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Messages - Bla

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301
Blacraft General / Re: Kaktolake Glass Maze Competition
« on: 2014 06 27, 18:03:30 »
Glass made video part 1 is here

Fiah is declared the winner and has got the prize, as TMC exited the maze and climbed the ladder in the observation tower when he mined the prize.

https://www.youtube.com/watch?v=S_xA_jx6Znk

302
Land Division / Re: Timbalta [Voting]
« on: 2014 06 27, 15:52:23 »
It seems reasonable, I vote yes.

303
Blacraft General / Re: Kaktolake Glass Maze Competition
« on: 2014 06 27, 02:14:38 »
Thanks for participating. Kol that was fun to watch. I hope it was equally fun to play. I might upload a vid tomorrow, but it got very long, so might take a while.

After 1 hour and 58 minutes Blotz also managed to complete the maze.
My record was 6 minutes 31 seconds without map (same utilities as when you people tried).

Here's a map showing the blue and purple floors (C = cyan, B = blue, P = purple):
Spoiler (hover to show)

304
Blacraft General / Re: Blacraft Voting Center
« on: 2014 06 26, 20:43:10 »
New poll up, closes on June 30, make sure to vote if you're in UBSR. It's about the rail line plans for Jorsterton.

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201406262034

305
Blacraft General / Re: Kaktolake Glass Maze Competition
« on: 2014 06 26, 19:26:08 »
It wouldn't make a big difference, but I think it's a bad idea to bring valuables into the maze, because you might have to suicide if you give up. Therefore I have decided people may use iron pickaxes that I'll provide.

306
Blacraft General / Kaktolake Glass Maze Competition
« on: 2014 06 26, 16:33:55 »
The amazing glass maze in Kaktolake has been kolpleted, so today, at 00:00 UTC, a competition will be hosted!



The glass maze has several floors, and everyone start by jumping down to the bottom floor. From there, they navigate their way up through the floors which get increasingly hard and complex, until they reach the roof. On the roof, there will be a reward to the quickest.



Rules:
- Entrance to maze will be blocked until the competition starts (it's physically blocked by 4 iron blocks that people who join the competition start out by mining).
- Ender pearls are banned. People should only bring food and set spawn to a bed by the entrance.
- Of course, no breaking or placing blocks, except for the 4 iron blocks at the very start and the 4 mysterious reward blocks at the very end blocking the jump exit. These may be broken with iron pickaxes provided by Bla.

I will not participate, but I will record people and note how long it takes for people to complete it. I finished it myself in 6 minutes and 31 seconds without using my map of the top two floors.

The building is found in Kaktolake, north of Spawntown, in Kaktoland, and the closest rail station is Kaktolake Monster Factory. It is right outside Kaktolake Portal which is found at the nether horse roads.

Please post if you're participating. If there's little interest, the competition can be moved to another day.




307
Blacraft General / Re: portals are stupid
« on: 2014 06 26, 11:46:32 »
What do you use silk touch for?

I'd suggest either:

- Move portal 1 up to a higher altitude in the overworld, until it can connect to the horse road portal.
- Demolish your portals in SKA and start over, placing them in the order you consider them most important in.

The problem is that many of the portals in the nether are at low altitudes, that causes conflicts with portals that are high up, when they're all at low altitudes in the overworld. The portals want to connect to whichever is closest, and y coords are taken into account there.

308
Blacraft General / Re: Projekts
« on: 2014 06 26, 02:37:22 »
A project finished today: Horse road to Jorsterton, extended from the lands of Swamphold Swamp.



Original plan here (green):


309
Blacraft General / Re: Blacraft Rail
« on: 2014 06 25, 20:00:22 »
I and Jorster have discussed a rail line to Jorsterton, and he'd like a station close to (1500 , -20) where the rails run along parallel to the x axis.

Since I've also thought about extending the rails from Blue Bay to Swamphold, I'll write the current plan down here.

The length extension is 1450 meters.
It should require approximately 1248 iron, 144 gold and 144 redstone torches.

Spawntown will gladly provide the iron and redstone torches, but I'd like to start a poll for the 144 gold to be supplied by all UBSR regions. This is 6% of every member's collectively stored gold. Unless people have complaints, I will start a poll for this plan tomorrow.

The rail line: From Blue Bay it runs from (-230 , -120) west until (-880 , -120) north of Swamphold. Then it turns south to (-880 , 20), with Swamphold Station along this segment. Then it turns west until (-1440 , 20), from there north to (-1440 , -20), and then west until -1500 , -20). The route is illustrated below (coords are not exact):


310
Land Division / Re: Zaelyr [Voting]
« on: 2014 06 25, 00:10:09 »
For yellow withot green
But we're currently voting about the yellow including the green addition, not the only yellow area. Do you vote for, against or abstain from voting for granting him the yellow and green areas?

311
Land Division / Re: Akėnakii [Voting]
« on: 2014 06 24, 18:30:05 »
I assume we're voting for the full proposal.
I vote yes.

Can't vote without an image.
There's one in the first post.

312
Land Division / Re: Akėnakii [Voting]
« on: 2014 06 24, 17:40:18 »
Ok, I can vote yes to the full plan then.

313
Land Division / Re: Akėnakii [Voting]
« on: 2014 06 24, 15:39:23 »
I'd go with the orange unless you have specific plans for the mountain area.

314
Land Division / Re: Lumaea [Approved]
« on: 2014 06 24, 15:37:44 »
Annexation approved.

315
The Battleground / Re: Battle and Base Planning
« on: 2014 06 24, 00:30:20 »
Please confirm if you accept the dates or propose some different ones. :l

316
Land Division / Re: Zaelyr [Voting]
« on: 2014 06 23, 21:24:13 »
Yellow since I like sea dungeons after the update you can claim more=]
Currently we're voting for or against the yellow area with the green addition, do you vote yes or no?

317
Blacraft General / Re: Problem Solving Requests
« on: 2014 06 23, 11:12:26 »
eff 4 unbr 3 diamond pick
eff 5 unbr 3 diamond shovel
eff 4 unbr 3 fortune 3 diamond pick
unbr 3 silk touch iron pick (idk why I enchanted an iron pick but I did from when I was in Wyverncliff and found it)
sharp 5 fire 2 loot 3 unbreak 3 diamond sword (named moose tipper-idk if you can do anything about that....I'll do it myself)
3 stacks iron ore
23 gold ore
10 diamond ore
40 lapis ore
Refunded in chest at (1049 , 65 , -2228).

318
Land Division / Re: Moltinian Alps [Voting]
« on: 2014 06 23, 00:05:22 »

319
Land Division / Re: Asovel [Voting]
« on: 2014 06 22, 19:09:21 »
Annexation approved

320
Blacraft General / Re: Dynmap
« on: 2014 06 21, 23:22:26 »
The Dynmap plans for the Battleground are now completed (except the fact that one zone is missing from it, I'll need Kip to get the coordinates on there).

I've set it to automatically show the zones if you zoom in 2 times, it can be changed based on preferences, or I can disable it entirely. This just seemed most reasonable to me.

The start zone is accidentally colored red below, I have fixed this.



bla can i have a portal thing on dynmap? ****atar coords are -50, -150

Yes, I don't currently know when I'll add it though

321
Land Division / Re: Dimwood [VOTING]
« on: 2014 06 21, 23:20:34 »
I vote yes. I assume we're voting for the red border since that was the main proposal.

322
Land Division / Re: Moltinian Alps [Rejected]
« on: 2014 06 21, 21:04:51 »
This proposal has been rejected. You can post if you want to start a poll about it another time.

323
Land Division / Re: Kålauk-Kareng [Voting]
« on: 2014 06 21, 21:03:28 »
The version without the hat is officially approved.

324
Land Division / Re: [VOTING] Transderemic
« on: 2014 06 21, 21:02:08 »
Approved

325
Land Division / Re: Dimwood
« on: 2014 06 21, 21:00:45 »
There's this place in World of Warcraft called Duskwood :P


326
The Battleground / Re: Battle and Base Planning
« on: 2014 06 21, 20:01:22 »
I'll assume The Moose Front still wants to attack at the previously planned time, so ok. I suggest:

Battle for Zone 26: Moose Front attacks Red Front at Friday 27, 22:10 UTC

Battle for Zone 27: Revolutean Front attacks Red Front at Saturday 28, 22:10 UTC

Ok?

327
The Battleground / Re: Revolutean Front
« on: 2014 06 21, 19:57:42 »
Light gray?

328
Land Division / Re: Dimwood
« on: 2014 06 21, 19:56:54 »
Looks cool. I can vote yes to either border.

329
Land Division / Re: [VOTING] Compliancea
« on: 2014 06 21, 19:55:47 »
Why New Portugal City? In my opinion the name sounds a bit out of place on Blacraft, as we never had a Portugal or Portugal City on there in the first place. :P I'd suggest renaming it.

The region looks fine though. I vote yes.

330
The Battleground / Re: Battle and Base Planning
« on: 2014 06 20, 21:08:08 »
Ok, I suggest we fight the first battle on Friday 27 at 22:10 UTC, and the second one at 23:10 UTC.

(There's scheduled restart at 22:00 UTC)

331
Land Division / Re: Zaelyr [Voting]
« on: 2014 06 20, 21:05:13 »
Ok, since you added voting to the topic before and it's now clear what we're voting for, I'll assume we can start voting, so I vote yes. :b

332
Land Division / Re: Zaelyr
« on: 2014 06 20, 12:51:00 »
We need to define which area we're going to vote for before we start voting.

As Smj said, when 1.8 comes out, we'll probably crop the world, we'll definitely preserve what you've built in, but the orange area might be worth considering cropping. I'd suggest that we just vote for the yellow area and wait with the orange one, so you can decide if you'd prefer it to be cropped or would rather develop it. If you already know you'd rather keep it, I suggest we vote for the union of the yellow and orange areas.

In any case I can vote for either, so just post when you've decided which of the two areas you'd like to start voting for.

I'd also suggest including these three areas in green under the yellow plan, in order to make the borders more simple, if you want that:


333
The Battleground / Re: Red Front
« on: 2014 06 20, 05:10:54 »
Yes Smj, you can ask to join as a permanent member if you want, but Fiah, Tuto, Matty and many others have fought on the Red Front side in many battles, but sometimes join the opposite side. I, Kip and Naru are the only actual members currently, which means we're loyal to the Red Front in all battles. :P

Front membership is something that you must request, but it's also good to have some users who haven't joined fronts to help even out teams when there are battles.

334
The Battleground / Re: Red Front
« on: 2014 06 19, 18:30:23 »
People who aren't a member of Red Front don't get permission. :P

Also, I replied to your kippy kipzitating kipzative komments

335
Blacraft General / Re: World Editing
« on: 2014 06 19, 18:29:15 »
Yes, we'll probably crop when the update happens, I'll consider how when we get closer to the release so we have a better idea of what areas are developed by then.

336
The Battleground / Re: Red Front
« on: 2014 06 18, 05:02:17 »

337
The Battleground / Re: Battle and Base Planning
« on: 2014 06 17, 19:15:28 »
I think Kip has time from June 25+.

I have time from June 21+, but on June 23 only UTC evening/night.

338
The Battleground / Re: Revolutean Front
« on: 2014 06 17, 19:11:37 »
Hmm, currently the white flat was reserved for unclaimed/abandoned zones
http://blacraft.wikia.com/wiki/Blacraft/The_Battleground#Teams

339
The Battleground / Re: more bg ideas
« on: 2014 06 17, 05:51:59 »
I also like the fact that the terrain gets worn down over time, but I hope it won't be simply shrinking down towards bedrock and end up in a fashion like the Nether terrain with ghasts around.
And all those water and lava defenses... I suspect they contribute quite a bit of lag to the battles.

340
Everything Else / Re: name change
« on: 2014 06 17, 05:48:51 »
Your name already is Darvince, silly.

341
Land Division / Re: Quontia [Approved]
« on: 2014 06 16, 14:19:09 »
Yes, it's approved because it was a transfer between Lumaea and Quontia, which doesn't need a voting process, only the approval of both regional governments according to the rules. I've merged the thread into Quontia, as every region is intended to have one thread.

342
The Battleground / Re: MOOse Front
« on: 2014 06 16, 14:12:47 »
I disagree that it would be more fun. With two people you can be coordinated and precise, add more people and it gets more complicated. Take for example the most recent battle where the teams were so confusing that smj and soccer killed each other.
It was Soccer's first battle and Smj had pretty much forgotten the objectives etc. too, plus Smj swapped team and Soccer quit the game a bit before the battle started, so this confusion seems understandable to me. I haven't experienced one other battle where people haven't been aware who was on their teams, not the 3v3 ones either, and with a little briefing before the battle begins, this should easily be avoidable, so I don't think that's a very convincing argument.

We might have some 3v3's with atomic and quontex occasionally, but atomic doesn't want to be in every battle and quontex has scheduling/ping problems. Also I have noticed my ping in particular exponentially increases when more people are on, up to the point where last battle I had 800 ms ping. So both me and yqt agree that 2v2's would be most beneficial. It does not say in any of the rules that we cannot restrict to only 2v2, so either change the rules or accept it.
Is that a challenge lol? ;D Be careful with such rhetoric.
Well, the rules don't say you can dictate it to be 2v2 either
All battles will be 2v2 in MOOse Front.
Technically Red Front could for the sake of argument with the current rules dictate it to be 1v1, because every team has to accept every member. But 1v1 battles would simply be exponentially more boring than 2v2, so I'll be kind enough to avoid that. Pretty much all other battles we've been trying to get as many people as possible to join and that goes in line with the intention of the BG being a place for everyone and for casuals, so I hadn't really imagined this situation, so maybe changing the rules would be worth considering. Anyway, I can see the ping argument, hopefully those could be lowered by upgrading the server.

Sat or Sun works fine I think. I will post in the battle planning when it comes closer to that date.
Cool.

343
The Battleground / Re: more bg ideas
« on: 2014 06 16, 11:06:35 »
ok then how will the current bg work when red front takes over the whole thing?
New teams can form by conquering a zone from the Start zone, or by receiving zones as gifts from other teams.

344
The Battleground / Re: more bg ideas
« on: 2014 06 15, 17:18:03 »
there should be no unlegit reward for completely finishing off the battleground, it should just be "refreshed" if anyone manages to claim the entire thing. like, bases removed, damage repaired, and all zones are without an owner.
There aren't any unlegit rewards currently either. But I agree with Kip, there's no point in punishing anyone who manages to take over the entire BG by simply removing all their progress. The rules still describe how other teams can form and conquer zones.

As for the fist-snowball idea, it doesn't sound that interesting to me, not in the BG, maybe for another pvp region. I don't see a point in making completely new combat rules from scratch, the current ones are plenty of fun even though they can probably be improved.

I think when death means no more participation in the battle, you have a tendency to avoid combat, which makes the battles less intense and exciting.

345
Land Division / Re: Lumaea [Approved]
« on: 2014 06 15, 17:10:10 »
vote no. there is no discernable shortage of land in lumaea and open land so close to spawntown is rather too valuable to be trivially allocated.
Swonx has already developed a lot of Lumaea, so I think it's fair to give it to him, considering Swonx's region isn't that big.

Swonx, do you have any plans for the area and the rest of Lumaea? What will you use the land for if you annex it?

346
The Battleground / Re: MOOse Front
« on: 2014 06 15, 10:20:32 »
Welcome to the BG. Please post battle requests here:
http://blacraft.createaforum.com/the-battleground/battle-planning/
I can't on Friday 20 sorry. I can on Saturday or Sunday if you can?

Why should all battles be 2v2? The more people, the more fun. I really think you should open the battles to more people... Demanding all battles to be 2v2 really goes against the 'spirit' of the battleground imo.

347
The Battleground / Re: more bg ideas
« on: 2014 06 15, 10:18:21 »
Why? :P Sounds unneccesarily complicated, and then we need to announce that moment, I'll need to keep a lot of attention to the clock. Would be simpler to just say during the entire battle.

348
Land Division / Re: Onyix Transfer
« on: 2014 06 15, 10:16:40 »
Ok, this is approved.

349
Land Division / Re: Asovel [Approved]
« on: 2014 06 15, 10:14:57 »
I vote yes

350
Land Division / Re: Lumaean Annexation of Thomasland
« on: 2014 06 15, 10:12:40 »
We can vote for it. The territory is currently considered unclaimed.

I can't vote because of my partial ownership of the region.

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