51
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 23, 14:14:33 »
I'd be interested I guess.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I don't like the idea of having it in a city if the one who built it isn't even interested in hosting the event. I think it's better that we agree where to host it rather than choosing the location randomly.
Good idea with the zone numbering. Are you editing the world map atm? Otherwise I'll name/number the zones.
huh. i was planning do a mob farm above an ocean at at 170+ that way there are no mobs in a radius of 128 since the oceans go down to about 40 and possibly even deeper. plus then there's no need for quarrying.
i guess that's an impressive big hole though
What do you suggest?
Well after spending a few days being completely addicted to Civ 5 BNW (which is totally awesome) I have realized that my glorious Blacraft Union is falling apart! The last time I was able to work on any big project with it was February, when I worked on some of Vrus. After then I got busy with building in The End, Eurovision, school and finally, traveling to Europe. So then I wondered why I have no motivation to build any of my crazy projects I have been putting off for months, then I realized it's because it is impossible to travel to many of these areas. So now, I have prioritized infrastructure in my union, with a set out plan for development that I rushed and made very confusing.
Infrastructure progress:
Regular Roads: 0% - No cobble set aside for it, no road built or anything.
Cargo Rail: 2% - 3 of the big stations have been prepared to be built, tunnel on the mainline has been determined as well as the tunnels to y=11 where the rails will be at have been completed in 5 locations.
Horse Roads: 1% - Main horse central in Capital has been nearly completed (and reverted ), GLR was in the process of being ripped up to be replaced.
Basically, the lines are new infrastructure. The circles are regions I am planning on developing into cities. Black circles are regions I have scouted and started thinking about where buildings will go, gray circles are the regions I am working on developing and have some buildings and stuff built while light gray are regions with plans that I'll probably never built or pursue.
Nonetheless, I was really eager to start this today...until I found out that I have been sent back in time a few days.
I already did it.Taking the server offline now to fix the things. I'll post when it's officially recommended to play on again.
Edit: Everything should be fixed now, you can play again.
Yes, everything got reverted outside the areas I wrote. Do you want any chests reverted (if you remember the changes, I think it would be easier if you just destroyed duplicated stuff or give it to yourself unlegitly)? Do you want the areas in Capital to be copied from July 25?
Pending that no one minds I use one of the 3 witch huts for a mob drop farm, I'd like to take this land. Doesn't matter if it shows up on the map anytime soon, I'd just prefer that it won't get cropped out.
is the farm still going on? i need the spider eye
plot twist: blacraft suddenly becomes more active than any server in usf history
You already changed Lotservania to ****atar once I hope you will be more certain in your name choices because having to change the map/wiki repeatedly because of a name change isn't very nice.
Yqt said he was doing a bunch of border and name changes, then again, he was going to do or had done the changes himself in GIMP.
Besides, Pundia sounds like it's supposed to be some kind of joke and I think B-ongatar (minus the - ) is better than Pundia.