I like the post industrial revolution status quo but I would be ok with some regulations. I try my best to not use my alts for an "unfair" advantage. Only on one night did I use one to afk farm at two different places. I've never used it to increase spawns. I'm currently using it to stop mobs in the nether from spawning so I don't have to worry about them when building.

The problem with an AFK limit of 30 minutes is that there are farm designs where that simply isn't enough to get it running. My iron phoenix, for example, takes an hour and a half to get up to maximum production. If I log out or leave and unload the chunks, it's broken and will take another hour and a half to get to max production. This is why when I use it, I start it up once and leave my alt there for a few days so at least I can enjoy the game while its running.

If we are looking at it from a server cost perspective, the more alts afking the better, as it allows us to minimize up time in the long term if everyone is on afking at once.

22
Land Division / Timbaltor Plains [Approved]
« on: 2018 01 23, 06:09:11 »


Tuto effectively abandoned this region when he literally moved Timbalta. In the thread he said he abandoned it and it was free for anyone else to take, however it has laid dormant for 3 and a half years. He's confirmed recently on IRC and on Blacraft that he abandoned it and that we're free to take it. This region is significant in that it contains literally the entirety of the Aahrus-Konnishi transportation routes, the roads and rail (and future horse road). It's a significant border region in our spheres of influence that has been actively built on by both of us (and in the case of Desertopia roof 2, annexed from) literally since the first days I was on Blacraft. Syule built that god awful diagonal road in the water to Aahrus in Timbaltor Plains the week I joined. We don't like the idea of it being freely available for someone (..quontex if he were to ever come back, etc) to interfere in.

Timbaltor Plains is a joint region between syule and I. Name taken from it's namesake.

23
Land Division / Re: Belozya [Voting]
« on: 2017 11 15, 15:11:23 »
yes

24
Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 05:05:55 »
smh why is it called lapik sea when it clearly says bird sea'd on the bottom

anyways yes

25
Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 15, 20:42:18 »
great, then I'll enter Aahrus

26
Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 15, 20:39:49 »
can I just nominate anywhere in Aahrus because idk what municipality it should be in yet

27
Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 11, 02:23:25 »
hm last I checked I didn't give permission

yet

28
Blacraft General / Re: Item Collection Bragging Thread
« on: 2017 09 11, 18:15:13 »
hmm super strange. i have not experienced this problem. has anyone else playing recently experienced it?

yeah happened to me too just I didnt lose anything, instead it just keeps duplicating a thorns 2 book

29
Blacraft General / Re: Problem Solving Requests
« on: 2017 01 02, 16:33:55 »
Can't promise I'll have time to fix it the next few days but it should be fixed eventually

If you or kip have a backup from around august or september with the end in it and send it to me I'll be willing to fix it.

Also the blaze exp farm has been fixed. For future reference all that I did to fix it was right click the spawner with a blaze spawn egg :P

30
Blacraft General / Re: byetech brain machine
« on: 2016 11 13, 18:24:21 »
Bomb spawntown

(though I like fiah's idea you need to rebuild desertopia underground)

31
Blacraft General / Re: Blacraft New Year 2016
« on: 2015 10 01, 07:39:38 »
I'm going to drop out from submitting Aahrus this year again :P

32
Blacraft General / Re: Blacraft New Year 2016
« on: 2015 09 06, 18:24:08 »
I'm not sure what you mean by dual bid? But whereever the event is I can help with supplying stuff like gunpower and dyes and such.

I don't really want to host the entire thing in Aahrus (not really enough room) so if we could have just the fireworks there and the events somewhere else, was my idea of a dual bid

Either way I'll probably offer to do a fireworks show no matter where it's hosted depending on how much time I have. :P One question I have is, if we're hosting it in creative, would I be allowed to spawn the fireworks in with a plugin rather using a complicated system of dispensers and redstone?

33
Blacraft General / Re: Blacraft New Year 2016
« on: 2015 09 06, 04:01:01 »
I'm still up for designing an epic fireworks show in Aahrus or co-operating with someone else in another region as part of a dual bid (if we're allowed those) :P

34
Blacraft General / Re: World Editing
« on: 2014 09 09, 00:48:14 »
Updated to include a few of my lesser known eastern ocean developments



The two black boxes, the one tiny little island that TMC and I built and the savannah island/peninsula that doesn't have much of a significant development but if it could be saved would be convenient. :P

35
The Battleground / Re: Battleground Log
« on: 2014 07 02, 21:21:54 »
As far as rules for defenses go, I think banning all obsidian is all you really need to do. Banning lava and water would reduce the lag, which is obviously a problem, but I'm not sure how big of a difference it would make.

36
The Battleground / Re: more bg ideas
« on: 2014 06 17, 02:29:42 »
We need some sort of BG terrain restoration after the battles are done. It is at the point where the zones are unusable for battles after the first fight  :P

37
The Battleground / Re: MOOse Front
« on: 2014 06 15, 04:40:29 »
+1

38
Land Division / Re: Alteus (New Wyverncliff) [VOTING]
« on: 2014 05 24, 08:10:56 »
Well basically I wanted to "own" the area but yqt wasn't allowing that. Then I died a lot because of quontex.

You wanted to create an independent state using my own land -.- If you didn't have such a prime location as far as connecting all of my other lands goes, then it would've been possible, but you essentially owned like a huge transportation hub and I couldn't lose control of that.

I support your new location though, out of my mind!

39
Land Division / Re: Asovel [Voting]
« on: 2014 05 20, 02:47:21 »
I am fairly certain the jungle is already claimed.

40
Blacraft General / Re: World Map and Land Division Thread
« on: 2014 05 02, 03:29:17 »
I do indeed have the swamp and the remnants of the jungle biome currently claimed. I'm open to negotiation though, I don't really need or want it, just maybe part of the southern coast so I can finally complete my plan of building there. :P

From January 20th 2014:

41
Blacraft General / Re: A Second Battleground?
« on: 2014 03 30, 16:36:52 »
Of all the new biomes, I think roofed forest would be the best one/most unique for battles.

If people want a jungle & taiga hybrid, I'd be willing to give up some UYP land for it, though there'd have to be a no nether portal rule since I'm very obsessive about portals near me. :P

Personally I'd prefer a roofed forest and extreme hills hybrid, something like this:


As for how the new bg works, remove flags, remove most zones: either make it anarchy, make zones really big or make some zones where you can build and conquer things but most of the space is unclaimed. I'd like it if battles weren't as planned, allowing for sorts of sneak attacks/guerrilla warfare. Just ideas I have :P

42
Blacraft General / Re: UBSR Positions/Economic Report
« on: 2013 12 21, 20:25:32 »
I like planning I would love to do economic planning. I just wanted to call that before discussions begin. :P

43
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 28, 17:46:03 »
But do you have Fraps/recording program like that capable of recording in that quality and are you capable of recording in 1920x1080 resolution? And with your internet, would you upload the resulting file that would definitely end up being several GB?

I bought Fraps a while back and my internet is supposingly getting upgraded in November. A lot of ifs here but I could be a backup option if necessary.

44
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 28, 00:44:26 »
doesn't matter either way for me



-------
I'm planning on building a better and more reasonable computer by 2014 so I could be able to record it if necessary.

45
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 26, 16:09:05 »
If we are going to do a system like this, we should probably have it so the same person/place can't host it two years in a row.

46
Blacraft General / Re: World Editing
« on: 2013 10 25, 13:24:19 »
1.7.2 is out. I hope everyone saved their generated structures!

47
Yqt, could you tell me where you want Mystic Marsh moved then?

Must've misunderstood me. The spot you're moving it to is fine.

48
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 24, 00:02:59 »
Specify where you're interested in having it, Revolt City and Capital I guess?

Capital and Vrus.

49
Blacraft General / Re: Seed for Post-1.7 Cropping Blacraft
« on: 2013 10 23, 20:34:38 »
Why do we need Savanna M biomes?

Also it's basically impossible for a stronghold to generate in new land unless we crop out inactive land around spawn.

50
It's 1,000 blocks I think. Mojikit Stronghold is 500 whereas Swamphold is 600.

Anyways what I want changed:


1. This is Mystic Marsh, I'd like it extended to include part of the taiga to it's east. There is a dual cave spider spawner under there I'd like to convert into a string farm since I have no string anymore. As far as moving it to where you said, that'd be ok, but if you do I'd like it to be part of the continuous UYP.

2. I don't have any plans for this half of Nunatriche. The half with the big lake I have plans for and the desert (Kinar) I have plans for, otherwise the half outside of that boundary can be cropped and become 1.7 land.

Other areas of concern:
Those stone circles are from a friend of stuffhappens. When I cropped for 1.5 I left them in and it's not really a big deal as he's not active anymore.
There is an island far out to the west where Rocksolid set up a base. He hasn't logged on in nearly a year so it probably doesn't matter but still, he's there.

Pages: 1 2 3 4 5