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Messages - smjjames

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51
Why not just wait for the bukkit version to be updated? :P

52
Blacraft General / Re: Multiplay or Perfection Servers?
« on: 2013 10 25, 14:07:43 »
The amount of mess it would be would be the same that it was to move from Multiplay to this one. Downloading everything, uploading and setting it all up again.

Yeah and that was definetly a bit of a hassle, so, change vote to stay on current server in Germany.

53
Blacraft General / Re: Multiplay or Perfection Servers?
« on: 2013 10 25, 14:02:31 »
I thought maybe we could give it a try and see how well it works, but if it's going to be a mess to do, then ok.

54
Blacraft General / Re: World Editing
« on: 2013 10 25, 14:01:20 »
Sounds cool.

Perhaps I'll go 'scorched earth' on what was rossjungles since that is getting cropped anyway.

55
Blacraft General / Re: World Editing
« on: 2013 10 24, 22:35:31 »
Everything outside the red lines are being cropped except for the bits circled in blue which are getting moved to the area of Molten. Although I think the parts that are in orange are bits that Bla is going to crop to instead of the red line. The parts in yellow were just areas Bla wasn't sure about.

As for the stronghold, there is a chance it could spawn in the area to the west and north of swamphold. I believe the swamphold fort is 600 or 800 blocks from spawntown, so there is some room for it over there.

As for the final cropping plan, it looks good to me.

Just a thought, shouldn't the area where square 6 is being moved to be explored a bit? Not sure if it matters.

56
Blacraft General / Re: Multiplay or Perfection Servers?
« on: 2013 10 24, 22:16:44 »
Ever since we moved to the perfection servers, the restarts have stopped, I'll take that even if there is a bit of lag.

As for the location, can we have one in the US.

With the horses, they have the same amount of lag problems as minecarts do.

57
Unless the distance at which the strongholds spawn was changed, it's technically impossible for a new stronghold to spawn without cropping one of the abandoned/inactive areas.

58
Blacraft General / Re: Seed for Post-1.7 Cropping Blacraft
« on: 2013 10 23, 21:14:27 »
Even then, there is no guarantee that a stronghold will spawn in that area.

59
We're changing the seed so the previous eyes of ender won't apply.

Good point. Do you know the max distance from the map center the strongholds spawn? I think it might be 3km or something.

60
Also, when me and Fiah tried to look for the third stronghold, the eyes of ender kept centering roughly along the northern shoreline of the lake north of that desert ghost town, so might want to bump the red line a chunk or two north there to be sure that the end portal does spawn. You (or Yqt) can check on that in single player or something.

Of course though, that IS technically Quontexes land, which is co-owned by Bla I believe.

61
No idea about the area in box 1, however the ice island doesn't have anything important as far as I know. We did make an outpost up there, but I don't think anybody has used that or been over there since, not recently anyway.

62
2: This island had a ravine that I think Ventus, Mudkipz, possibly Darvince, Atomic and maybe Yqt explored long ago, and a camp in the ravine, but besides from that I don't think the island has anything special and that it has been abandoned for a long time, so I suggest that we just get rid of it now. If those who explored it want it to be preserved, say so.

I also visited that island at the same time as the others, and I think that was before yqt joined. It was ages ago, way back to last year.

Edit in response to b_ong: Yeah, kipz has a mining center in that area somewhere.

63
Blacraft General / Re: Seed for Post-1.7 Cropping Blacraft
« on: 2013 10 23, 19:15:58 »
Also no ocean to the west please :P If there is a lake the size of the one next to Spawntown, okay sure, but not an ocean.

I know oceans are smaller and it's not likely there will be an ocean to the west, but I'd like some land to the west...

Also, how about adding 'at least one mesa biome within 3-4km of spawn'? Though if we crop as closely to claimed territory (and anything else we want to keep) as we can, there is a good chance of getting all of the new biomes within 4km.

64
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 10 23, 13:49:32 »
The 1.7 full release is coming up pretty fast and while I know we have to wait for the bukkit update, here is my cropping proposal for my area.

I think we should keep the part of the peninsula area with the village up to the river, but Fiah may differ on the specifics. I don't know what he wants to do with the area further east though.

Edit: Yqt said that he and Bla have tons of school stuff this week, so there won't be any cropping for now.


65
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 22, 14:20:07 »
I think Oasis City would be a good place to do it and I would be interested in hosting the event.

66
Blacraft General / Re: Seed for Post-1.7 Cropping Blacraft
« on: 2013 10 20, 15:54:38 »
I doubt theres going to be more biomes in the forseeable future.

67
Blacraft General / Re: Seed for Post-1.7 Cropping Blacraft
« on: 2013 10 20, 15:23:41 »
Well, I'd REALLY like to have the mesa biome bordering my territory, bonus internets if you manage to get a Bryce Canyon as well, but If it's just mesa biome, that's ok.

Although having one within reasonable distance of my territory can work, but preferrably as close as you can get it.

68
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 17, 22:13:16 »
I think there are a couple launchers still up.

69
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 15, 01:12:41 »
lal assignment?

70
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 14, 20:18:03 »
So far:

AutoSaveWorld
BorderGuard
CHDistantFarm

DeathChest
Essentials
LWC
MFS
OnTime
PermissionsBukkit 2.0
ProperTime
RollingMinecarts
SafeCreeper

Vault
WorldEdit
And the logging plugin

71
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 14, 19:24:09 »
At least we got the question of the logging plugin out of the way.

Try safecreeper maybe?

72
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 14, 12:50:54 »
Yqt said he is running a plugin monitoring thing that is part of Bukkit to try and see about memory usage.

73
Blacraft General / Re: Blacraft Voting Center
« on: 2013 10 14, 04:35:40 »
New poll about rail line 6. Vote, UBSR citizens, before October 17!

How about you make congress vote on a budget before October 17th? /sarcasm

74
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 13, 15:17:02 »
so distantfarm makes farms grow even though we're not there right?

Yep.

75
Blacraft General / Re: Plugin Leak Testing
« on: 2013 10 13, 06:04:09 »
It restarted about 10 minutes after yqt logged off.

76
Blacraft General / Re: Switch from multiplay?
« on: 2013 10 13, 03:58:09 »
So, when are we having the test server up?

Also, what about plugin availability or is it still the clanforge thing or whatever?

77
Everything Else / Re: Welp
« on: 2013 08 09, 18:31:11 »
test

*since bong asked me to post to see if the forums actually are working*

78
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 14:41:10 »
You can always just tell bla to keep it, or just put it in Spawntown public storage.

Also, I divert whatever wool b-ong is sending me to Spawntown (or to whoever else wants it) since I don't really need more wool.

79
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 14:38:24 »
Double checked with water and torches and neither one of them worked.

80
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 14:29:41 »
Yeah, I had forgotten to do it yesterday, sorry. As for the wool, I don't remember what it was that I had altered almost two months ago and all that. It's possible that I simply miscounted because I have so many different ones, by a rather large number. For the glowstone, nether brick and other stuff besides the separated wood types (which wasn't an option before), I thought I had counted them in the previous collective storage document. I don't think ghast tears or blaze rods were an option before.

I decided to stick the bookcases and two books in the collective storage because I have that surplus laying around.

As for the 196 wool, you can redistribute the yellow ones since I have a good deal of those. Separating the colors is a good idea as that helps against miscounting.

81
Blacraft General / Re: Problem Solving Requests
« on: 2013 08 03, 14:11:21 »
Water doesn't work, we actually tested that, unintentionally. Not sure if torches work though.

Honestly though, since me, kipz and yqt did it in the first place, it's probably only fair if we remove some of it.

82
Blacraft General / Re: Collective Storages
« on: 2013 08 03, 13:47:23 »
Whoops! Forgot to update the collective storage last night, doing it right now.

83
Blacraft General / Re: Collective Storages
« on: 2013 08 02, 01:29:56 »
I usually just put down what are in the chests designated as the collective storage chests.

84
Blacraft General / Re: Collective Storages
« on: 2013 07 30, 15:41:40 »
So, just to clarify, you want us to update on the first friday of each month or update on the first saturday of each month (or on the day before the first saturday of the month in case the 1st of the month actually does land on a saturday)?

Also, if you're going to list every possible thing, you're missing poisonous potato, though they really have no use right now. For bookcases and books, do you want to count the books stored in the bookcases themselves?

This is just an opinion, but shouldn't the totals be AFTER the things that it is a total of? I'd understand if you have to rearrange a whole bunch of equations if you were to change it.

85
Blacraft General / Re: Problem Solving Requests
« on: 2013 07 23, 16:20:35 »
Might be a corrupted chunk? There were one or two chunks in and near Zuntriio and one to the east of Revolutea in the desert that did the same thing and Yqt fixed. That was a number of months ago though.

86
Blacraft General / Re: Problem Solving Requests
« on: 2013 07 22, 07:31:46 »
How do you know that at least one plugin broke?

Well, it wasn't a complete break, the colors and nick for me and Fiah got erased, it still worked for Kipz and Yqt though. The rollback should fix that.

87
Blacraft General / Re: Problem Solving Requests
« on: 2013 07 22, 00:28:13 »
Looks like a blacraft wide chunk corruption happened. I have the same thing as well, and at least one plugin broke.

http://universesandbox.com/forum/index.php/topic,2724.msg108617.html#msg108617

The chunks also seem to change from time to time, so whatever is going on is still active and doing the randomization.

88
Blacraft General / Re: Horses
« on: 2013 07 18, 15:44:55 »
I set up a stairway from my station so people using horses can go through there. I already have stairs at amazonis. Also, Atomics station is going to have to be modified in some way so that horses can go through there if using the underground rail tunnels.

"I thought the AI would at least be clever enough to not make it repeatedly walk into cactus until death, I mean, the other mobs don't do that."

Yeah, they'll also try to hump the nearest horse when in love mode and there isn't a second horse in love mode nearby. The other mobs don't do that I believe.


89
Blacraft General / Re: Horses
« on: 2013 07 18, 14:02:12 »
Well, you can breed one of my fastest horses for the mule. Not sure which of my donkeys has the best stats, they're all pathetic jumpers and not fast in general. Though I think one of them is a bit faster than the other two.

Why the hell can't we make our own nametags :P

90
Blacraft General / Re: Horses
« on: 2013 07 17, 23:03:10 »
Jace managed to find that horse which had wandered off and I thought was dead or something. Apparently it wandered into the swamp area. Since I had techically given up the search for that one and assumed was lost, I let jace have it, besides, I have like 14 horses anyway.

91
Blacraft General / Re: Horses
« on: 2013 07 17, 20:54:21 »
Did you attatch the leash to a fencepost? That's how you keep it from wandering off, or if you did, it might have gone around a corner and the leash broke that way.

I hate the way the leashes work as well :P

Also sucks that the donkey suicided via cactus.

Edit: I'll bring over one of my donkeys to use for breeding, is it fine if I do the breeding myself or do you want to breed specific ones?

Edit2: Doesn't look like you have ANY. You should keep some breeding stock just in case, you know.

92
Blacraft General / Re: Collective Storages
« on: 2013 07 16, 17:07:05 »
Updated the law so people now only have to keep the doc updated the first Saturday in a month.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions

Also I am reworking the document currently to add many more items, some help would be nice on which items to include and especially whether they should be listed by category, alphabetically etc.

By category and then alphabetically?

93
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 16, 17:03:58 »
You already changed Lotservania to ****atar once :P I hope you will be more certain in your name choices because having to change the map/wiki repeatedly because of a name change isn't very nice.

Yqt said he was doing a bunch of border and name changes, then again, he was going to do or had done the changes himself in GIMP.

Besides, Pundia sounds like it's supposed to be some kind of joke and I think B-ongatar (minus the - ) is better than Pundia.

94
Blacraft General / Re: World Map and Land Division Thread
« on: 2013 07 14, 16:28:52 »
Well, I guess the question of what to do with Sphereon Rilmu got answered. Anyways, as far as the hotel, I say preserve it, though the regional owner can do remodelling or whatever to it as long as it's maybe not completely demolished all at once.

95
Blacraft General / Re: B-ong's banning 20130128
« on: 2013 07 13, 18:51:44 »
I feel like **** has matured enough that he should be unbanned. However, stricter than normal rules should apply, and pending that he breaks a rule (ie, PVP without permission from both parties, greifing (modification of blocks outside of his own territory without permission, includes Guodesia); UBSR rules should not apply here) he will go back into a state of ban.

Not sure what Bla thinks, but I'm guessing he will agree.

What about spelunking? Just making sure it is consistent because "modification of blocks outside of his own territory without permission, includes Guodesia" could conflict with that, although I do know exactly what you're talking about.

Edit: Just to be clear, I don't have anything against him spelunking, I just thought it might conflict with that particular statement.

96
Blacraft General / Re: Horses
« on: 2013 07 13, 18:48:09 »
One problem with the nether roads though is that if there isn't at least two blocks (because they can't go through one block wide passageways) of space on all sides (except maybe the roof?), they'll glitch into a wall and suffocate. That happened with Fiah and happened twice for me.

If we use the overworld rail tunnels, the ones which only have a ladder entrance will have to be modified so that they can go up stairwells. They can be coaxed up a ladder via leash, but can't seem to get up off of them at the top (or maybe the ceiling was too low in my case, not sure).

97
Blacraft General / Re: does blacraft run on craftbukkit
« on: 2013 07 11, 14:55:03 »
well if we made that no one would be short on iron which would be VERY nice.
can anyone link it so i can see how complicated it is?

I might have posted about it on the blacraft thread, but anyway, easy to find with google.

The video is a couple months old, but this is the one I saw:
http://www.youtube.com/watch?v=YFaCNsuD01k

and a bit of an update and FAQ thing the author posted:
http://www.youtube.com/watch?v=sRBHmAmSXek

Edit: Huh, the videos went and autoembedded.

98
Blacraft General / Re: Problem Solving Requests
« on: 2013 07 10, 22:31:46 »
and it was all in chat, lol :P

Still, it was mostly underground sandstone and wool and lapis.

99
Blacraft General / Re: Problem Solving Requests
« on: 2013 07 10, 17:00:23 »
http://universesandbox.com/forum/index.php/topic,2724.msg108084.html#msg108084
Thanks, this will be investigated by me and Yqt.

I had a very minor version of this. The area underground of that was also hollow, but that might have been me, the hole in the ground however, wasn't supposed to be there.
http://universesandbox.com/forum/index.php/topic,2724.msg108091.html#msg108091

100
Blacraft General / Re: World Editing
« on: 2013 07 10, 16:56:26 »
Where did Yqt get that horse that we saw in a screenshot though????

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