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Blacraft General / Re: Blacraft New Year 2021
« on: 2020 07 28, 20:23:41 »
blow up laplaya to celebrate the end of 2020?
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You were the one who originally prescribed it not to be fun if you can't have alts to grind for you. I don't agree with that.
The reason it's supposed to be a 'penalty' is because people aren't meant to get enormous quantities of items so easily in my opinion. Building farms is totally fine, advancing beyond mining and gathering. But you should still be playing actively to get those items. If you want more items, build a more efficient farm or spend the time there. Don't go to sleep to get a billion items and drain the server performance.I would take issue about the last line. Most if not all of the new farms that have been built recently have taken great pains to be extremely lag efficient, for example, explicitly avoiding *redstone dust*, which is an extremely laggy block. Sitting in the middle of desertopia with no farms in range causes far more lag than any of my farms.
It's not that I think it's hard or complicated to do, it just seems weird in a way. The only thin these alts do is drain our server performance. If we buy one more alt, should we add more time for everyone to spend? What's the point even, of having the alt on the server and paying for it to be up? If we know the production rates, we might as well spawn the items right into the game? I don't feel this is the kind of server I wanted Blacraft to be at least.
If we know the production rates, we might as well spawn the items right into the game?
Minecraft survival isn't unfun imo because you can't have a beacon per minute or whatever. It just means you'e gonna put fewer beacons everywhere. You're gonna adjust your building to it every time there's a limiting factor. I think that's part of what makes survival good.
You might afk at a farm so maybe you do something else on your comp but still check up on the game every once in a while. At least that's how I farmed xp back in that terrible skele farm back in like 2012.
Alternatively you might stripmine or build something near your farms to kill time, or build them near places you're often at, if the design allows for it.
Your solution is smart but I also feel it's a bit... "theoretical" or Idk what word to use to describe it. In theory it's perfectly fair and solves the problem, but I just don't feel we should sit outside the game and calculate how much afk time every player can have and spend time putting alts where people want them. If we have a volunteer for this I may consider it though.
i placed water
and it didn't turn into obbsidian
so that i could escape
tools:
unb3 eff5 damage:~1530 (it was almost dead)
unb3 eff5 silk1 damage:~200
unb3 eff4 fort3 damage:~500 (this was skirt's)
unb3 sharp5 knock2 loot3 damage:~250
~40 torches
random:
146 cooked potatoes
~2 stacks of cobble
11 gravel
2 dirt
20 obsidian
ore:
~60 redstone dust
~15 iron ores
4 gold ores
11 diamonds
~200 coal
i'd like to add an additional clause (does this need a seperate poll) that i control the mining decentral building and a 5m margin around it from bedrock to sky.
blah blah me and dar changed nicks while in creative mode sometime during summer and we lost our inventories (and ender chests)solved
i had a nametag in said enderchest