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Messages - Bla

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651
The Battleground / Re: Battleground Log
« on: 2013 09 08, 19:27:36 »
What a fight! Zone 36 has officially been defended by the Red Front.

652
The Battleground / Re: Battleground Log
« on: 2013 09 08, 18:05:20 »
The battle for zone 28 has officially been won by The Lenin Front. Congratulations to The Lenin Front.

For this reason, the battle for zone 29 has been cancelled, as The Blue Front can no longer reach the zone.

653
The Battleground / Re: Battleground Log
« on: 2013 09 08, 15:00:25 »
Sequoia Front attacks zone 36 from Red Front on Sunday, 18:30 UTC to 19:00 UTC.
Confirmed attackers: Darvince, Atomic7732
Confirmed defenders: Bla, Matty406

Btw I plan going to bed at 19:30 UTC, so the earlier for me the battle is the better. And Fiah and Blotz haven't seemed to decide when their battles should be yet.

654
The Battleground / Re: Battleground Log
« on: 2013 09 08, 14:29:31 »
Yqt doesn't want to fight in the battle against Darvince, so Atomic can't join the battle unless someone else joins me in the battle.

655
The Battleground / Re: Battleground Information
« on: 2013 09 08, 13:29:06 »
From my experience it has been much harder to keep a stable supply of diamonds if I used diamond armor than a stable supply of iron if I used iron armor. Your calculations make some correct assumptions about stats but I think they're simply too simplified to be practical in the complex reality in Minecraft.

For example, as you say, if you use iron armor and no enchants, you take much fewer hits to kill, so the total hits in battle would be lower than if you used diamond armor.

Also I think you forget the ranged part of the battle. If a lot of the battle will be spent by trying to sneak up on the enemy underground, swordfighting will be the most important thing, I hope the rules can be made so that ranged fights will be more common however and to disencourage people to dig lots of underground tunnels rather than fighting, but I'm not sure how to do it.

However, I do agree that more hits before you die makes fighting more fun, so I would be open to allowing diamond armor with no stat-affecting enchants (such as only unbreaking, that way we can also save materials). We could also allow only stone-swords maybe, then you will again take more hits to kill, and we'll use less iron on weapons, but more on armor. (I'd be against wood swords and punching mainly because it looks stupid and doesn't feel like a real fight :b)

Since a majority has voted against potions now, we'll consider potions banned in battles until a majority decides otherwise, except for when the battling parties can agree to use them and in Blotz's battle today.
4 votes for banning and 3 against.
I have set up a new poll, please vote.

I planned to record the battles, however I can't possibly record all battles. I might record some, I hope to record the battle with Darvince today.

656
The Battleground / Re: Battleground Log
« on: 2013 09 08, 13:10:04 »
thought it was 18:00 to 18:30 UTC
bla can you move the battle up 30 minutes so that we don't have simultaneous battles

657
The Battleground / Re: Battleground Log
« on: 2013 09 08, 10:11:15 »
Sequoia Front attacks zone 36 from Red Front on Sunday, 17:30 UTC to 18:00 UTC.
Confirmed attackers: Darvince, Atomic7732
Confirmed defenders: Bla, Yqt1001

Blotz and Fiah need to find out when their battles are going to happen.

658
The Battleground / Re: Battleground Information
« on: 2013 09 07, 20:24:13 »
add ender pearls and diamond sword for the zone 36 battle
Plain or enchanted diamond sword?

659
The Battleground / Re: Battleground Information
« on: 2013 09 07, 18:24:14 »
Yqt's argument that potions are overpowered:

Quote
an iron sword with a strength 2 potion does 10 more hearts of damage than a diamond sword
18 vs 8
base iron sword is 7
sharpness five isn't an increase of 11 hearts of damage, only 3-7
clearly potions are much more overpowered than you think!

In your battle you and Fiahstorm could try discussing the rules on potions for your battle, and possibly the other rules as well. If you can agree to any rules different from what I proposed, those are the ones applying to the battle.

Darvince should write some feedback on the rules I wrote to see if we can agree to some rules for this battle.

Remember you can change votes in the poll.

What I would say about potions/diamond armor is that it seems a bit like the trees competing for sunlight. Therefore they grow dozens of meters tall and spend a lot of resources on building their large trunks. But the trunks don't actually give the trees any energy, they only server as infrastructure to move their leaves above the competitors. The same I think is the issue here with diamond vs. iron (or leather or no) armor/weapon. If all the trees could just agree not to grow taller than 1 meter, there would still be the same amount of sunlight for everyone, but they wouldn't waste resources on their trunks. My point is, spending those extra resources on diamond stuff doesn't increase the fun of the battles. Potions could add a bit of diversity I can agree, which might add to the fun, but I ultimately don't think they're worth their cost. Enchants add more diversity, but I don't see how they make the battles more fun, and potions and enchants seem to me to mostly just make the stats of the participants uneven compared to if they weren't there. On the other hand, the time spent gathering xp and materials for potions is the cost of allowing it, and I think this cost greatly outweighs the fun they add.

660
The Battleground / Re: Battleground Information
« on: 2013 09 07, 17:41:35 »
Based on feedback I will try deciding which rules should apply on Sunday.

As it looks now, there are 3 votes for and 3 against potions in BG, so I'm not sure whether to allow them.
If you built a defensive mechanism using potions, I think it's ok for you to use it tomorrow.

The other rules it would be helpful if you would state whether you're for or against in text, and state if you change opinion.

Currently I have the impression that Lotz and I are for my rule changes (except Lotz against banning potions), while Mudkipz is against the rule changes. I'm not sure about Yqt's or Matty's opinions on the issues, although Yqt told me he was against banning diamond armor. So diamond armor ban would be tied like potions, and 2 would favor the other bans over 1 against currently.

661
The Battleground / Re: Battleground Information
« on: 2013 09 07, 14:39:45 »
all these restrictions seem to defeat the spirit of the battleground, that is to say: blacraft is a primarily pve server where pvp is only allowed in the battleground.
It is currently only allowed in the BG, but we could easily make another BG region with different rules or, like I suggested, an arena, where those items may be more fun to use compared to where the objective is "capture the flag".

Now it seems that pvp too is banned in the battleground, and you are only allowed a watered-down version of fighting.
PvP is banned in the BG except from the arranged battles. None of the rules I added banned PvP during those battles.

diamond tools and weapons are banned, i'm not sure why. however, the argument that 'poor people' don't have them and will have less incentive to battle makes little sense. First of all, diamond tools and armor are not prohibitively expensive. with the end exp farm, it's almost a joke to enchant them compared to before. secondly, most players already do have these tools, active players like smjjames, yqt, bla, me, etc all have the diamond items and enchantmnets, so it's not a hindrance.
The thing isn't that most people can't afford them - all people can obviously get them with some effort. But it takes a lot more time to get good, enchanted diamond tools and armor compared to simply making iron swords and armor. The enchants don't take that much time anymore, but vary a lot, so the gear you get in the end is rarely what you exactly wanted, so it often takes several tries/diamonds to get the gear you actually want, unless you enchant books to apply those, but that takes a lot of time. If people get a lot of different enchants, they will also have very different stats in the fighting, and will not be as equal compared to if they simply used the same weapons and armor. For simplicity's sake and to reduce the amount of time we need to devote to the battles, I think using unenchanted iron swords and armor is a better option. That way people are still equal in the battle, and the more equal people are in what they have, the more they can battle based on skill, and I think that is the most important thing.

enderpearls are banned because they let you get up close, but i think that banning them is the wrong way to handle the problem. why not instead surround the flag by moats of laval to make enderpearls a bad idea? what about strategically placed glass walls? I'm quite sure enderpearls can be easily defended against.
They still make you able to teleport directly to the flag if you just throw them correctly, even if there are glass walls, by then just tp'ing to them instead and from there to the flag. They're also a pretty cheap way to get across obstacles. You can probably invent some system defending against them, but I think it would be more fun if they were simply banned.

unless you're worried that the tnt will kill the server, i have no idea why you'd want to limit tnt. do we limit the amount of sword strokes?
One reason would be to protect the server, but the main reason would be to make the battles less costly. If people want to battle every week now, or have the "right" to do it, I think we should let the BG also have room for people who don't have time to gather lots of TNT, potions and have enchanted diamond stuff ready for that in the long run. At least, if that would be expected of me, I think I would disband the Red Front and ignore the BG. I could afford some battles definitely, but there's no way I'd be willing to spend that many resources on it - and I don't think the added resources actually would make the battles any more fun.

I could see banning block breaking items, maybe. Banning other items though? If you want perfectly fair battles just ask someone outside of the battleground to fight you in iron everything. :P

Potions are probably the most overpowered items though, hardly enchanted diamond gear, if you wanted to ban overpowered things.
Remember the BG is all about changing the flag and not simply killing, so the defenders try to make defensive structures. I think the attacker should be able to break these, otherwise I think it will be too hard to get to the flag, even though we could also change the rules so that the flag would have to be reachable or something like that by the attacker.

I didn't say I wanted perfectly fair battles, I'm just saying I think battling with all of those expensive items isn't any more fun than if you used their cheaper and simpler equivalents, and battling for the BG flags is not comparable to some randomly arranged duel in some random location.

662
The Battleground / Re: Battleground Information
« on: 2013 09 07, 14:04:08 »
It depends on whether people are for or against them. I will probably allow potions if it's unclear whether people want it or not by tomorrow.

Maybe we should make another rule - if the people who battle for a zone agree not to ban some of the banned items during the battle, they can use them during that battle.

663
The Battleground / Re: Battleground Information
« on: 2013 09 07, 13:44:11 »
I've set up a poll for whether potions should be allowed or not. Please vote.

Also, we could consider limiting the amount of TNT and possibly fire charges people can use pr. battle.

664
The Battleground / Re: Battleground Log
« on: 2013 09 07, 12:05:28 »
So I heard there was a battle involving the Sequoia Front.
Are you joining Darvince?

665
The Battleground / Re: Battleground Information
« on: 2013 09 07, 11:55:40 »
You could still use enchanted items for PvE, and we could also build a PvP arena somewhere for different kinds of battles, where we could allow enchants and diamond and stuff.

Updating the rules now:

====Item Regulations====
To make battles more equal/skill based and less expensive, certain items are banned:
*Diamond swords
*Diamond armor
*Enchanted weapons, tools and armor
*Ender pearls
*Potions
The battling teams may use DeathChest and beds at their respawn points during the battle, and may not destroy enemy beds/DeathChests. For this reason, the respawn points should be located at the edge of the zone.

Is this ok?

666
Blacraft General / Re: Collective Storages
« on: 2013 09 06, 21:42:24 »
Reminder: Tomorrow is Staturday for Blacraft, remember to update the Google doc with your collective storage contents.

667
The Battleground / Re: Battleground Information
« on: 2013 09 06, 21:40:34 »
hmm, but then if we have battle like sunday 19:00 then the next week we can't have it at sunday 19:00 again we'd have to wait will sunday 19:30.
so can we have it like 1 week - 1 hour?
I would say no, that makes the rule unnecessarily complex when you already have to agree on a time. Your motivation to start the battle a bit earlier could be so you'll have one week from that point where you don't have to battle that enemy, I forgot about that, so putting battles exactly one week apart could still happen if people actually wanted to.



There currently are no weapon ristrictions, but you shouldn't spawn a wither, because you can't control what it damages and you may end up damaging other zones.

What do people think about DeathChest? Should we allow it in the battles? Otherwise, the battle may pretty much be determined by who dies first, because if you lose all your good gear the game is pretty much over. If lava is involved losing good gear may not be very fun either.
We could also set ristrictions on the weapons/armor allowed, such as only unenchanted iron armor and unenchanted bows, arrows, iron swords, TNT, lava buckets, fire charges... Possibly other items.

Ender eyes should probably be banned, because they'd make teleporting to the flag or getting into the base too easy.

I think actually setting these ristrictions and allowing DeathChests could make the battles much more fun. If people are less afraid of dying, they are more likely to engage each other and fight instead of trying to take complex routes to avoid each other and such. I might implement ristrictions tomorrow unless people complain or something.

668
The Battleground / Re: Battleground Log
« on: 2013 09 06, 04:31:33 »
If I start a new front, will I have to fight for the first zone?
You can start the front without having any zones, but if you wanted a zone, you would have to fight for it yes.

669
Everything Else / Re: Blacraft Forum Help
« on: 2013 09 06, 04:30:49 »
Not possible as far as I know.

670
The Battleground / Battle and Base Planning
« on: 2013 09 05, 17:31:02 »
This topic is for organizing battles and relocating your base. Enjoy. :)

Remember bases can only be relocated to adjacent zones.


671
The Battleground / Re: Battleground Log
« on: 2013 09 05, 17:27:38 »
I know, it was in the event that you found another person to support you in the battle. What do you think of the proposed times?

New map:


672
The Battleground / Re: Battleground Information
« on: 2013 09 05, 17:23:15 »
Unless a lot of people complain, I'll implement this new rule so people won't be able to conquer an entire front simply if they can't find dates in a week:

By default, a front has the right to issue 1 attack pr. week against every other front, that is, one week must pass from one battle is finished until the next battle begins.
You can organize more attacks above this limit, but the defending front has the right to decline without losing the zone.
(However, a problem would then be that the defending front has no motivation to accept the battle, because by doing that it risks losing it, while declining means it loses nothing. I'm not sure about what do to about this, but if we just accept that 1 attack pr. week is an acceptable rate that attacks happen, it shouldn't really matter.)

673
The Battleground / Re: Battleground Log
« on: 2013 09 05, 17:14:01 »
Ok, the official battles are now:

Sequoia Front attacks zone 36 from Red Front on Sunday, 18:00 UTC to 18:30 UTC.
Confirmed attackers: Darvince
Confirmed defenders: Bla

You and blotz need to find a time for the battle then. I suggest Sunday, 19:00 UTC to 19:30 UTC since we know Fiah can battle at that time.
Oh and blotz's attack on zone 29, you can organize 2 battles.
Maybe make the battle for zone 28 Sunday, 18:00 UTC and 29 = Sunday, 19:00 UTC. If zone 28 is lost, the battle for zone 29 will be cancelled, and Fiah asked for the battle first so it's only fair to let battle for 28 happen before 29.

I'd like to support Fiah if I have time at the moment.

674
The Battleground / Re: Battleground Log
« on: 2013 09 05, 17:04:31 »
The battle for zone 21 is officially rescheduled to Sunday, 19:00 UTC to 19:30 UTC.

Darvince attacks zone 36 on Sunday, 18:00 UTC to 18:30 UTC.

675
The Battleground / Re: Battleground Log
« on: 2013 09 05, 09:56:41 »
fiah has started a forest fire in zone 41 that spread into zone 40 and burned down my flag. i demand he replaces all the trees to where they were and also puts my flag back to where it was.
If he started the forest fire, he should regrow some trees, yes. I suggest he gives you two fence and four blue wool blocks so you can place the flag yourself, he probably cannot remember the exact locations of everything he burned down. But he should get a warning from doing this, it's not acceptable at all.

Also I'd like if Fiah would confirm the battle time.

Yqt confirmed to me over Skype he wanted to join me. In any case I think I will simply reword the rules so that all people can join a battle instead of people from all fronts. I just hadn't thought of people who aren't in a front, but your front doesn't really matter when you're supporting another front in a battle anyway.

676
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 09 04, 18:32:35 »
3am idea: merge jungelot with swamphold and make jungelot a municipality in swamphold
I've been considering that for a long time.

677
The Battleground / Re: Battleground Log
« on: 2013 09 04, 04:35:49 »
Yqt said he wanted to make his own front.

678
The Battleground / Re: Battleground Log
« on: 2013 09 03, 20:08:09 »
I'll allow Yqt to support me. >:D

679
The Battleground / Re: Battleground Log
« on: 2013 09 03, 18:45:01 »
I am extremely busy atm, but I think the weekend would work, especially Friday evening or Saturday. You'll probably only be awake in my evening or morning. I'll propose Saturday, 19:00 UTC the battle starts, 19:30 UTC it ends.
http://time.is/UTC

680
The Battleground / Re: Battleground Log
« on: 2013 09 02, 17:03:19 »
I haven't made rules for that. I think it would be a good idea to have some sort of system allowing teams to have locked property, but I think it will result in a mess with the UBSR economy laws, so I would recommend just keeping the items in public/collective storage in Bongatar and move a few of them to the BG when needed, and store some at a base during war.

681
The Battleground / Re: Battleground Log
« on: 2013 09 02, 04:42:29 »
You can't change 40 to your base, you can only relocate to adjacent zones, and the process takes 7 days.

Because there wasn't space for the team name on the zone, and it has no meaning where the name is placed, only the flag.

682
The Battleground / Re: Battleground Information
« on: 2013 08 31, 20:31:00 »
Obviously you can't let more people join a battle than there is space on the server, so the front leaders would decide, and would get 4 slots each to balance the battle in case that many people wanted to join. However, I don't think that is going to happen.

683
The Battleground / Re: Battleground Information
« on: 2013 08 31, 19:16:22 »
I didn't understand the first part of your post.

Yes originally it was front vs front, but now all fronts are pretty much just 1 person, so to make the battles bigger, I thought it would be more exciting if we let them support each other in battles, so they will be bigger.

684
The Battleground / Re: Battleground Log
« on: 2013 08 31, 17:59:40 »
That would be the second one.

685
Blacraft General / Re: 1.7 Terrain Update
« on: 2013 08 31, 17:58:34 »
If we add 300 meters the edge will be longer and harder to repair. I would say at most 200 meters, you can only see around 160 meters anyway, but I would make that a general rule and not follow it very strictly, so that the cropping edge will be as short as possible.

686
The Battleground / Re: Battleground Log
« on: 2013 08 31, 16:58:06 »
I verified the zones B-ong claimed, the flags are correctly placed. I see The Lenin Front has claimed zone 39 and 37.

I claim 25, 36 and 36 for Red Front. Now war is the only way for us to gain more zones.




687
The Battleground / Battleground Log
« on: 2013 08 31, 15:23:31 »
You must post here:
- If you found a new team. Remember to tell the name and flag.
- If you request to join a team.
- If you leave a team.
- If you want to rename your team or change your flag design. You can keep the current territories, but please limit your renaming etc. as much as possible.

- If you claim an unclaimed zone. Remember to tell the zone number, and posting a screenshot of the planted flag to prove your claim would be nice as well.
- If you want to relocate your base. Remember to tell the zone number you want to relocate to.
- If you want to attack an enemy zone. Remember to tell the zone number.
- Attackers and defenders of zones should organize when the battles happen here as well.
- The results of battles should also be announced here, remember the zone number, and including a screenshot of the flagpole after battle would be useful as well.

Zone number reference map:



So most recently,

Ahere Front changed name to The Lenin Front.
The Blue Front has claimed zone 30, 35 and 28.

So the map is currently:


688
The Battleground / Re: Battleground Information
« on: 2013 08 31, 14:15:05 »
The zones have now been numbered, shown in the first post. Working on updating the wiki page with more info as well. Done.

Do people think we should set up rules on how the teams should be allowed to form during battles?

My proposal would be:

- People from all fronts can join the attaking/defending teams during a battle. They need permission to join from the front they want to support.
- The number of attackers must not be more than 1.35 times the number of defenders, rounded down. (So 4 attackers can play against 3 defenders, but not 3 attackers against 2 defenders.)
- The number of defenders must not be more than 1.50 times the number of attackers, rounded down. (So 3 defenders can play against 2 attackers, but not 2 defenders against 1 attacker.)

689
Blacraft General / Re: Collective Storages
« on: 2013 08 31, 07:37:58 »
Remember that September 7, next Saturday, is the next day where you must keep your collective storages updated in the Google document.

690
The Battleground / Re: Battleground Information
« on: 2013 08 31, 07:28:26 »
I haven't considered that. I would say yes they can repair it then, but it depends on what people want.

691
The Battleground / Re: Battleground Information
« on: 2013 08 30, 19:56:03 »
Can we name battleground zones? Would make any possible war reporting much easier. Or at least number them, so that battles can have clear names (ie, Battle for Zone #1 on 20130102).

Anyways if something big happens in the battleground soon, I plan on logging any battleground actions taken, including belligerents, activity during battles (eyewitnesses) and fatalities based on log reports. The logs get so detailed that we could even determined how much damage was done by a front to another one.
Good idea with the zone numbering. Are you editing the world map atm? Otherwise I'll name/number the zones.

how do flags work.

can the defending team repair their flag/try to destroy the flag the enemy is putting up?
would it be legit to have a flag different by one block, so the attacking team only has to change one? (But then They'll have a hard time defending too so it's a weakness)
The current rules say that you take over the zone if you manage to replace the flag within a timeframe of 30 minutes. There is no repair option.
You would simply try getting to the enemy flag, like by pillaring, destroy it, and place your own wool blocks. If you manage to do it, you win the zone.
No matter your flag, you should have to replace all the blocks, so all teams are equal in that sense.

692
Blacraft General / Re: 1.7 Terrain Update
« on: 2013 08 30, 05:08:25 »
I would say let's just crop the same way we've done in the past. Try to crop at the existing edges if we can, and remember to try minimizing the length of the line we're cropping so there's fewer edges to repair. We would make a cropping proposal map to see if people are ok with the cropping plan like in the past.

693
The Battleground / Re: Battleground Information
« on: 2013 08 29, 18:10:24 »
wait so that means that someone can mine, like mine, another zone with tnt and when someone claims it just explode t???
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
So no.

Oh and two more things, will you disable /whois, and we just break the deathchest before battle i guess
I don't think I would disable whois, it would be easier to tell people not to use it and checking the logs afterwards to see if they used it. DeathChest should be broken before battle yes.

694
The Battleground / Re: Battleground Information
« on: 2013 08 29, 05:19:07 »
are we allowed to build/mine the blocks in the buildings/environment of owned/unowned zones during war/peace?
You are allowed to build and mine blocks in the environment of unclaimed zones.
You are allowed to build and mine blocks in buildings and the environment of zones you've claimed, if your Battleground team agrees to it.
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
All of this applies to peace.

During war you may build and destroy blocks in buildings and the environment of the zone that the battle goes on in. Otherwise you could simply put the flag in a place you can't reach.

Also Bla can you clear out what happens to youe inventory like if you die do yu get he items/lose the items and if you lose the items does opponent get items or something like that
When you die, you drop your inventory. As I said DeathChest is not allowed. If the enemies pick up the items you drop, you've lost them, if they don't, you can go back to pick them up before they despawn.
Those are the current rules.

695
The Battleground / Re: Battleground Information
« on: 2013 08 23, 15:38:33 »
Do I need a front to just run around and kill people randomly?
That's not legal even if you are in a front, the fights need to be organized in The Battleground.

696
The Battleground / Re: Battleground Information
« on: 2013 08 22, 05:33:24 »
how would you know, like where each territrot begins/ends?
Look on the map.

697
The Battleground / Re: The Lenin Front
« on: 2013 08 22, 05:32:12 »
Fiah, you need to change your current team to the Lenin Front then, and expand into adjacent zones from it.

Edit: The flag is red, red, yellow, red, accoring to Fiah on Blacraft.

698
Blacraft General / Re: Projekts
« on: 2013 08 21, 19:38:04 »
Cool. From my experience with Spawntown's factory, the pistons tend to glitch if the server restarts/chunks unload (Idk), which seems to break the hopper clocks with pistons and the crunchers, so that the piston arm becomes invisible and has to be destroyed in creative mode. If you make a big factory with pistons, you might want to check whether this bug still exists.

699
The Battleground / Re: Battleground Information
« on: 2013 08 21, 19:35:08 »
can i use vacation mode? like because i have to go to vacation from Aug 22 to Aug 30 thanks
Vacation mode isn't an option.

last post- that was stupid nvm i ddin't even have a team
so for the flag placing, does it have to be in plain sight or something?
also when you calim a place all you do is stick a flag somewhere right? and add a base if you want and post it here
The flag should be in plain sight, I don't think the rules say so officially, but all flags in there are afaIk currently in plain sight and it certainly shouldn't be underground. Also, the higher up it is, the harder it is for the enemy to climb up the flagpole to change it. However, I hope people won't be making 200m tall flagpoles because of this. I hope people will make relatively realistic flagpoles so that the flags are visible around 10-20m above the surface. That would be my suggestion and how most of Red Front's flags are currently.

i join sequoia front
Atomic needs to approve this.

700
The Battleground / Re: Battleground Information
« on: 2013 08 20, 05:23:54 »
1: But the new players have nothing to lose if their capital is one zone. Red Front on the other hand would lose a gigantic amount of zones if you took the capital. This should make up for the fact that it's harder to get to.

2: I really don't think we will ever need to make it bigger, if anything it's too big, it has been inactive for more than a year.

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