Recent Posts

Pages: « 1 2 3 4 5 6 7 8 9 10 »
41
Blacraft General / Re: Problem Solving Requests
« Last post by Bla on 2018 02 18, 12:18:56 »
It may be a while before we NBT edit this
42
Land Division / Re: Belozya [Approved]
« Last post by Darvince on 2018 02 18, 03:25:03 »
43
Blacraft General / Re: Problem Solving Requests
« Last post by b-ong on 2018 02 18, 03:23:15 »
bamp
44
Blacraft General / Re: Blacraft Mercantile Exchange
« Last post by Darvince on 2018 02 18, 00:18:31 »
RIP blacraft communism 2011-18
45
Blacraft General / Blacraft Mercantile Exchange
« Last post by Komrage on 2018 02 17, 21:18:41 »
so this is the thread for the BME -- the new center for blacraft economic activity

https://docs.google.com/spreadsheets/d/1ZCEx7iJUMe1alIlEpYTa-ApUZWam1TjdL6y9D1rUp5Y/edit#gid=1622392992

if you can't edit this sheet, you can post below with your gmail and i'll add you on shortly

to make a long story short, i've set up a new currency -- the plower (PL), which is backed by my labor.
you want to read the usage sheet on how to use this currency, but let me just show some of the cool things you might do with it...

1. buy shares in byetech indutries, and get a fixed percentage of all the farm's outputs
2. efficiently trade any item from iron to redstone without having to barter and negotiate etc which is annoying
3. buy or sell labor (want someone to dig you a big hole? here's the place)

46
Blacraft General / Re: Problem Solving Requests
« Last post by b-ong on 2018 02 16, 00:41:27 »
Hi,

pls nbt edit this witch hut's spawning box up by 2 meters because it spawned in old terrain rip

https://i.imgur.com/wwqRU3o.jpg

https://minecraft.gamepedia.com/Witch#Witch_huts

47
Blacraft General / Re: Alt Account and AFK Discussion
« Last post by Bla on 2018 01 29, 22:10:17 »
I don't get why you guys see it as punishment if you can't put an account to gather items for you for days without doing anything.
Was it punishment when you had to strip mine to get diamonds for your first diamond picks? Kill the first mobs?
Now you've made extremely efficient farms that can gather items far faster. See it as a reward you have that instead of punishment? It's a luxury problem really.

Quote
I think the issue of alts and afking are orthogonal to each other. alts just allow for more afking to take place in the same amount of time, and arguably gives an unfair advantage to people with alts. whether we should allow afking is a completely separate issue (and imo, the more important issue here).
It's somewhat separate but it seems alts have been mainly used recently for pretty much perma-afking, and brought to my attention this thing because we used to have policies against afk'ing that I just started to ignore after we moved server, Essentials got deleted, there was no kick and stuff.

Quote
Most if not all of the new farms that have been built recently have taken great pains to be extremely lag efficient, for example, explicitly avoiding *redstone dust*, which is an extremely laggy block. Sitting in the middle of desertopia with no farms in range causes far more lag than any of my farms.

I disagree about the need to be playing actively to gather items, because no one likes to grind forever for large amounts of items.
It's nice people have been building for performance. From what I had seen recently it seemed like we were having performance problems partially because of alts.
I don't think it's true you need to spend a long time to get a lot of items. Monster farms are extremely efficient, iron farms, chicken farms, I'm sure many types of farms can produce way more items in a short while than you could ever have time to use. Gold farms I haven't yet figured out a very fast design for, and some other items are slow, ok. But still a huge advantage compared to going out in caves or fighting mobs to get them, and I think that's enough.

Quote
Here's a theoretical situation which will hopefully make it intuitively clear why I think this is legitimate. Suppose there's this very useful new item you can craft, except due to some bugs in the game, crafting it causes extreme lag to the server for the next 15 minutes, which is annoying. To get around this until the bug is fixed in the next update, we allow players to throw away the crafting ingredients and spawn in the item, which is a no lag replacement for crafting. To me, this seems very legit. I don't know about you.
I don't think you can compare it to a bug. The basic gameplay of Minecraft is mining, gathering, killing mobs and stuff. People are too lazy for that so they build giant farms and stuff, ok that's pretty cool. But that doesn't entitle them to a constant theoretical output from their farms because they feel it's too boring to wait for the way faster farms to produce. I guess we'll just have to disagree on how we view it.

To Blotz: Nice you got yours for free, but it's risky, few people give accounts away for fun without expecting something shady in return. Paying for alts or going to risky, shady sites to get them for free isn't a good thing to reward in the game imo.



I think we should ban alts, but maybe we could make some compromise:
1: We leave a month where people can still use alts freely, and everyone have the opportunity according to syule's calculations to be compensated if they don't have alts, so people can get more out of their new farms they expected to use with alts
2: We set the kick time on afk'ing very high, to maybe 8-12 hours, to compensate people for losing their alts. This may be lowered in the future, but that'll be a later discussion not for the next 3 months.
3: The alts may only be used during this period (until March 1) in existing infrastructure or something that's in progress that several hours has been spent on, not infrastructure we begin to make after this post.

I think by the end of February we should have alts phased out of the server for anything else than testing.

Discussion thread:
http://blacraft.createaforum.com/blacraft-general/alt-account-and-afk-discussion/
48
Blacraft General / Re: Alt Account and AFK Discussion
« Last post by b-ong on 2018 01 29, 17:03:50 »
"First of all I think it's not a very good solution using alts to increase spawn rates"

I'm using them for existence of rates, not for increasing them which has diminishing returns.

"this gives an advantage to people with alts and alts cost money. I think people who have one Minecraft account should have the same advantage as people who have the money to buy 10."

Luckily i got mine for free

"This is an expensive way to play the game and we could save some money that we could enjoy on e.g. better performance instead. "

I think performance is pretty stable at 20 now that i moved all my villagers away; but yes server cost might be an issue. However i don't have a way to help pay :O

"Additionally accounts near some big farms bring down the whole server tps significantly, so someone putting an alt near industry and going to sleep may negatively affect the enjoyability of people who log on to play actively."

Moved all my laggy **** outta the way so we shouldn't have that problem anymore

"I think it might be better if there was maybe a 30 minute kick after going AFK, people could stay at mob farms, get some items but not just go to sleep."

I feel like a punishment for using server time should not be waste your own time.
49
Blacraft General / Re: Alt Account and AFK Discussion
« Last post by Komrage on 2018 01 29, 14:23:16 »
tl;dr: I think alts and afking are separate issues. also, the last two paragraphs of this reply are the most important ones if you don't have time to read everything.

You were the one who originally prescribed it not to be fun if you can't have alts to grind for you. I don't agree with that.

Right. I intended that to be a statement about my own gameplay style, not a prescription for everyone. Also I think you misinterpreted what I said there. I didn't say I needed alts to grind for me. I said afking is necessary. I think the issue of alts and afking are orthogonal to each other. alts just allow for more afking to take place in the same amount of time, and arguably gives an unfair advantage to people with alts. whether we should allow afking is a completely separate issue (and imo, the more important issue here).

The reason it's supposed to be a 'penalty' is because people aren't meant to get enormous quantities of items so easily in my opinion. Building farms is totally fine, advancing beyond mining and gathering. But you should still be playing actively to get those items. If you want more items, build a more efficient farm or spend the time there. Don't go to sleep to get a billion items and drain the server performance.
I would take issue about the last line. Most if not all of the new farms that have been built recently have taken great pains to be extremely lag efficient, for example, explicitly avoiding *redstone dust*, which is an extremely laggy block. Sitting in the middle of desertopia with no farms in range causes far more lag than any of my farms.

I disagree about the need to be playing actively to gather items, because no one likes to grind forever for large amounts of items.

It's not that I think it's hard or complicated to do, it just seems weird in a way. The only thin these alts do is drain our server performance. If we buy one more alt, should we add more time for everyone to spend? What's the point even, of having the alt on the server and paying for it to be up? If we know the production rates, we might as well spawn the items right into the game? I don't feel this is the kind of server I wanted Blacraft to be at least.

So the alt issue and the afk issue is again, orthogonal. I think we should discuss them separately. For the purposes of my solution, we would ignore alts completely in the computation. So I'll just address this last line here:

If we know the production rates, we might as well spawn the items right into the game?

If you feel this is not legit, then I can't really convince you otherwise. But the reason I think it's not a totally crazy idea is because in theory, we could have generated those items in gameplay using the *same amount of effort* (aka almost 0). On the other hand, it doesn't make sense to spawn items into the game if you could mine them ingame because that would be a reduction in the amount of effort spent on the game. I don't meant to say that the only aspect of gameplay is the expenditure of effort of course.

But just one last thing. Here's a theoretical situation which will hopefully make it intuitively clear why I think this is legitimate. Suppose there's this very useful new item you can craft, except due to some bugs in the game, crafting it causes extreme lag to the server for the next 15 minutes, which is annoying. To get around this until the bug is fixed in the next update, we allow players to throw away the crafting ingredients and spawn in the item, which is a no lag replacement for crafting. To me, this seems very legit. I don't know about you.
50
Blacraft General / Re: Alt Account and AFK Discussion
« Last post by Bla on 2018 01 29, 07:38:04 »
I think everyone has their own ideas on what makes minecraft fun, and we shouldn't prescribe just one way to have fun.

Personally, my version of fun isn't that survival has a "limiting factor" (has resource constraints), but rather the fact that with a large amount of cleverness and knowledge about game mechanics, you can build up some sort of technological/industrial base which makes what was nearly impossible in the early game quite easy. Basically, minecraft early game to "end game" (killing the end dragon) can be completed pretty easily, and after that the logical progression for me to utilize game mechanisms to keep advancing the things that I can do.

But anyway the point is that I think everyone should be able to choose how they enjoy the game within the constraints of it being survival smp
You were the one who originally prescribed it not to be fun if you can't have alts to grind for you. I don't agree with that.

I agree you should be able to enjoy the game pretty much within smp, maybe with a very few exceptions. But I think it should only be with one account.

Latter is impractical in a lot of farms which have an precise afk spot of just a few meters across. The former is possible, but at that point isn't it just saying "you can afk, but only if you can bear the pain/annoyance of checking the game every half hour" -- seems like a weird penalty to me which doesn't address the root issue. This would just give advantage to people with a lot of free time like alts give advantage to people with money.
The reason it's supposed to be a 'penalty' is because people aren't meant to get enormous quantities of items so easily in my opinion. Building farms is totally fine, advancing beyond mining and gathering. But you should still be playing actively to get those items. If you want more items, build a more efficient farm or spend the time there. Don't go to sleep to get a billion items and drain the server performance.

I would volunteer to do the computations. I don't think it's as involved as you might imagine it is. Here are the steps:
1. measuring the drop rates of a farm -- only need to do this once per farm
2. a spreadsheet set up to do computations -- also a one-time cost only
3. a mechanism to spawn in the drops -- shouldn't be that hard although i don't have anything concrete right now.

Anyway the point is that there's no sitting outside the game computing things. At most, we'd spend 30 seconds entering a few numbers into a spreadsheet once a month. I don't think it'll morph blacraft into some perverse computational game or anything like that. I'm not exactly sure what your objection is about theoretical or whatever.

Also there are no alts involved in this solution, since we could simply say that you can't use alts for the measurement process in order to make things fair
It's not that I think it's hard or complicated to do, it just seems weird in a way. The only thin these alts do is drain our server performance. If we buy one more alt, should we add more time for everyone to spend? What's the point even, of having the alt on the server and paying for it to be up? If we know the production rates, we might as well spawn the items right into the game? I don't feel this is the kind of server I wanted Blacraft to be at least.

Kalassak: If those who didn't have a chance to do the alt thing got maybe 1 day of alt time to spend I think your issue could be solved.

would like to point out--

moving your mouse every 30 minutes to escape the AFK timer shouldn't be a valid option because then it's trivial to write a script that moves ones mouse every 30 minutes with no way to really verify if it was done by a script or a person, thus negating the purpose of an AFK timer
I don't agree it's trivial. I think only a few people in this community would probably have the skills to do that and I think we can trust them with not doing it. AFK timers used to work pretty much fine on this server a few years ago I think.
Pages: « 1 2 3 4 5 6 7 8 9 10 »