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Messages - Bla

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201
Land Division / Re: [Request] Xillenia
« on: 2014 11 14, 20:02:27 »
Looks good, we can make the official borders and vote later, for now it should be realistic enough to say that you can safely start settling there. :P

202
Blacraft General / Re: Problem Solving Requests
« on: 2014 11 14, 16:06:43 »
hmm I kinda keep forgetting about this but before we went to FTB and stuffs I used to have 3 wither skele skulls and was planning on spawning a wither and that kind of stuff. However, now I lost the 2 skulls that were in my enderchest, however I still do have the one in my MISC chest in my mansion.
On September 7 and up until we backed up the world on September 12 your ender chest had no wither skeleton skulls. I don't really see any realistic way items can disappear from ender chests like that, are you sure you haven't just put them in some other chest or something?
I'll need more details like when they last were in your ender chest, when you gathered them, the more the better.

203
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 11, 23:21:51 »
Seeing that some people are seriously voting for The End, I'm just saying that I think you should consider what there is to do during the party. The other years we've been using buildings, done parkour, etc., and while The End is an interesting place nothing has really been built there other than the xp farm and a tunnel from spawn to exit. I don't think it would make for an interesting party in the time that surrounds the fireworks so I hope you'll consider your vote.
The same goes for the nether... I know you mentioned building a glass dome but still, there's nothing. If someone punches pigmen, we'll all have trouble. If ghasts spawn inside the glass dome, we'll get in trouble. It'll be hard to transport our fireworks to the nether and especially The End as well.
I also think it'd be nice to show off and explore what someone (or a group) has built during the event, with fireworks in the background, instead of just picking a location that's pretty much just generated from scratch.

I think the other options are all magnitudes better candidates than the Nether/End for these reasons.

204
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 11, 21:17:10 »
wait where is the poll
Third floor of Blacraft Voting Center

205
Blacraft General / Re: Projekts
« on: 2014 11 11, 21:16:50 »
Glorious, the plan has been approved by everyone. World conquest can commence.

206
Blacraft General / Re: Projekts
« on: 2014 11 11, 16:05:39 »
For this 4m wide horse road (cyan) I need permission from Fiah, Kip and TMC

I'm not really sure how it'd go below Desertopia as I can't see the stuff, but I'd try to find some route when I get there. Unless you prefer it to go on the roof and have ramps up/down to surface level.
It'd tunnel through the mountains in Vatallus.


207
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 11, 09:11:59 »
this is biased against partinia lanis because like pretty much everyone owns it
I'll change the poll to say you can't vote for your own submissions rather than areas you manage so that it shouldn't be biased based on how many owns a region.

I thought I had done that in the poll as that's what I intended but apparently I hadn't.

208
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 09, 22:13:11 »
The poll is up! Make sure to vote before November 16.

Also, I recommend posting below some of the features that makes your suggestions worth our votes for New Year 2015.
Personally I'm very interested in the surroundings and infrastructure. If you finish nice (urban) buildings it'll increase your changes to get my vote, or if you haven't gotten it done, post (realistic!) plans of what you'll get done in preparation of the event.

I can start with Kaktolake, Kaktoland:
Most of this district has been built up during 2014, including many of the region's largest structures - Kaktoland Iron Foundry just before last New Year, one of the tallest buildings on Blacraft, Kaktolake Monster Factory, the glass maze, a gold foundry and recently Stargate. It is an industrial area with a spruce wood factory and a stacked netherwart farm/factory. Other projects under construction are a parkour track and a fort at the border to Ampluterra, when they will be completed is currently unknown.
A large open space is found near the portal and public storage, where a horse road to Blue Bay intersects the one leading north from Spawntown. North of it, a hill with a small river and waterfall park provides a scenic view of the district.

Pics or it didn't happen:








209
Sometime I'd like to build a 4m wide horse road to Desertopia through Azecliffs, I'm not sure where it'd replace the current one and where it'd go other routes, but just letting you know.

210
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 09, 01:15:11 »
i nominate nether as well
Could you be specific on where in the Nether?

211
Everything Else / Re: Get Well Card for Bla
« on: 2014 11 08, 14:51:01 »
Lmao thanks Blotz, smjjames, Swonx and Atomic

<3

It's just common cold I think, so well, and I'm lucky it began to get bad just after my last exam so it won't disrupt college, and hopefully I'll be immune until spring

212
Temporary Worlds / Re: 1.8 Options
« on: 2014 11 07, 17:09:25 »
TPPI world uploaded here:

https://dl.dropboxusercontent.com/u/31772508/BlacraftTPPI2014.zip

Idk when it'll be taken down again, maybe in a month or something, I recommend downloading asap if you need it

213
<BlaBla44>Fact of the day: Antimony is just one letter away from antipony
<osmotischen>i thought you were going to say antimoney

The existence of this element proves that the universe does not like money, it considers it our mission to create a moneyless society!

214
Land Division / Omnipotencia
« on: 2014 11 05, 01:08:10 »
Lord DC would like the icy and desert areas as the region Omnipotencia. Blotz would like to also have influence on the desert area, where they can both build. They never mentioned the jungle.

Blotz and Lord DC should probably say what they think of the jungle being a part of it, and then voting when they're ok with the proposal.

Spoiler (hover to show)

This is the final proposal we're voting for:

red is all lord dc's
yellow is all mine
orange is co-owned
that was bad wording sry
i approve voting to start


215
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 11 04, 23:48:11 »
I'd like to set up a poll soon so please submit entries before Sunday 00:00 UTC (November 9) if anyone feels places are missing.

216
Blacraft General / Re: World Editing
« on: 2014 10 29, 23:56:09 »
I blurred it so it wouldn't reveal details, I just intended to show the overall area that remains and leave outlines of the places people know for reference. The rest is basically irrelevant (checkboard pattern is background, grey parts I'm not sure, chunks that didn't render I think, empty dark blue areas are areas without chunks)

217
Blacraft General / Re: World Editing
« on: 2014 10 29, 22:36:28 »
Edits to the world for 1.8 done:

- Has been cropped according to the plan in Yqt's post
- Quontex's mushroom island has been moved next to Dothian Desert and Dimwood. New terrain will generate east of Quontia, that should fit with the terrain to the east and north.
- 5 chunks around Yukiland and Zuntriio have been replaced with chunks from a backup from August 9, 2012, after the 1.3 cropping.
- Smoothed biome transitions between Swamphold and the land west of it, and changed Spawntown's park from forest to savannah.
- Verified that the worldgen seed isn't broken.
- Cropped the nether leninently. The remaining parts can be seen below.

http://i.imgur.com/aKYwrzZ.jpg

The temp world is still up, these are just the changes that have been made.

218
Temporary Worlds / Re: 1.8 Options
« on: 2014 10 24, 23:02:27 »
Please vote here, whether you want regular Blacraft back or not as soon as possible:

https://docs.google.com/spreadsheets/d/1CjR7V1XCKAjjDUBWIkrCfC_XOnpzTx6EbJUeJGpF6bk/edit#gid=1454902757

219
Temporary Worlds / Re: 1.8 Options
« on: 2014 10 19, 21:16:43 »
any chance we're going back?
We voted to keep FTB on until Bukkit 1.8 came out and we don't really know when it'll be.

FTB has become pretty much abandoned over the past few weeks though, as far as I can tell (only based on what I've seen while I've been on, haven't checked the logs), so if people want old Blacraft back, I'm not against making a poll for it, but I can't promise when it would be, and I don't know whether to finish cropping the world or not for it.

I'd probably crop and install a plugin that disables chunk generation until 1.8 comes out.

220
"In figure 8.4, we see clumps of galaxies around 13h 20m at z = 0.05, 0.08, 0.11 and 0.15. These are quite clear in the left wedge of figure 8.5, but much weaker in the right wedge. Similarly, the void at 12h and z = 0.08 is emptier in the left wedge - why? The left-wing galaxies are red elliptical and S0 systems, while on the right are spirals and irregulars. As we saw in section 7.2, elliptical galaxies live communally in the cores of rich clusters, where spiral galaxies are rare. Accordingly, the clustering of the red galaxies is stronger than that of the bluer systems of the right panel. Whether galaxies are spiral or elliptical is clearly related to how closely packed they are: we see a morphology-density relation."

Tl;dr - elliptical galaxies are communist living together sharing their gas and dark matter, and spirals are evil capitalist. Numerous red stars are the proletariat and the few, luminous blue stars are the evil bourgeoisie trying to outshine the rest and get all the attention. But they die off quickly while the red stars live on. The universe is communist.

221
Blacraft General / Re: Problem Solving Requests
« on: 2014 09 20, 20:09:37 »
ok so i was using mekanism, and i went from hover mode to disabled mode and i was like 20 blocks above the air, then a lag spike hit me and i hit the ground too hard. yqt tried to save my stuff but a lag spike hit him and disconnected. i tried to go through the nether but i lagged and it took 5 minutes to get through the nether and all my stuff was gone
Important things
7 steel, 1 electric jetpack, 1 mechanism jetpack, diamond pick, 14 buckets‏, Electrolytic Separator, and 2 enriched alloys
http://ftbwiki.org/Enriched_Alloy
jetpacks are near full fuel, diamond pick i havn't used
also i lost 2 iron swords at half durability, and 1 iron pickaxe at half durability but that doesn't really matter that much
Solved

222
Everything Else / Re: help bug bite
« on: 2014 09 13, 20:25:15 »
Do you know what kind of bug did it?
Maybe let your parents see it and ask them what to do? It's probably easier for them to help and judge when they can see it irl.

223
Temporary Worlds / Re: 1.8 Options
« on: 2014 09 11, 19:37:40 »
Gregtech is not a part of the plan.

224
Temporary Worlds / Re: 1.8 Options
« on: 2014 09 11, 15:19:58 »
The votes entered as of now, please post if someone else edited your vote. That 1 r's votes are ignored as the person didn't enter any info that made it identifyable within the community.
http://i.imgur.com/7lw7F1b.png

It appears most people are leaning towards FTB so I think that will be the next temp world. However there are many versions of FTB. We played on MindCrack some years ago, and Kip hosted Unleashed. It looks to me like FTB Monster is a more updated 'version' with more features than Unleashed, so I'd suggest that one. It's based on 1.6 instead of Unleashed's 1.5 (if I'm correct).
http://wiki.feed-the-beast.com/Monster
http://www.feed-the-beast.com/mod-pack/monster
http://ftbwiki.org/Feed_The_Beast_Monster_Pack

http://wiki.feed-the-beast.com/FTB_Unleashed
http://www.feed-the-beast.com/mod-pack/unleashed
http://ftbwiki.org/Feed_The_Beast_Unleashed

Discuss and vote in the new poll.
https://docs.google.com/spreadsheets/d/1CjR7V1XCKAjjDUBWIkrCfC_XOnpzTx6EbJUeJGpF6bk/edit#gid=1297730005

225
Blacraft General / Re: World Editing
« on: 2014 09 08, 08:46:05 »
Remember, the plan assumes the land will generate in the same way. A savannah from 1.7 will just regenerate in 1.8 with granite and all that. We only need to crop to preserve stuff we've made.

226
Blacraft General / Re: World Editing
« on: 2014 09 07, 21:47:06 »
Maybe keep more of that eastern mesa? Otherwise looks good I guess.
Could you mark the area and why?

227
Blacraft General / Re: World Editing
« on: 2014 09 05, 22:38:47 »
I propose this cropping plan for 1.8, where areas surrounded by red are preserved.
The plan is based on the 1.7-1.8 transition being seamless without chunky borders as the code as far as I know hasn't been changed in ways that make chunky borders at the transition. I haven't tested this.
So it's going to be as tight as possible so we can have plenty of granite and areas with increase in ores etc. (Idk how the postgen thing works, if that would generate in 1.7 lands when they get loaded the first time).

Tell me if there are any more areas that need to be preserved or other changes are needed.

The plan: http://i.imgur.com/i7ZoFFP.jpg



Blank: http://i.imgur.com/EtQyMsU.jpg

229
Temporary Worlds / Re: 1.8 Options
« on: 2014 09 04, 06:52:04 »
In any case, I'll probably need a few days to work on the world on my com where you can't play with it, if anything to fix some of the few random chunks that got deleted and now don't fit with the landscape (like the small water square in Zuntriio quarry), so there are two questions:

- What kind of temporary world do people want when Blacraft is down?
- When do they want the temp world to start/end? (In any case it'd end when 1.8 Bukkit comes out and I finish world editing, but Idk when I start/end that at all yet)

230
Blacraft General / Re: World Editing
« on: 2014 09 02, 17:06:25 »
Before we decide what will be cropped, we need to check whether the terrain gen has been affected so much that cropping results in chunky borders between 1.7 and 1.8 terrain and how the code that should generate new stuff in existing land works (I read a bit about it but Idk how it works - would granite etc. be generated in chunks we don't delete for example?)
Bukkit will probably take a while to update like in the past, so I don't think there's any need to rush. In any case I don't know when I'll have time to do all those things atm.

231
Blacraft General / Re: Projekts
« on: 2014 08 29, 22:37:30 »
Whitehold

(pun maybe intended)


232
Blacraft General / Re: Blacraft New Year 2015
« on: 2014 08 24, 16:19:52 »
partinia lanis
Atomic suggested that one already

233
Blacraft General / Re: Projekts
« on: 2014 08 23, 15:00:28 »
Spruce wood factory


234
Blacraft General / Blacraft New Year 2015
« on: 2014 08 22, 15:04:35 »
The 2015 New Year event will take place on the big roof in Desertopia, hosted by Mudkipz with the help of everyone who participates.
Fireworks will be launched at 00:00 UTC, the midnight between December 30 and 31, but to see it you need to come online earlier so you can get there in time. Over the past year our ability to produce gunpowder, paper, gold, feathers and many dyes has increased a lot, so this year we can make the fireworks show much greater than the past years.

Transport:
Approximate coordinates are (x,z) = (-50 , -1150). Rail line 1 has a stop in Desertopia as well and there's also a nether portal linking to the region. Use Dynmap for help.

Material planning:
Here is a plan for what everyone will bring to the event: http://tinyurl.com/blacraftNY2015



Let's start organizing the new year event for 2015. Here's the thread from 2014:
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2014/

First, we need a list of candidate locations for hosting the event. Post here 1 or 2 places where you'd like the event to be hosted. (And only submit your own places or unclaimed places.)

I'll enter:

Kaktolake, Kaktoland
Spawntown, Kaktoland

Last year's places were:

Spawntown, Kaktoland
Capital, Aahrus
Vrus, Aahrus
Oasis City, Kaeshar
Revolt City, Revolute De Snow
Desertopia, Desertopia
The Nether

Later we will start a poll on the location, and like last year you can't vote for locations you manage. This year you can't vote for locations you submitted, manager doesn't matter.

235
Blacraft General / Re: World Map Thread
« on: 2014 08 20, 20:20:59 »
I also use MCAmap (if you meant that one) but I get the same problems as with CartographG in Bongatar and Desertopia I think. At least I remember it giving up trying to render some areas which is really frustrating when trying to render the entire map as finding the exact chunks takes a lot of time. Anyway good thing we have Dynmap so we don't have to bother with it really. I was mostly curious to see if the chunks were corrupted or something but I didn't find out for sure.

236
Blacraft General / Re: World Map Thread
« on: 2014 08 20, 15:21:17 »
CartographG I'm simply done with it. There are 'random' places in the world it cannot render, even though Dynmap and MCEdit can. One in Bongatar, two in Aahrus and at least 3 others within a 4096x4096 block square centered on (0,0). The so-called "update" that was on the last page isn't going to fix that. A waste of time.






237
Blacraft General / Re: Projekts
« on: 2014 08 19, 21:46:12 »
Approximate plan for extension to The Lime Road
Project completed


239
Land Division / Re: Mesatopia [Voting]
« on: 2014 08 02, 12:24:41 »
Ok, voting can begin for the proposal in the first post

240
Land Division / Re: Mesatopia
« on: 2014 08 01, 23:46:52 »
It won't be a straight line but follow the terrain. But if you want to mine in the green area I can give you permission to do that even if the borders remain this way if you want that.

Do you plan to mine out only the insides of the mesa or make a mine that's visible from above ground?

241
Land Division / Re: Mesatopia
« on: 2014 08 01, 20:58:05 »
Ok, why is the green area important to you?

It's not very important to me but it's pretty close to the base I've built so I thought I'd claim it.

242
Land Division / Re: Transderemic [Approved]
« on: 2014 08 01, 20:57:48 »
Fiah has decided to abandon Transderemic, so this region is now managed by Mudkipz.

243
Land Division / Re: Mesatopia
« on: 2014 08 01, 19:12:49 »
You already have Transderemic with Kip?

244
Blacraft General / Re: Projekts
« on: 2014 07 31, 10:43:53 »
Approximate plan for extension to The Lime Road


245
Blacraft General / Re: why are we facebook
« on: 2014 07 30, 22:43:01 »
Wut. I don't see that, I see the same icons as on the Land Division topic.
I remember something corruption something random side tab icons getting mixed up or something I think if they're stored in cache in your browser and get corrupted or something. Maybe clearing cache will fix it, or maybe Facebook will take over the world.

246
Blacraft General / Distance Measurements
« on: 2014 07 30, 16:30:59 »
This topic is for distance measurements that we can use for fancy signs. :P
Link to officially recommended standardized UBSR sign format

Today I measured distances between several points along The Lime Road after torching it. The points are marked with cyan numbers on this map:


Results are below. They were measured using the statistics page (horsedist) while riding a horse along the road.

Code: [Select]
Tag Horsedist [km] Dist from 0 Dist from last Location
0 357.14 0 m Spawntown Limegate
1 357.23 90 m 90 m Spawntown Horse Ring ramp
2 357.63 490 m 400 m Epicland-Lumaea Border
3 358.19 1.05 km 560 m Lumaea eastern border
4 358.73 1.59 km 540 m Moylagh western border
5 359.18 2.04 km 450 m Moylagh-Timbalta border
6 359.81 2.67 km 630 m Timbalta-Dimwood border
7 360.17 3.03 km 360 m Dimwood eastern border
8 360.34 3.20 km 170 m Crossroads at desert pyramid
9 361.80 4.66 km 1.46 km Crossroads near Compliancea
10 363.07 5.93 km 1.27 km Mesa biome border

Added to road:

http://imgur.com/YmAVRQ5,AOG0Bkg,WvHC1PH,79VtTYh,ZrTakCV,NLygiKh












247
Land Division / Mesatopia [Approved]
« on: 2014 07 30, 15:30:49 »
So I established a small colony here long ago with a clay mine and a protal that the nether mesa horse road leads to, and The Lime Road/"The Gay Mesa Road" in the overworld ends by this area. Now I request to claim this area shown in yellow in the southwestern part of the image.

Future plans are an extension to The Lime Road that should eventually lead beyond the areas near Ione, expansion to the clay mines and possibly other infrastructure. It will also be a priority to preserve the natural mesa landscape while mining and building, the mines will be almost fully underground and not visible from the surface in most areas.

You can discuss the proposal now. If there are no complaints, I'll start voting soon.


248
Blacraft General / Re: Blacraft UHC!
« on: 2014 07 30, 09:20:02 »
I won't be managing/paying for another server for this event.

249
Blacraft General / Re: World Editing
« on: 2014 07 24, 19:24:42 »
It would take a lot of time (or if it's done in bulk with the other world editing not very long), but I don't think doing it is justified in the first place.

250
Blacraft General / Re: Problem Solving Requests
« on: 2014 07 23, 07:49:02 »
Well...I was placing lava in a hole, I mined a block near that hole, walked into that space, lag strikes again and rbs...get glitched into hole...mind you placing the lava in a hole probably not brightest thing I've ever done.

eff 4 unbr 3 diamond pick
eff 5 unbr 3 diamond shovel
sharp 5 fire 2 loot 3 unbreak 3 diamond sword
eff 4 fortune 3 diamond axe
4 stacks sand
3 lava buckets
16 cyan dye
about half a stack sandstone
diamond armor, unenchanted
4 unbreaking III books
anvil
6 dark oak saplings
Refunded in chest at (1049 , 65 , -2228).

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