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Messages - Bla

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701
Blacraft General / Re: 1.7 Terrain Update
« on: 2013 08 31, 17:58:34 »
If we add 300 meters the edge will be longer and harder to repair. I would say at most 200 meters, you can only see around 160 meters anyway, but I would make that a general rule and not follow it very strictly, so that the cropping edge will be as short as possible.

702
The Battleground / Re: Battleground Log
« on: 2013 08 31, 16:58:06 »
I verified the zones B-ong claimed, the flags are correctly placed. I see The Lenin Front has claimed zone 39 and 37.

I claim 25, 36 and 36 for Red Front. Now war is the only way for us to gain more zones.




703
The Battleground / Battleground Log
« on: 2013 08 31, 15:23:31 »
You must post here:
- If you found a new team. Remember to tell the name and flag.
- If you request to join a team.
- If you leave a team.
- If you want to rename your team or change your flag design. You can keep the current territories, but please limit your renaming etc. as much as possible.

- If you claim an unclaimed zone. Remember to tell the zone number, and posting a screenshot of the planted flag to prove your claim would be nice as well.
- If you want to relocate your base. Remember to tell the zone number you want to relocate to.
- If you want to attack an enemy zone. Remember to tell the zone number.
- Attackers and defenders of zones should organize when the battles happen here as well.
- The results of battles should also be announced here, remember the zone number, and including a screenshot of the flagpole after battle would be useful as well.

Zone number reference map:



So most recently,

Ahere Front changed name to The Lenin Front.
The Blue Front has claimed zone 30, 35 and 28.

So the map is currently:


704
The Battleground / Re: Battleground Information
« on: 2013 08 31, 14:15:05 »
The zones have now been numbered, shown in the first post. Working on updating the wiki page with more info as well. Done.

Do people think we should set up rules on how the teams should be allowed to form during battles?

My proposal would be:

- People from all fronts can join the attaking/defending teams during a battle. They need permission to join from the front they want to support.
- The number of attackers must not be more than 1.35 times the number of defenders, rounded down. (So 4 attackers can play against 3 defenders, but not 3 attackers against 2 defenders.)
- The number of defenders must not be more than 1.50 times the number of attackers, rounded down. (So 3 defenders can play against 2 attackers, but not 2 defenders against 1 attacker.)

705
Blacraft General / Re: Collective Storages
« on: 2013 08 31, 07:37:58 »
Remember that September 7, next Saturday, is the next day where you must keep your collective storages updated in the Google document.

706
The Battleground / Re: Battleground Information
« on: 2013 08 31, 07:28:26 »
I haven't considered that. I would say yes they can repair it then, but it depends on what people want.

707
The Battleground / Re: Battleground Information
« on: 2013 08 30, 19:56:03 »
Can we name battleground zones? Would make any possible war reporting much easier. Or at least number them, so that battles can have clear names (ie, Battle for Zone #1 on 20130102).

Anyways if something big happens in the battleground soon, I plan on logging any battleground actions taken, including belligerents, activity during battles (eyewitnesses) and fatalities based on log reports. The logs get so detailed that we could even determined how much damage was done by a front to another one.
Good idea with the zone numbering. Are you editing the world map atm? Otherwise I'll name/number the zones.

how do flags work.

can the defending team repair their flag/try to destroy the flag the enemy is putting up?
would it be legit to have a flag different by one block, so the attacking team only has to change one? (But then They'll have a hard time defending too so it's a weakness)
The current rules say that you take over the zone if you manage to replace the flag within a timeframe of 30 minutes. There is no repair option.
You would simply try getting to the enemy flag, like by pillaring, destroy it, and place your own wool blocks. If you manage to do it, you win the zone.
No matter your flag, you should have to replace all the blocks, so all teams are equal in that sense.

708
Blacraft General / Re: 1.7 Terrain Update
« on: 2013 08 30, 05:08:25 »
I would say let's just crop the same way we've done in the past. Try to crop at the existing edges if we can, and remember to try minimizing the length of the line we're cropping so there's fewer edges to repair. We would make a cropping proposal map to see if people are ok with the cropping plan like in the past.

709
The Battleground / Re: Battleground Information
« on: 2013 08 29, 18:10:24 »
wait so that means that someone can mine, like mine, another zone with tnt and when someone claims it just explode t???
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
So no.

Oh and two more things, will you disable /whois, and we just break the deathchest before battle i guess
I don't think I would disable whois, it would be easier to tell people not to use it and checking the logs afterwards to see if they used it. DeathChest should be broken before battle yes.

710
The Battleground / Re: Battleground Information
« on: 2013 08 29, 05:19:07 »
are we allowed to build/mine the blocks in the buildings/environment of owned/unowned zones during war/peace?
You are allowed to build and mine blocks in the environment of unclaimed zones.
You are allowed to build and mine blocks in buildings and the environment of zones you've claimed, if your Battleground team agrees to it.
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
All of this applies to peace.

During war you may build and destroy blocks in buildings and the environment of the zone that the battle goes on in. Otherwise you could simply put the flag in a place you can't reach.

Also Bla can you clear out what happens to youe inventory like if you die do yu get he items/lose the items and if you lose the items does opponent get items or something like that
When you die, you drop your inventory. As I said DeathChest is not allowed. If the enemies pick up the items you drop, you've lost them, if they don't, you can go back to pick them up before they despawn.
Those are the current rules.

711
The Battleground / Re: Battleground Information
« on: 2013 08 23, 15:38:33 »
Do I need a front to just run around and kill people randomly?
That's not legal even if you are in a front, the fights need to be organized in The Battleground.

712
The Battleground / Re: Battleground Information
« on: 2013 08 22, 05:33:24 »
how would you know, like where each territrot begins/ends?
Look on the map.

713
The Battleground / Re: The Lenin Front
« on: 2013 08 22, 05:32:12 »
Fiah, you need to change your current team to the Lenin Front then, and expand into adjacent zones from it.

Edit: The flag is red, red, yellow, red, accoring to Fiah on Blacraft.

714
Blacraft General / Re: Projekts
« on: 2013 08 21, 19:38:04 »
Cool. From my experience with Spawntown's factory, the pistons tend to glitch if the server restarts/chunks unload (Idk), which seems to break the hopper clocks with pistons and the crunchers, so that the piston arm becomes invisible and has to be destroyed in creative mode. If you make a big factory with pistons, you might want to check whether this bug still exists.

715
The Battleground / Re: Battleground Information
« on: 2013 08 21, 19:35:08 »
can i use vacation mode? like because i have to go to vacation from Aug 22 to Aug 30 thanks
Vacation mode isn't an option.

last post- that was stupid nvm i ddin't even have a team
so for the flag placing, does it have to be in plain sight or something?
also when you calim a place all you do is stick a flag somewhere right? and add a base if you want and post it here
The flag should be in plain sight, I don't think the rules say so officially, but all flags in there are afaIk currently in plain sight and it certainly shouldn't be underground. Also, the higher up it is, the harder it is for the enemy to climb up the flagpole to change it. However, I hope people won't be making 200m tall flagpoles because of this. I hope people will make relatively realistic flagpoles so that the flags are visible around 10-20m above the surface. That would be my suggestion and how most of Red Front's flags are currently.

i join sequoia front
Atomic needs to approve this.

716
The Battleground / Re: Battleground Information
« on: 2013 08 20, 05:23:54 »
1: But the new players have nothing to lose if their capital is one zone. Red Front on the other hand would lose a gigantic amount of zones if you took the capital. This should make up for the fact that it's harder to get to.

2: I really don't think we will ever need to make it bigger, if anything it's too big, it has been inactive for more than a year.

717
The Battleground / Re: Battleground Information
« on: 2013 08 19, 18:39:02 »
Actually, this speak about capital zones gave me a fun idea:

Every team should have a zone designated as base. It has speial properties:
- 2 weeks instead of 1 week chance to find a fighting date if attacked.
- If it is conquered, the enemy gains control of all the team's territories. (Or should the team just relocate the base?)
- All zones must be connected to the base zone. So if another team takes control of a zone in a way that makes some zones disconnected from the attacked team's capital, the enemy automatically gains control of all of those zones as well.

(This makes the map look better and also makes fighting more strategic. If we could build a beacon in The Battleground around the center, that would help a lot to bring more strategic PvP options to the zone as well. Therefore I propose that the UBSR devotes its first beacon materials to The Battleground, the beacon would then be conquerable property but not allowed to be destroyed.)

Do people understand what I'm proposing? Do people like the idea? If you've played Empire Attack, the system is supposed to work a bit like how your outer zones decay when your supply lines are cut, here the enemy just takes everything that depends on the point (zone) where the supply line was cut (zone was conquered).

718
The Battleground / Re: Battleground Information
« on: 2013 08 19, 18:29:18 »
The wiki is very outdated yes, nobody has the responsibility to keep it up to date. That would take a lot of devotion.

If the flag doesn't have a name I think it's because I didn't know the name of the team with the flag. I think it's Fiah who made the team, but I don't remember if he named it.

You can make your own team and stay in UBSR.

Edit: I think Fiah's team is Ahere Front.

719
The Battleground / Re: Battleground Information
« on: 2013 08 17, 20:23:49 »
You outlined it on an outdated map. Use this one.

http://zoom.it/PkPv

And the map is correct.

720
The Battleground / Re: Battleground Information
« on: 2013 08 17, 15:35:18 »
Each team has its own flag and name which shows up on the battleground map like municipalities (red borders).

721
The Battleground / Re: Battleground Information
« on: 2013 08 17, 09:39:00 »
You still have to wait 7 days to battle him, additionally you need to be a part of a Battleground team which has a zone next to one of his zones to battle one of his zones that border you, and your Battleground team must accept that you try battling him.

There are still unclaimed zones on the map btw.

I don't remember if you're on any team.

722
Blacraft General / Re: Idea: Inactive Regions
« on: 2013 08 16, 20:18:10 »
You mean a specific region? If so, we could use the zone system like in The Battleground. I like the idea.

I could probably have time to do it this weekend, but I am extremely busy at the moment, next week. So the more specific proposals/requests people make and the more support people show for them, the more likely they are going to happen this weekend, if it needs a world map update.
(Otherwise I/Yqt could just draw a temporary rough sketch on a screenshot of the current zoom.it image).

723
The Battleground / Re: Battleground Information
« on: 2013 08 16, 16:36:09 »
2. what if the person cannot make it within 3 days because he is a: inactive or b: active but is busy
Then the person/team owning the zone loses the zone.
However I've been thinking of increasing the duration to 7 days, because there haven't been any fights yet, so waiting up to 7 days shouldn't be too problematic.
3. is there any difference if you capture the "capital" or the zone the names are on or just any regular zone?
There are no capital zones, the names on the world map can be in any random location inside the area they're naming, the location has no meaning and is only judged from where it blocks the least important surface details.
4. can you have deathchest?
I haven't made any rules on this, but back when we made The Battleground there obviously was no DeathChest system. I will not allow DeathChest currently, as it is a PvP zone and risking losing items is a part of the battle.
Allowing it could maybe encourage people to battle more because it's less dangerous, so we could consider it.
5. are nether portals allowed?
In a battle, you should stay in the area you're fighting over, so you shouldn't use the Nether for that. The Nether isn't a part of The Battleground and shouldn't be used to get an advantage in a battle.

724
Blacraft General / Re: Idea: Inactive Regions
« on: 2013 08 12, 16:23:32 »
If a newbie joined and left after a week it most probably hasn't even claimed a territory. If it does, I'd say keep the rule just for the simplicity, I don't think it's a big problem.

725
Blacraft General / Re: Idea: Inactive Regions
« on: 2013 08 11, 19:29:55 »
We could turn some of the unclaimed land which was earlier a part of Quontia into a community region yes.

As for converting regions, I think we should at least try contacting the previous owner before doing it, or use the /seen command (if that works) to see if the owner has been offline for a year. If Quontex has been offline for a year, I think it's fair to turn Quonbla into a community region.

Ventus is still active occasionally and manages Foressia, so we need his permission to do that.

726
Blacraft General / Re: Idea: Inactive Regions
« on: 2013 08 11, 08:17:34 »
What do you suggest?

727
Blacraft General / Re: New User(s)
« on: 2013 08 10, 14:10:05 »
Removed shadowassassian5221 from whitelist and added shadowassassin5221 to whitelist.

728
Blacraft General / Re: Collective Storages
« on: 2013 08 09, 06:30:19 »
And stuff people choose to donate to it, which people probably won't do a lot. It would be mainly for miscounted stuff unless we choose to use taxes etc. or something like that (which I don't currently think is a good idea).

I think the reason why some people don't want it in Spawntown is because they think UBSR/Blacraft is too centralized and think there should be more incentive to travel to other places.

729
Blacraft General / Re: Collective Storages
« on: 2013 08 08, 06:55:38 »
I propose that the state collective is not in Spawntown, and instead somewhere else like Plaidania or Capital.
I already proposed that. You're not in UBSR, so I don't see why you should have any influence on it or why you even care.

Plaidania, why?
Capital, why?

Capital is in YUP, even though it follows UBSR economics I dont like the idea of having the UBSR State Collective Storage outside the UBSR state. The reason should be logical. Yqt has also said sometimes when I considered inspecting his collective storages that he might leave UBSR if I do that, so I have the impression that YUP regions may not be a very "secure" location for the collective storage in the long term, but Yqt knows that better than I do obviously.

Plaidania, is a part of Chazabethia which is UBSR, but you seem to have been managing it the most, and you're not UBSR. It's not clear to me anymore who should be considered the manager. If it should be in Plaidania, then I think Plaidania should definitely be considered a permanent part of UBSR.

I would suggest maybe Yukitown, Ampluterra, Matolony, or Revolutea as possible alternatives to Spawntown. They have been a part of UBSR for a long time, but they should consider whether they're sure to stay a part of it as a region first. Kakto City or Epicland (possibly Pine Hill) are other options which we know will be a part of UBSR.

730
Everything Else / Count Try Names
« on: 2013 08 07, 07:38:37 »
Abomi Nation
Apo State
Assasi Nation
Civil Union
Combi Nation
Condem Nation
Contami Nation
Coordi Nation
Culmi Nation
Denomi Nation
Desti Nation
Determi Nation
Deto Nation
Deva State
Discrimi Nation
Do Nation
Domi Nation
Elimi Nation
Ema Nation
Exami Nation
Expla Nation
Extermi Nation
Fasci Nation
Halluci Nation
Hempire
Hiber Nation
Illumi Nation
Imagi Nation
Imperso Nation
Incar Nation
Indoctri Nation
Origi Nation
Pro State
Procrasti Nation
Rumi Nation
Serviette Union
Stag Nation
Termi Nation
Thermo State
Uri Nation
Vacci Nation
Vempire

731
Blacraft General / Re: New User(s)
« on: 2013 08 05, 19:40:28 »
shadowassassian5221 has been added to the whitelist.

You could suggest him to join this forum, it helps with the communication and when people want to mark terrories etc. on the world map, since Blacraft isn't a reliable place to discuss that.

732
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 21:49:45 »
Nah going to bed very soon, things are turbulent currently because I have to start at a university soon and don't really know where to live and stuff, so I'm not very productive atm.

You can do whatever you want to remove the cacti, as long as it is legit and within your borders.

733
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 21:47:22 »
No, I'm suggesting the regional collective storages continue like now and one state collective storage that is managed only by voting is built for resources like this case. The resources in the state collective would be spent before the ones in the regional ones as well.

734
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 15:43:34 »
No, world editing it isn't an option, sorry.

I'm not sure why torches/water doesn't work anymore, I guess burning them or lava doesn't work either. Using slabs would probably take almost as much time as destroying the cactus itself (but you can mine them afterwards so you don't lose them), with an efficiency shovel or such the cacti could probably be destroyed even faster. You could also use sand, because shoveling it can be done pretty fast.

735
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 15:40:25 »
...Maybe we should implement the UBSR Collective Storage which is tied to the entire state rather than a region so that you can only poll resources out of it and store the wool in there?
If so, we need to choose a place to build it. I don't have a problem with it not being in Spawntown, but I think it should be a place that we know will not leave UBSR, that would be a pretty stupid place to put the storage at least imo.

I could update your sheets with the wool, that would be no problem, but I'm more worried that not everyone may have chests designated for it or even room for it, so I think it might be a bad idea to make the system this way.

736
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 14:19:44 »
Last time I tried, torches did work. I didn't know water didn't work. But yes, you're welcome to help Bong with it, as long as people agree to what happens to the areas they officially manage on the map.

737
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 14:14:54 »
I inspected smjjames' collective storage, and found these values to be off:

Item: Reported number / actual number
Glowstone block: 0 / 161
Brick item: 0 / 896
Nether brick item: 0 / 1728

Total wool: 0 / 1232
Light gray wool: 0 / 227
Black wool: 0 / 109
Brown wool: 0 / 15
Red wool: 0 / 56
Orange wool: 0 / 58
Yellow wool: 0 / 560
Lime wool: 0 / 125
Green wool: 0 / 22
Light blue wool: 0 / 2
Blue wool: 0 / 47
Pink wool: 0 / 11

Note on the wool: I see you last accessed the chest 59 days ago, so this number (1232) must've been different from the reported number the last month (1134).

Birch plank: 0 / 64
Oak plank: 0 / 1024
Jungle plank: 0 / 576
Spruce plank: 0 / 64
Default sandstone: 0 / 1728
Nether quartz ore block: 0 / 128

Blaze rod: 0 / 92
Ghast tear: 0 / 7
5 glass bottles were additionally found, but couldn't be listed in the spreadsheet.

-----

You came online during the inspection, and I see you just forgot to update it, plus I was the one who deleted most of the values when I added all the new items to the spreadsheet, so I don't think it's fair you should compensate for the values being off.

The wool I don't think you miscounted intentionally, but according to the law you would actually have to pay 196 wool to the rest of UBSR (excluding Spawntown) in compensation for it. The colors weren't listed then, so you get to choose the colors. Do you accept the 196 wool to be redistributed?

In other news, the spreadsheet is now updated. It reveals that UBSR now has more than 20,000 coal and 15,000 redstone. How amazing.

738
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 13:20:04 »
Well, they were put there legitly, so I think it would be a better solution if you used water buckets or placed torches/one-hit-blocks next to them to destroy them, within the municipalities (red areas) that you own.

739
Blacraft General / Re: Collective Storages
« on: 2013 08 02, 07:45:23 »
first of all, do i count blaze rods in my furnace?
If it's private/locked, then yes. If you don't want to graph your items, put them in a public storage or an item library.
As far as I know blaze rods are very abundant, so if you want to save time graphing, you could simply store the blaze rods in publicly available chests/furnaces.

but you have to include everything listed in the spreadsheet right?

also, should i just put "0" if i don't have anything or do i just leave it blank
Again I recommend reading the law:
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73.2_Collective_Storages

You can put 0 if you don't have anything of an item, otherwise I will fill it with 0 when I update it on Saturday anyway, because I assume people list the items they store.

Again, I recommend that you reconsider what you store in the collective storage if you don't want to spend the time on updating the sheet. You seem to have put many more items than the rest of us into your collective storage in the past, which was one of the reasons I had to include all the other items in the spreadsheet. I would prefer if people would only store items listed, and request more items to be added to the list, if they need to store different items.

In any case, it's only once a month you update it (unless you update it when you take items out or store them, but that will probably take more time considering how much you use your collective storage), if you for some reason don't have time some day I might be able to do it for you but not all the time.

Also, when you update in the future, remember to change item amounts in the "total resources now" column, I fill the other columns by copying from it:

740
Blacraft General / Re: Collective Storages
« on: 2013 08 01, 16:54:02 »
2 questions:
what are the numbers below the dates? (1,5,9,14,18 etc)
The week.
and i know that the greyed area's are the one that are "old" items but what's the point of greying them?\
You should only fill white spaces, the gray ones update automatically.
They aren't the old items, they are used to sum up a bunch of items and are calculated automatically, they're grey because you shouldn't fill them, if you do, you break the calculation.
and what will be the punishment of not updating?
The UBSR law already states that in §3.2.1:
Quote
If the values are found to be off during an inspection, an amount twice as big as the difference in resources may be confiscated and redistributed to the rest of UBSR's collective storages, excluding Spawntown.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73.2_Collective_Storages

741
Blacraft General / Re: Horses
« on: 2013 07 31, 12:55:42 »
that gives me an idea

bla you should make a sewer thing underneath spawntown
Kol, what would that even be for? So that we can put more bathrooms below the toilet's water system?

742
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 31, 06:58:35 »
i didant put hay bales anywhere? idk even where to find them? idk why it's gray i was wonderign? i will check that spot in blacraft?
I already answered why it's gray.
I desaturated two areas, one in ****atar and one in Desertopia, which the mapping program kept crashing when I tried to map. Those areas show parts of the map from March.
Also, the reason why it failed to render could be any 1.6 block, not just hay bales, also new clay blocks and other items possibly.
You make hay bales from wheat.

743
Blacraft General / Re: Collective Storages
« on: 2013 07 30, 16:41:53 »
So, just to clarify, you want us to update on the first friday of each month or update on the first saturday of each month (or on the day before the first saturday of the month in case the 1st of the month actually does land on a saturday)?
From UBSR law §3.2.1:
Quote
Collective storages must be registered in this document, and their manager must update the document so that it shows the correct values the first Saturday (UTC) in each month.
This means it would be a good idea to update it on Friday, and change it during the Saturday in case you move stuff in/out of the storage that day.

In practice I will be copying the values probably around 9:00 UTC, plus/minus some hours. You can see the dates in the first row of every sheet in the Google document. If I've already filled the column with the specific date, there's no need to update it before next month.

If you see I've copied the data and you didn't update it you can still update it and then tell me, then I will fix the values, but I would prefer if everyone remembered to keep their stats updated for when I copy them on Saturday.

Also, if you're going to list every possible thing, you're missing poisonous potato, though they really have no use right now.
I'm not, it would be impossible to list all the millions of potential fireworks rockets, different colors of leather armor, enchanted tools etc. Because of this I've excluded certain items, which I think the item library system works better for.
I've considered adding unenchanted diamond tools and iron tools though.
I've also considered whether we should allow people to store maybe a limited amount of certain items (like enchanted tools) in private chests without using the item library system, I'm not completely sure about this idea.

For bookcases and books, do you want to count the books stored in the bookcases themselves?
What do you mean by this? Can you store books in bookcases? As far as I know, there are bookcases which are blocks, which would simply be blocks when you've stored them in your collective storage, the same way as a chest inside a chest can't hold items. If you mean the books (items) that the bookcase is made of, no, because there is already a cell for the books, so that wouldn't be needed.

This is just an opinion, but shouldn't the totals be AFTER the things that it is a total of? I'd understand if you have to rearrange a whole bunch of equations if you were to change it.
I put them before to have it work the same way as the categories, as a sort of headline before you see all the different clay types etc.

744
Everything Else / Red Music
« on: 2013 07 29, 19:43:06 »
This topic is for red (socialist, communist, Soviet, etc.) music, and USSR anthem research.

I keep this list of USSR anthems I like
http://www.youtube.com/playlist?list=PL99C592581130D94F

And this red music which I also like, mostly excluding USSR anthems
http://www.youtube.com/playlist?list=PL5CD244E8C00FB1A3

745
Blacraft General / Re: Collective Storages
« on: 2013 07 29, 19:17:59 »
The collective storage doc is now updated. Everyone should update it with their collective storage items so it's correct on Saturday, August 3, and every first Saturday in each month from then and on. It is much more detailed than the earlier one, so you should all check it to see whether your values are correct, they probably aren't. Wool, wood, glowstone and other items have all been split up, for example. You should only fill white spaces, the gray ones update automatically.
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10

If you have any questions, just ask.

746
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 29, 15:32:27 »
And if Bong also placed hay bales in the gray area in Bongatar, and nobody else placed them, it seems likely that it was the cause.

So well yes I hope the mapping thing gets updated.

747
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 29, 13:03:23 »
Hay bales maybe?

748
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 29, 11:14:04 »
I'm a bit interested in why it failed to render the areas, did you build something with stained/hardened clay blocks or other new items maybe?

749
Blacraft General / Re: Tügagon Kolkaka 20130827
« on: 2013 07 29, 11:11:29 »
Mudkipz tügagon jetzt, und gifn Bla oatmails menhy phleas, mit dye almond pulver.

750
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 29, 09:58:22 »
I desaturated two areas, one in Bongatar and one in Desertopia, which the mapping program kept crashing when I tried to map. Those areas show parts of the map from March.

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