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Messages - AeriOwl

Pages: « 1 2 3 »
51
Blacraft General / Re: Blacraft Rail
« on: 2014 07 04, 19:52:17 »
sure

52
The Battleground / Re: Battleground Log
« on: 2014 06 30, 21:10:20 »
However, I'll let Fiah have a rematch for the zone if he desires

Nahh, that zone is pretty much a fortress and I don't think I could conquer it ground-way.

53
brick

54
The Battleground / Re: Battleground Log
« on: 2014 06 29, 14:39:39 »
Due to the fact that the zones are weirdly shaped (it'd be more fair if all zones were more smooth) I think I should get it.

I mean, it was REALLY close. And If I were to have made a bend northwards 1-2 blocks it would have had little to no effect on my victory.

55
The Battleground / Re: Revolutean Front
« on: 2014 06 28, 19:54:16 »

56
The Battleground / Re: Battle and Base Planning
« on: 2014 06 24, 23:21:09 »
accept

57
Land Division / Re: Akënakii [Voting]
« on: 2014 06 24, 19:10:00 »
I can't see it. Could you re-upload to imgur?

58
Land Division / Re: Akënakii [Voting]
« on: 2014 06 24, 18:25:17 »
Can't vote without an image.

59
Land Division / Re: Dimwood
« on: 2014 06 21, 20:33:32 »
yes to red or violet

60
Land Division / Re: [VOTING] Compliancea
« on: 2014 06 21, 20:33:02 »
okok I'll leave the city unnamed for now

61
Land Division / Laplaya [Approved]
« on: 2014 06 21, 19:04:10 »
Borders of Laplaya:


62
The Battleground / Re: Battle and Base Planning
« on: 2014 06 21, 18:36:45 »
ok i'm rescheduling for zone 27 then

63
The Battleground / Re: Battle and Base Planning
« on: 2014 06 17, 18:59:16 »
I, as leader of the new Revolutean Front, would like to schedule a battle for zone 26.

64
The Battleground / Revolutean Front
« on: 2014 06 17, 18:55:25 »
One Solution! Revolution!

                      The Revolutean Front is led by the sole and glorious dictator of Revolutea none other than TYPECT Kolbottle himself! In times of danger, where the Red Front threatens to break the Blue Front and take over the battleground, TYPECT Kolbottle has seen the need to step in and restore the balance between the lands.

                      The Land of Revolutea, snowy and grey pretty, has adopted a completely white flag. It symbolizes not only that we harmonize with our environment by flying white flags and building skyscrapers to take over as little space as possible, but that in the event of disruption by outside powers we will not be seen coming because we will be running away. It shows our acceptance questioning of the idea that the white flag is for surrender. It shows our unity. It shows our hate of interguilders and communists.

                      As what this means for the Revolutean Front, the Revolutean Front will also be adopting a 2x2 white square as a flag. This has many advantages as it is easy to put up.  Revoluteans also will be mandated to eat beef, as it is the most efficient food. And Revoluteans will be encouraged to take as much snowy land from the red front as possible.

 Thanks, see you on the battlefield.

65
Land Division / Re: [VOTING] Transderemic
« on: 2014 06 16, 21:36:29 »

66
Land Division / Transderemic [Approved]
« on: 2014 06 14, 21:22:12 »

Governed by both Revolutea and Desertopia

http://i.imgur.com/7ySHefN.png

68
Land Division / Re: Novascotchara
« on: 2014 06 14, 21:14:31 »
yes

69
Land Division / Re: Kålauk-Kareng
« on: 2014 06 11, 23:22:05 »
yes

70
Land Division / Re: Ampluterra [Approved]
« on: 2014 06 01, 14:52:16 »
Everything is fine except I'd prefer if you would build on top of the current road for the portion that goes near the chunkborder cliffs but if you wouldn't it's ok.

71
Land Division / Re: Lumaea [Voting]
« on: 2014 05 25, 14:19:54 »
yes

72
Land Division / Re: Moylagh [Approved]
« on: 2014 05 25, 14:19:40 »
yes

73
Land Division / Re: The Republic of Conzy [Approved]
« on: 2014 05 25, 14:19:17 »
yes

74
Land Division / Re: Dingusland [Voting]
« on: 2014 05 25, 14:17:44 »
yes

75
Blacraft General / Re: Nether Ice Roads
« on: 2014 04 14, 21:14:07 »
yes

76
Blacraft General / Re: Recruiting More Members
« on: 2014 04 08, 21:08:27 »
r/mcservers

77
Blacraft General / Re: A Second Battleground?
« on: 2014 03 30, 23:44:29 »
each team has a monument and you must tear down said monument and replace it with your own. Make the monuments out of obisidan.

78
Blacraft General / Re: A Second Battleground?
« on: 2014 03 30, 13:11:52 »
The Mesa biome is gigantic. We haven't even mined out a decent chunk of it and it has been around for months. I don't think we're going to mine it all and we might as well use it but w/e.

I was also thinking of the first pic because it's close to revolutea it has some varied climate.

79
Blacraft General / Re: A Second Battleground?
« on: 2014 03 29, 23:12:28 »
A possible mode that I'm open to would be more of a RP mode:

For example:

Like this:

Mines

Players with mines in their territory may upgrade swords (from stone to iron, iron to diamond, etc). This would need a bit of balancing to keep people from becoming OP.

etc.

80
Blacraft General / Re: A Second Battleground?
« on: 2014 03 29, 23:07:56 »
I'd have plenty of time to manage the battleground - and I actually would love to. One thing I think we should consider is finding a place in the world with lots of biomes near each other for variation (or perhaps instead a single biome).

Actually, we should use the entire southern third of the mesa as a battleground. That'd be pretty amazing.

81
The Battleground / Re: Battle and Base Planning
« on: 2014 03 19, 21:33:15 »
Both on 29-30 weekend and we go from there

82
The Battleground / Re: Battle and Base Planning
« on: 2014 03 14, 23:47:48 »
battle for 39 on 22-23 weekend, and I can counterattack if I lose.

battle for 35 on 29-30 weekend?

83
The Battleground / Re: Battle and Base Planning
« on: 2014 03 08, 21:38:41 »
I want to schedule a battle for bong's capital, 35, sometime.

84
The Battleground / Re: Battleground Information
« on: 2014 03 07, 19:26:17 »
Battle for zone 28 at 20:00 UCT / 2pm EST
Battle for zone 30 at 20:30 UCT / 2:30pm EST

Battles are 20 minutes long.

85
The Battleground / Re: Battle Planning
« on: 2014 02 28, 00:16:57 »
Quote
A team can choose to relocate the base zone to an adjacent zone controlled by the team. The process takes a week.

found this in the rules

86
The Battleground / Re: Battle Planning
« on: 2014 02 28, 00:15:01 »
This is how it is going to work bla:

**** fights for zone 28 this weekend.
After that I fight for zone 35.
The week after **** fights for zone 28 again if he failed to conquer it.
I then fight for zone 30 if bong fails to conquer zone 28 again and/or if I conquer zone 35

87
The Battleground / Re: Battle Planning
« on: 2014 02 26, 02:05:30 »
I have a battle scheduled for bong's capital this saturday or sunday?

88
The Battleground / Re: Battle Planning
« on: 2014 02 22, 21:29:29 »
We won zone 42 and survived the blue front counterattack.

Next weekend I wish to schedule a battle for bong's capital (currently zone 30).

If I win this then it'll be a long haul to the red front. . .

89
The Battleground / Re: Battle Planning
« on: 2014 02 19, 23:53:21 »
I'd like to have you on my side please.

90
The Battleground / Re: Battle Planning
« on: 2014 02 18, 20:31:01 »
15:29:14]   blotz|btc   hey anyways when can you do the battle
[15:29:19]   anyways   any time
[15:29:31]   blotz|btc   like i want to do it today but i need to build
[15:29:37]   blotz|btc   so can we do it next week
[15:29:38]   blotz|btc   like sat
[15:29:40]   blotz|btc   or sun
[15:29:49]   anyways   why not today
[15:29:53]   anyways   oh right you don't have break
[15:29:54]   anyways   peasant
[15:29:55]   blotz|btc   i need to build
[15:30:02]   Tuto   Oh **** what
[15:30:02]   anyways   ok then fine
[15:30:04]   anyways   saturday?
[15:30:07]   blotz|btc   yqt1001 can i buy you
[15:30:08]   blotz|btc   yeah

saturday, maybe around 3pm EST?

91
The Battleground / Re: Battle Planning
« on: 2014 02 17, 20:25:23 »
would like to schedule a battle para zone 42

92
Blacraft General / Re: BIRCH
« on: 2013 12 03, 12:26:15 »
Oh yay now i have to build two public storages

/join

93
Blacraft General / Re: Placenameholder
« on: 2013 11 07, 23:57:54 »
Rosegarden
Smorrebrød Square

94
Blacraft General / Re: World Editing
« on: 2013 10 25, 21:25:53 »
it's fine

95
Unless the distance at which the strongholds spawn was changed, it's technically impossible for a new stronghold to spawn without cropping one of the abandoned/inactive areas.

Well we're cropping the desert east of revolutea and there is a possibily it will spawn there
there is also a chance it will spawn under my territory (eye of ender) and bla can mcedit it in

96
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 23, 22:44:35 »
yes revolt city

97
it's possible that there will be 3 more strongholds, however most likely there will be 1 more or none at all.

98
Blacraft General / Re: Blacraft New Year 2014
« on: 2013 10 23, 19:28:01 »
I'm interested as well

99
this is what i want
give it to me or there will be revolutions

100
what about amplified

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