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Messages - Bla

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151
Blacraft General / Re: World Editing
« on: 2015 06 01, 19:19:23 »
So as of recently I've noticed that it doesn't snow anymore in my city (Yukitown in Chazabethia), but rains. It was odd because I remembered it snowed a few updates ago, but I suppose something must've changed it, so I request that in the next time the world is edited or changed, the taiga biome in the region be changed to the snowy taiga biome so that it may snow again.
Approved, will be changed next time there's a good chance to make biome edits

152
Blacraft General / Blacraft Video Plans
« on: 2015 06 01, 17:07:58 »
Here's a thread for submitting and discussing ideas for Blacraft-related videos.

I was thinking of making a vid with like top 10 largest structures or just some of the biggest structures by each player, so if you want it'd be interesting to submit some details on some of your biggest structures, like how many of each blocks it's made of (just the most important ones), maybe volume, floor area and height. Any opinions?

153
Blacraft General / Re: Projekts
« on: 2015 05 30, 19:19:28 »
Road to SmokeyDog's perimeter plan, approved by SmokeyDog:

Edit: This project is cancelled

http://i.imgur.com/huB62MY.png


154
Blacraft General / Re: Nether Ice Roads
« on: 2015 05 25, 13:27:59 »
I'd like to revive this discussion. We voted to move the ice roads up more than a year ago now, and we've got a fair number of players who have moved their portals up and been connected to the infrastructure there, but Kip, Yqt and probably some others still haven't, and I have the impression they're not planning to. Suggestions for how we deal with this split up distribution of portals that aren't very well connected? Could we convince the rest to move up, or do people want to move down again or continue with this split up distribution?

155
Blacraft General / Re: Dynmap
« on: 2015 05 22, 19:53:31 »
Sebtastic

156
Blacraft General / Re: Dynmap
« on: 2015 05 17, 08:56:32 »
I'll wait some time before posting a hint so the very dedicated get a chance :P

157
Blacraft General / Re: Dynmap
« on: 2015 05 16, 18:30:22 »
The first person to find and post a screenshot of SEB! on Dynmap wins a free diamond and 1 sugar

158
Blacraft General / Re: Projekts
« on: 2015 03 20, 21:08:17 »
Idea for street lighting... The redstone blocks feel a bit overkill and look a bit big but Idk a nice-looking alternative. I'm thinking of the simpler option to just use a glowstone block with possibly a slab on top of the material of the pole...

Of these designs I think cobble and nether brick fence are ruled out, while the orange wood, birch and dark oak look promising. Opinions/ideas?




159
I originally made the green-cyan-blue flag many years ago so it's kind of stuck to Blaist Blaland, so well... I don't really know :P I consider changing it to the red-black-yellow version sometimes.

160
There's interstellar reddening everywhere. Would it not be a remarkable coincidence if this isn't a sign from the interstellar dust particles that the universe is communist?
Checkmate, capitalists.

161
Blacraft General / Re: OnTime Announcement
« on: 2015 03 11, 22:45:47 »
Restored Darvince, Tuto and Yqt1001 stats.

Edit: +Confucius, __l__ and TheMooCows

162
Blacraft General / Re: Projekts
« on: 2015 03 11, 17:22:29 »
Draining in progress


Here's my plan for the UBSR central collective storage (gray = walls, orange = chests, green = walkin area, cyan = vertical transport area)
Sovkon 2015 under konstruktion



The skarekase



Edit: It has 16 floors as of now.



I'm considering making the top of it different. Either by having the center be hollow, kind of like a small garden maybe, surrounded by a "ring" of more building floors. That'd look interesting from inside and from the top, but from the ground or outside you wouldn't really notice a difference. Another idea is to have it narrow in and grow taller in the center only. That way the staircase in the center could continue as well. Not sure what to do.

Also considering building an elevator building nearby that can lift you to many different y levels, with branches to the building and possibly other future tall buildings.

163
Blacraft General / Re: OnTime Announcement
« on: 2015 03 11, 11:14:53 »
I don't know SQL but we can take a look at it sometime.

164
Blacraft General / OnTime Announcement
« on: 2015 03 10, 23:11:17 »
OnTime has been updated (including Vault which it relies on) so it now uses UUIDs. All data has been purged due to this, because the plugin couldn't run and re-format the data in the old format. So I will have to manually move the old data over. I can probably do it by looking up all users' UUIDs but that would take some time. People can also log on, in which case they'll have 0 playtime. I'll then transfer your old playtime to the new file you generate by logging on. You can notify me here if you've logged on and you want it transferred. You'll lose any time between when you log on and when I transfer the time. After that it should work as normal again.
Akani's, Komrage's and my data has been restored so far.

#UUIDsWereTheWorstChangeEver

Just wait for LWC. Just wait. I'm not even going to look at that today.

165
Blacraft General / Re: N/S slimeblock stations
« on: 2015 03 10, 14:27:29 »
x ∈ {-124 ... -115} and y ∈ {97 ... 139} : Going through central Kaktolake (east of Stargate and above the glass maze and below the iron foundry arm) I guess that's not possible? Also too narrow for flying carpet.

x ∈ {-52 ... -18} and y ∈ {110 ... 255} : Not much has been built here that is tall, goes between Kaktolake's wood factory and Blacraft Voting Center. I might built tall stuff here though but could probably build around a plane route if planned. I guess this is the best option for me if the above doesn't work.

I can check for other options if necessary.
Of course, I could also just have the arrival station be in Kaktolake north of Stargate, in that case most options are open, but you won't fly across the city.

Flying carpet of glass would be interesting.

166
Blacraft General / Re: Blacraft Rail
« on: 2015 03 10, 14:02:05 »
Done


167
Blacraft General / Re: Collective Storages
« on: 2015 03 08, 19:33:44 »
Here are some quick graphs on the total value of items in our collective storages since 2012. (I finished moving our 2012 data from the old sheet into the new sheet we started using in 2013).

Coal
Iron
Gold
Diamonds
Emeralds
Lapis Lazuli
Redstone
Glowstone
Obsidian
Bricks
Stone
Sandstone
Sand
Glass
Wool
Wood

168
Blacraft General / Re: Blacraft Rail
« on: 2015 03 08, 15:46:44 »
Suggested extension from Matolony to the new guardian farm, the extension starts from Matolony's station and is proposed to have 3 new stations along it.

Matty approved the route on irc, except the two proposed stations in Matolony, as they were too close together and he thought one was enough.


169
Blacraft General / Re: Projekts
« on: 2015 03 05, 20:36:31 »
Draining in progress


170
Look at Jupiter. Do you see a Great Blue Spot? No. Do you see a Great Red Spot? Yes. Need I say more? Checkmate, capitalists.

171
Blacraft General / Re: Projekts
« on: 2015 01 28, 23:12:06 »
I went on a boat in full daylight and scouted south of Matolony kol

Edit: Today's progress (20150129)

http://i.imgur.com/bvvXTAY.jpg

http://i.imgur.com/iZtV1Rl.jpg

And today the farm works (20150130)

http://i.imgur.com/bc9Qcag.png

http://i.imgur.com/3iFfjLa.png

http://i.imgur.com/KkyUuDN.png

http://i.imgur.com/iCwZBd8.png

172
Blacraft General / Re: Projekts
« on: 2015 01 28, 16:22:09 »
A plan for an ocean monument farm near Matolony





Edit: New plan


173
Blacraft General / Re: World Editing
« on: 2015 01 22, 19:56:52 »
Blacraft is now running Spigot 1.8.1 and the world has been re-cropped according to the cropping plan above.

174
Blacraft General / Re: Projekts
« on: 2015 01 22, 14:03:35 »
Completed one floor of the central collective above. Today I finished the rest of the cyan route here so now both the planned roads are complete.

I discovered a way to make steeper diagonal 4m wide roads when building it. I should build a roadbuilding research institute.


175
Blacraft General / Re: Projekts
« on: 2015 01 12, 10:40:38 »
Sandstone for the bottom parts and red clay for upper floors probably

176
Blacraft General / Re: Projekts
« on: 2015 01 11, 20:41:27 »
Looks nice.



Here's my plan for the UBSR central collective storage (gray = walls, orange = chests, green = walkin area, cyan = vertical transport area):


177
Land Division / Re: Ampluterra [Inactive]
« on: 2015 01 09, 20:37:44 »
Fiah has abandoned his regions, so Ampluterra is inactive now.

I'm considering taking over Ampluterra but I'd like to know if other people are interested in it.

178
Land Division / Re: Compliancea [Inactive]
« on: 2015 01 09, 20:36:17 »
Fiah has abandoned his regions, so the region is currently inactive.

Maybe Naru or someone else who helped develop it should consider taking it over.

179
Land Division / Re: Reclamation of Soviet Japan
« on: 2015 01 05, 10:11:44 »
Approved. However I suggest you try to avoid destroying the buildings/infrastructure that was built.

180
Blacraft General / Re: Collective Storages
« on: 2015 01 04, 14:48:08 »
Kip updated the script to include ender chest contents, so the law has been updated and there's no longer a problem with people storing items in ender chests.

181
Blacraft General / Re: Collective Storages
« on: 2015 01 03, 18:02:11 »
So Kipz's script is now working efficiently, and I've changed the UBSR law on collective storages. They're now defined as all chests you've created an LWC protection on, in any location in the game, and it is no longer necessary for people to update the Google doc, which I will update the first Saturday each month. The item library law has been removed as they're now obsolete, and their contents will automatically be added to the collective storages. People are still welcome to use signs/books for communication about the stuff in them ofc.
One thing to be aware of is that it's still recommended not to use the ender chests for long term storage, as Kip's script doesn't count their contents. They're still in a gray area.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions

183
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 12 30, 13:27:53 »
So this thing is happening today, get excited!

Also New Year train video from Spawntown:

https://www.youtube.com/watch?v=q7akkzBvDLw

184
Blacraft General / Re: Problem Solving Requests
« on: 2014 12 16, 18:07:31 »
Also today there was a glitch death...I managed to keep some of the stuff

Lost:
Diamond axe eff 4 unbr 3 fortune 3
diamond shovel eff 5
10 diamond ore
8 lapis ore
6 gold ore
2 stacks of iron ore (I had more but idr exact number, it was less than 3 though)
16ish coal
64 stone
75 baked potatoes
2 buckets
64 arrows
Refunded in chest at (1049 , 65 , -2228). I've only put 9 diamond ore blocks to make up for the tools not being fully repaired when they were lost.

185
Blacraft General / Re: Collective Storages
« on: 2014 12 07, 22:10:59 »
No need to.

186
Blacraft General / Re: Collective Storages
« on: 2014 12 07, 06:36:47 »
It took 2 hours to download the world, run the script for every person and then (most of the time) entering the values manually from output into spreadsheet. It's not really quick when you have to search through it to match hundreds of items.

187
Blacraft General / Re: Collective Storages
« on: 2014 12 06, 21:21:33 »
What is the script reading as being sulphur when it isn't actually a thing in vanilla MC?
Gunpowder

Here are the future plans for collective storages:

- Provided the script becomes efficient for updating, it should be possible to have decentralized private chests instead of collective storages. So you can lock chests anywhere.
- The script counts all items you've locked, so you don't have to do anything.
- A central collective storage (which we've discussed earlier) would be built, probably in Kaktoland. This isn't attached to any person, so items from it can only be polled out. And in a poll, these items are used before stuff from other people in UBSR. It would also accept donations, if people voluntarily want to donate stuff for projects. Confiscated items from previous inspections would also end up here.

You're welcome to discuss these ideas as I probably won't have time or manage to pull myself together to update the UBSR laws and build the central collective anytime soon plus it'd probably be best to finish work on the script before getting too excited over handing all the updates over to me. It took about 2 hours this time and I'm not too happy with having to dedicate that every month from now on, and if people get excited to store a lot more in collective it'll take even more time if the script isn't made to prepare the data for the Google doc format. (And even the Google doc format might also be worth reconsidering, gahh)

188
Blacraft General / Re: Collective Storages
« on: 2014 12 06, 20:58:53 »
Updated collective storages doc using Kipz's new script. I manually transferred the data though so there may be errors, and ender chests aren't counted. Please check the doc to see if the values are correct. They should list all your locked chests, not just those in your collective storage. (It wasn't really legal to have locked chests outside them, but I realize not everyone has obeyed this)

Fiah didn't have a collective storage but it was found that he had 21 locked chests, so half of their contents have to be redistributed according to the UBSR laws, here they're listed as output from Kipz's script (bottom part just lists the individual chests and their contents). There's no need to worry about redistributing it for now, as we first need to set up a system for doing that, which would probably mean constructing the central UBSR collective storage.
However, I'd like to ask you to unlock the chests or say if you want to keep any of them locked which will be counted as collective storage in the future. (Updating the Google doc won't be necessary as Kipz's script should do that, however it's very tedious in the current state so I can't promise 100%, but at the least I can give people a list of all their locked items similar to the below)

Fiah's unlawfully locked items are here:

Code: [Select]
minecart : 4
glass bottle : 4
sandstone : 34
netherrack : 146
iron ore : 20
crafting table : 4
slimeball : 15
blaze powder : 7
stone brick : 140
wool : 60
chainmail boots : 1
pumpkin : 16
string : 10
dandelion : 7
nether brick : 164
cobblestone stairs : 5
snowball : 220
flint : 34
emerald : 3
bread : 27
melon seeds : 81
leather : 3
iron ingot : 23
rotten flesh : 43
end stone : 192
arrow : 55
poppy : 104
bone : 427
stone sword : 1
stone brick stairs : 14
oak stairs : 33
fence : 71
torch : 73
sign : 16
cactus : 90
redstone : 49
gold ingot : 4
sand : 139
ice : 34
glowstone : 49
wheat : 1
dirt : 3009
wooden door : 1
bow : 3
wooden pressure plate : 4
raw beef : 3
gold nugget : 13
boat : 2
packed ice : 39
baked potato : 34
trapdoor : 1
enchanted book : 1
stone slab : 160
glass : 3
oak sapling : 73
stick : 106
sulphur : 7
gravel : 170
bucket : 2
iron axe : 2
oak slab : 174
ink sack : 251
gold ore : 5
stone pressure plate : 1
white stained glass : 4
nether brick fence : 100
wheat seeds : 148
white stained clay : 320
snow : 16
chest : 1
gold leggings : 1
water bucket : 1
furnace : 33
glowstone dust : 5
potion : 13
sugarcane : 128
ladder : 200
rail : 3
diamond pickaxe : 2
cobblestone : 192
spider eye : 7
flint and steel : 3
ender pearl : 164
oak wood : 13
iron shovel : 2
coal : 25
glass pane : 13
blaze rod : 384
obsidian : 3
oak planks : 205
egg : 17

pos: 65 64 1309 0
bone : 4
sulphur : 2
rail : 1
dirt : 64
emerald : 3
oak planks : 7
arrow : 6
gold ingot : 4
redstone : 45
snowball : 1
gravel : 33
obsidian : 3
bow : 1
chest : 1
egg : 1
glass bottle : 4
string : 2
flint : 5
ink sack : 11
pos: 12 64 1278 0
ender pearl : 14
stone brick : 7
wooden door : 1
enchanted book : 1
gold ore : 5
rotten flesh : 6
snow : 16
sugarcane : 128
gold nugget : 11
cobblestone : 64
crafting table : 4
pos: 372 64 -212 0
dirt : 192
ladder : 100
sign : 1
oak sapling : 24
wooden pressure plate : 4
sand : 56
ender pearl : 132
bone : 57
flint and steel : 1
furnace : 14
ink sack : 3
pos: 5041 80 396 0
bread : 27
oak stairs : 33
arrow : 1
netherrack : 64
pos: 5035 80 396 0
white stained clay : 128
pos: 6 65 1311 0
dirt : 216
cobblestone : 15
poppy : 32
oak sapling : 13
wheat seeds : 11
coal : 12
snowball : 58
gravel : 1
rotten flesh : 8
sign : 2
diamond pickaxe : 1
end stone : 64
iron ore : 11
stone pressure plate : 1
pos: 65 66 1305 0
potion : 13
pos: 28 49 1255 0
bone : 256
ladder : 36
stone brick : 1
dirt : 128
oak planks : 15
snowball : 27
iron axe : 1
stone sword : 1
boat : 1
ender pearl : 2
stick : 28
wool : 24
egg : 16
gravel : 2
flint : 5
pos: 2811 64 -808 0
dirt : 136
stone brick : 64
flint and steel : 1
oak planks : 37
raw beef : 2
sand : 9
gravel : 1
leather : 1
nether brick fence : 100
wool : 11
oak slab : 110
pos: 136 68 842 0
glowstone : 49
dirt : 128
iron ingot : 23
glass pane : 13
wheat seeds : 64
pos: 37 78 1318 0
baked potato : 30
bow : 1
arrow : 45
pos: -473 68 1595 0
sulphur : 1
flint and steel : 1
poppy : 62
oak sapling : 36
ladder : 64
minecart : 3
stone slab : 12
melon seeds : 2
raw beef : 1
sand : 64
gravel : 1
ice : 34
chainmail boots : 1
dirt : 192
spider eye : 1
string : 7
gold leggings : 1
furnace : 1
flint : 20
ink sack : 127
pos: 65 64 1308 0
trapdoor : 1
sulphur : 2
cobblestone stairs : 2
sign : 2
oak wood : 1
oak planks : 2
poppy : 4
wheat seeds : 2
glowstone dust : 5
coal : 13
stone slab : 2
gravel : 64
rotten flesh : 8
cactus : 1
gold nugget : 2
pumpkin : 15
sandstone : 34
dirt : 233
furnace : 1
bow : 1
pos: 12 64 1279 0
bone : 64
sign : 4
arrow : 2
baked potato : 4
redstone : 4
gravel : 4
iron ore : 1
netherrack : 45
flint : 2
pos: 6 65 1310 0
bone : 3
stone brick : 2
dirt : 384
oak planks : 64
wheat seeds : 64
sand : 10
snowball : 96
cobblestone stairs : 3
pumpkin : 1
blaze powder : 7
end stone : 128
furnace : 11
flint : 2
dandelion : 2
pos: 2811 64 -809 0
iron shovel : 2
stone brick : 64
sign : 7
cobblestone : 68
water bucket : 1
stone slab : 82
boat : 1
packed ice : 39
iron ore : 8
nether brick : 164
dirt : 128
netherrack : 37
stone brick stairs : 14
oak slab : 64
pos: 5032 80 396 0
white stained clay : 192
pos: 373 64 -212 0
dirt : 960
arrow : 1
rotten flesh : 6
oak wood : 4
torch : 64
string : 1
pos: 34 67 1328 0
sulphur : 2
rail : 2
dirt : 70
cobblestone : 45
oak planks : 80
wheat seeds : 2
stone slab : 64
snowball : 6
iron axe : 1
rotten flesh : 2
oak wood : 8
torch : 4
stick : 78
stone brick : 2
ink sack : 22
white stained glass : 4
pos: 28 49 1254 0
dirt : 111
dandelion : 1
poppy : 6
melon seeds : 79
snowball : 32
gravel : 64
rotten flesh : 13
ender pearl : 16
cactus : 89
torch : 5
fence : 7
diamond pickaxe : 1
spider eye : 6
slimeball : 15
furnace : 6
ink sack : 1
pos: -473 68 1596 0
bone : 43
dirt : 67
bucket : 2
wheat seeds : 5
minecart : 1
leather : 2
blaze rod : 384
wool : 25
glass : 3
fence : 64
wheat : 1
dandelion : 4
ink sack : 87

189
Blacraft General / Re: Projekts
« on: 2014 12 02, 06:53:50 »
Looks nice. Cute quarts ruins.

190
Blacraft General / Re: blacraft trading thread
« on: 2014 12 02, 06:52:41 »
I could give 2 stacks and 32 quarts blocks if you want to trade them all?

191
Blacraft General / Re: blacraft trading thread
« on: 2014 12 01, 21:51:49 »
I'll trade up to 500 quarts for 3 brick blocks or 12 brick items in return pr. quartz block

192
Land Division / Re: Reclamation of Soviet Japan
« on: 2014 11 28, 19:10:30 »
I vote yes.

193
I vote yes.

194
Everything Else / Re: Rat
« on: 2014 11 18, 12:22:43 »
Get your parents to kill it or do something about it?

195
I vote yes.

Also please remember you can't vote for your own proposals.

196
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 17, 05:40:41 »
We can see if the  time is ok with most people, and if there are problems, consider an alterenative. Until then assume the event will be the time we planned.

197
Blacraft General / Re: Blacraft Voting Center
« on: 2014 11 16, 21:13:56 »
Desertopia is New Year 2015 location, winning the poll with 4 votes.

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201411092134

198
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 16, 15:54:06 »
scheduling thread to pick the day (and later, time)
https://docs.google.com/spreadsheets/d/1z54XEzW175OgoEBoEGgjwlnjGvSMV7r0pkRByIFqQtU/edit#gid=0
add your username, then give your relative preferences for each date. everything is normalized so your scale doesn't.
We have already voted for when New Year event should take place:
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021910

Unless we set up a poll to make an exception this new year, it will be the UTC midnight between December 30 and 31.

Also I've counted the votes, and as people probably knew by now, I can confirm Desertopia is the location with 4 votes.
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201411092134

199
Land Division / Re: Omnipotencia
« on: 2014 11 15, 20:45:03 »
You can't vote for your own proposals.

Anyway I vote yes.

200
Land Division / Re: Omnipotencia
« on: 2014 11 15, 15:31:24 »
Ok, since you approve of Omnipotencia the Asovel region will be abandoned, because it all becomes a part of Omnipotencia.

You can say when you want to start voting for Omnipotencia.

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