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Messages - Bla

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352
Land Division / Re: Transderemic
« on: 2014 06 14, 21:28:02 »
I vote yes.

353
Throwing this out there... Bmwsu said in chat that Interserver is now actually using DigitalOcean, which has VPS instead of many different instances running on the same server which causes lag.
https://www.digitalocean.com/pricing/
Their pricing seems comparable to our current server if we look at the RAM, but I don't actually know how much bandwidth we're using or about the other things. It doesn't look like it has a Minecraft server control panel either but has a control panel that's more general for pretty much anything, so it might make it harder to manage the server.
I'd probably stick with the brick upgrade for a year and see how it goes.

354
Blacraft General / Re: Problem Solving Requests
« on: 2014 06 14, 18:03:04 »
Lag - I was on a ravine ledge, fell off, I look around and see frozen zombies in front of me when suddenly they teleport infront of me and I'm dead.

Compensation
110 lapis items
diamond sword (sharp 3, fire 2, loot 2, unb 3, knock 2) around 1460 uses
diamond pick (unb 3, eff 5) around (600?) uses- idk it doesn't matter as much
diamond pick (unb 3, fortune 3) at ~1170 uses
~57 torches
~73 baked potatos
basic iron armor (no boots)
This has been put in a chest at (-996 , 68 , 480).

355
The Battleground / Re: more bg ideas
« on: 2014 06 14, 13:32:29 »
Interesting ideas.

The first one I think should just end when either of the zones is taken over. When you've taken over the enemy zone they're attacking from, I don't think they should continue to attack the other zone from it. Also, on the map, if the two zones swap owners, it's likely they'd become detached from their fronts, and that'd trigger the mechanism saying you lose the zones detached from your front. I think it'd become a bit messy.
However, it's an interesting idea to let two zones try to take each other's flags instead of playing just the roles of attacker and defender. As it is now the attackers don't have much to lose, only the defenders, so that seems more fair. Maybe we should try and see how that works, timed like regular battles.

Progressive battles:
I don't think I'm completely sure about this, but I think that'd be better to have in another war region, having both flags and that would make stuff more complicated and I think the flag concept seems more intuitive and probably more fun.

356
The Battleground / Re: Battleground Log
« on: 2014 06 13, 22:45:08 »
Battle 12: Red Front (Blanoxium, Mudkipz, Soccerboy, Smjjames) from Zone 38 attacked Zone 41, defended by The Blue Front (Lotzubutt, TheMooCows, Yqt1001). The Blue Front successfully defended the zone.

https://www.youtube.com/watch?v=eHiCg7q9qfs

357
The Battleground / Re: Battle and Base Planning
« on: 2014 06 13, 19:05:25 »
I propose this attack today at 21:00 UTC or alternatively tomorrow, what do you think, Blotz?


358
Land Division / Re: Kålauk-Kareng
« on: 2014 06 13, 12:53:49 »
I vote yes.

359
Land Division / Re: Asovel [Approved]
« on: 2014 06 13, 12:52:46 »
I'd recommend freehand over drawing boxes, anyway, this area correct? You can say if you want to start voting to annex this unclaimed area marked in green.


http://i.imgur.com/lD01HMc.png

360
Land Division / Re: Novascotchara
« on: 2014 06 12, 22:15:13 »
Proposal for Soccerboy's region (Freezeezy, green), where Darvwnse-a gets the cyan part and Novascotchara's border is moved up to the red line.

Atomic and Darvince approve?


361
Land Division / Re: Asovel [Approved]
« on: 2014 06 12, 21:37:00 »
With natural borders or borders exactly like that?
I'd suggest just claiming all of the unclaimed jungle that's left there, or at least let it be borders following the natural terrain

362
Land Division / Re: Kålauk-Kareng
« on: 2014 06 12, 21:35:25 »
The voting hasn't started officially yet, do you want to start it?

363
Land Division / Re: Kålauk-Kareng
« on: 2014 06 11, 22:12:09 »
I think it looks nicest to include the land up to the river but I can vote for either, so you can propose whichever you prefer.

364
Land Division / Re: Novascotchara
« on: 2014 06 11, 20:30:38 »
Ok, I suggest Darvwnse-a gets the peninsula then, and the rest gets merged into Novascotchara. I might give the southern part to soccerboy since he settled just north of Fykisel.

365
Land Division / Re: Novascotchara
« on: 2014 06 11, 11:00:23 »
someone was building in ns today, not sure if they had permission
http://5.9.158.50:8123/?worldname=world&mapname=flat&zoom=5&x=-443.5&y=64&z=345.625
That's soccerboy13542, he has permission.

I'm probably going to get rid of Fykisel and claim some region near Alteus in the next few days.
What do you want to happen to Fykisel?

366
Land Division / Re: Asovel [Approved]
« on: 2014 06 09, 22:57:42 »
If you want, you can have a new poll to annex the jungle between Asovel's approved land and the Guodesian borders.
Bump

367
Blacraft General / Re: Projekts
« on: 2014 06 09, 18:06:13 »
Moved Swamphold portal up to horse road level, made a nether horse road to it and an ice road.

Also finished (so far) the autosugarcanefarm in Kaktolake.
(Here I haven't covered the sides completely yet)

368
Land Division / Re: Dothian Desert [Approved]
« on: 2014 06 09, 15:23:06 »
He has been unbanned again.

369
Blacraft General / Re: Problem Solving Requests
« on: 2014 06 09, 11:31:01 »
This is a thread for requesting problems to be solved (hence, the title), not for whining about deaths if you didn't lose anything, so I'll be remove those posts from here if more are posted.

The week has started of me reporting every glitch/lag death.
#1 (Glitch - replicable) so I had just fought a ghast and poorly because I can't deflect their fireballs due to lag. well I killed it only had 3 health. Came upon a corner where soul sand was on either side with a one block dip before lava. (Hope that made sense). I stepped on corner and got set on fire. I can upload a showcase as I was able to replicate the attack. I lost half of my stuff (ish)

Compensation (I don't really need it but)
Diamond Sword w/ sharp 4 loot 3 unbreak 3 fire 2
128 glass
64 quartz blocks
gold helmet w/ prot 3
iron pants w/ projectile prot 3 unbreak 3
27 cooked fish (maybe 26 or 28 idr exactly)
These have been refunded in a chest at (1049 , 65 , -2228).

370
My economy appears to be doing fine enough that I wouldn't be afraid of upgrading from Sand to Brick or possibly Stone.
http://www.minecraft4u.com/index-2.html

Brick has 1.5 GB instead of the current 1 GB of RAM. (and 18 player slots instead of 12)

Stone has 2 GB instead of 1 GB. (and 24 player slots)

The player slots aren't the issue, the server would probably run rather badly if it were actually filled. It's more the RAM/performance that matters here. Hopefully lag should be reduced.

I'd like to make the subscription last one year though, as that's cheaper. Do you people think brick would be sufficient for the next year?

371
Land Division / Re: Quontia Expansion [Voting]
« on: 2014 06 06, 20:08:10 »
Approved.

372
Blacraft General / NexDistanceFarm
« on: 2014 06 04, 15:59:52 »
The plugin CHDistantFarm has been replaced by NexDistanceFarm.

http://dev.bukkit.org/bukkit-plugins/distance-farm/

I assume this should solve issues with new tree saplings growing into old tree species.

373
Land Division / Re: Novascotchara
« on: 2014 06 04, 06:40:03 »
Depends on the situation, possibly. However I'd like not to be 100% surrounded by other players, but be able to have a strip of land connected to the wilderness so I can expand in a continuous fashion, just in some direction. Currently Novascotchara links Kaktoland to Swamphold.
I could give away a municipality of it or maybe a part of it to a new region.

374
Land Division / Re: Kaktoland
« on: 2014 06 04, 06:37:28 »
You never technically owned it, but you're welcome to improve it if you want.

375
Land Division / Swamphold
« on: 2014 06 03, 09:51:25 »
Topic for the region Swamphold managed by me. People can post permission requests etc. here.

Jungelot has been annexed by Swamphold and is now a municipality within the region.

376
Land Division / Novascotchara
« on: 2014 06 03, 09:50:36 »
Topic for the region Novascotchara currently managed by me. People can post permission requests etc. here.

377
Land Division / Epicland
« on: 2014 06 03, 09:50:13 »
Topic for the region Epicland managed by me. People can post permission requests etc. here.

378
Land Division / Kaktoland
« on: 2014 06 03, 09:49:57 »
Topic for the region Kaktoland managed by me. People can post permission requests etc. here.

The municipality of Kaktoquake Cliff/Kakto City is managed by Hellpotatoe.

379
Land Division / Re: Asovel [Approved]
« on: 2014 06 01, 19:51:27 »
I've looked through old posts and found that stuffhappens seceded some Bohemian land back to the server, so I've drawn his borders like this.

If you want, you can have a new poll to annex the jungle between Asovel's approved land and the Guodesian borders.


380
Land Division / Re: Quontia Expansion [Voting]
« on: 2014 06 01, 16:56:37 »
Since apparently Quontex asked to be banned, I'll change vote to no.
I think this expansion is ok because he already has the Mushroom Island and jungle colony there which currently aren't defined in any region.

381
Land Division / Re: Moltinian Alps [Voting]
« on: 2014 06 01, 16:55:21 »
Not banning him from landgrabbing, but I since he's banned I don't think he should claim areas that are currently empty.

382
Land Division / Re: Ampluterra [Approved]
« on: 2014 06 01, 15:05:19 »
I can do that by making the tunnel curved if you want, even though it makes the road longer. Otherwise I can landscape the area around the chunkyborder near the road so it's smooth around the road.
If the tunnel goes due north/south as it does atm it'll be hard to make a 4m wide road curve so sharply around the chunkyborder I think.

383
Land Division / Ampluterra
« on: 2014 06 01, 14:47:51 »
This topic is for the region Ampluterra, currently inactive, originally established by Matty.

I request permission for these three projects affecting the lands of Ampluterra:

1 (yellow): Moving the rail line between Kaktoland and Ampluterra slightly so that it follows the UBSR rail coordinate laws and the route is shortened slightly, and moving the Ampluterra station slightly as well, possibly including the surface entrance where I'd like permission to build a small building.

2 (cyan): Extension of the 4m wide road from Kaktoland that now goes to the border. The plan is for it to roughly follow the cyan route and in the end, link to the old 2m wide road leading to Desertopia through Azecliffs, where it might be extended in a future project another time. Some of the old 2m wide road that would go closely along the wider road will be removed in the process.

3 (green): Permission to build a fort/gate structure embedded into the tunnel/border mountains, exact design and size isn't planned, but the top of the mountain will be preserved, the structure will just carve into the sides on both sides of the border and have an interior accessible through the tunnel.


384
Land Division / Re: Moltinian Alps [Voting]
« on: 2014 06 01, 14:42:05 »
Because Quontex asked to be banned and he is now banned for this reason, I change my vote to be against this proposal.

385
The Battleground / Re: Battleground Log
« on: 2014 05 31, 19:53:04 »
Battle 11: The Blue Front (Lotzubutt, Thomas13542) attacked Zone 21, defended by Red Front (Blanoxium, Fiahstorm). Red Front successfully defended the zone.

https://www.youtube.com/watch?v=LAxEAootoCg

386
The Battleground / Re: Battle and Base Planning
« on: 2014 05 31, 18:12:56 »
Umm, scatter cannon from the back? seems like a flaw is hte design
I doubt The Blue Front will assemble that within the next hour.

387
The Battleground / Re: Battle and Base Planning
« on: 2014 05 31, 16:31:10 »
Come at me bro. :P


388
Land Division / Re: Moltinian Alps [Voting]
« on: 2014 05 30, 21:15:10 »
I vote yes.

389
Land Division / Re: Quontia Expansion [Voting]
« on: 2014 05 30, 16:27:06 »
I vote yes.

390
Land Division / Re: Quontia Expansion [Voting]
« on: 2014 05 30, 13:28:58 »
If Quontex wants, we can begin voting for the area on the map outlined by the thick yellow line, not including the area east between the red and yellow lines, and orange and yellow lines.

391
Land Division / Re: Asovel [Voting]
« on: 2014 05 30, 11:28:17 »
Region approved

392
Land Division / Re: Quontia Expansion [Voting]
« on: 2014 05 30, 11:21:54 »
Sorry, somehow posted in the wrong thread. Moved it to this thread. Anyway do you accept?

I don't see why the region shouldn't contain that tiny bit of shoreline, it doesn't really make geographical sense to divide the land that way to me. But in the end, if you really want your region that way, I can vote for it. I just think it looks odd and must be confusing when walking around the area.

393
Land Division / Re: Lumaea [Voting]
« on: 2014 05 30, 09:06:11 »
Region approved

394
Land Division / Re: Moltinian Alps [Voting]
« on: 2014 05 30, 09:05:30 »
This was the original plan we discussed:
http://i.imgdiode.com/Rbd584.png

I think the change to the red borders going through the land rather than following the water seems a bit unnatural, it would make it much easier to find the borders in-game if they went through the water, so I propose sticking to the original plan there. The orange I can see you want to be a part of the Moltinian Alps instead, which seems reasonable as the borders still follow the natural terrain.

I propose the borders below, following the yellow line but giving up the part between the orange and yellow line. Ok?

395
Land Division / Re: Alteus (New Wyverncliff) [Approved]
« on: 2014 05 30, 05:01:11 »
Region approved

396
The Battleground / Re: Battle and Base Planning
« on: 2014 05 29, 19:37:48 »
I propose Saturday, May 31 at 19:00 UTC.

397
If the universe were capitalist, it seems plausible that the physical laws should be written as inequations. But they tend to be equations. Clearly, this is evidence of the universe's communist bias. Checkmate, capitalists.

398
Blacraft General / Re: Collective Storages
« on: 2014 05 26, 05:35:16 »
Yes I know that trick, but don't do that, then we'll just have to change the rules. :P

399
Blacraft General / Re: Collective Storages
« on: 2014 05 25, 17:25:27 »
Question on the new (for me) diamond equipment listing in the collective storage document, are we supposed to count what's in inventory or worn as well?
No

400
Land Division / Re: Dingusland [Voting]
« on: 2014 05 24, 10:02:02 »
I vote yes

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