Poll

Which items should be banned from zone battles?

Potions
3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
Lava
1 (3.1%)
TNT
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 8237 times)

Bla

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Battleground Information
« on: 2012 06 14, 11:51:58 »
The Battleground is a special region where teams fight for control of the zones. The zones are divided by orange borders and each zone has its own number:


See this article for more information.
« Last Edit: 2014 03 07, 20:25:34 by Bla »

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bong

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Re: Battleground Information
« Reply #1 on: 2013 01 14, 21:43:06 »
What happens if someone has no zone/team?
Are they forced to make their own or join one?
And if they join a team does the WHOLE team have to fight?

Bla

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Re: Battleground Information
« Reply #2 on: 2013 01 15, 14:23:22 »
What happens if someone has no zone/team?
Are they forced to make their own or join one?
And if they join a team does the WHOLE team have to fight?
1: Nothing happens.
2: No, but they can if they want to (and the team they want to join accepts).
3: You're never forced to fight, but if someone attacks your zone, you would probably want to defend it yes. And the more players on a team, the higher the probability you have more people to defend the zone.

bong

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Re: Battleground Information
« Reply #3 on: 2013 01 28, 21:28:56 »
Hey what happens if a dude is banned but he want's to fight a b-itch that is f-uckingly abusing his admin powers in Blacraft?

Hellpotatoe

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Re: Battleground Information
« Reply #4 on: 2013 01 29, 10:18:12 »
Hey what happens if a dude is banned but he want's to fight a b-itch that is f-uckingly abusing his admin powers in Blacraft?
He keeps banned, I hope.

Bla

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Re: Battleground Information
« Reply #5 on: 2013 01 29, 18:33:46 »
Hey what happens if a dude is banned but he want's to fight a b-itch that is f-uckingly abusing his admin powers in Blacraft?
Then the dude explains in the kindest language possible how the person is abusing his admin powers and why the player was unjustly banned so that there is a probability that the dude may get unbanned.

b-ong

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Re: Battleground Information
« Reply #6 on: 2013 08 15, 23:59:36 »
1. i think there should have been a player to zone ratio, because people joining later would have a disadvantage to getting zones
2. what if the person cannot make it within 3 days because he is a: inactive or b: active but is busy
3. is there any difference if you capture the "capital" or the zone the names are on or just any regular zone?
4. can you have deathchest?
5. are nether portals allowed?

Bla

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Re: Battleground Information
« Reply #7 on: 2013 08 16, 16:36:09 »
2. what if the person cannot make it within 3 days because he is a: inactive or b: active but is busy
Then the person/team owning the zone loses the zone.
However I've been thinking of increasing the duration to 7 days, because there haven't been any fights yet, so waiting up to 7 days shouldn't be too problematic.
3. is there any difference if you capture the "capital" or the zone the names are on or just any regular zone?
There are no capital zones, the names on the world map can be in any random location inside the area they're naming, the location has no meaning and is only judged from where it blocks the least important surface details.
4. can you have deathchest?
I haven't made any rules on this, but back when we made The Battleground there obviously was no DeathChest system. I will not allow DeathChest currently, as it is a PvP zone and risking losing items is a part of the battle.
Allowing it could maybe encourage people to battle more because it's less dangerous, so we could consider it.
5. are nether portals allowed?
In a battle, you should stay in the area you're fighting over, so you shouldn't use the Nether for that. The Nether isn't a part of The Battleground and shouldn't be used to get an advantage in a battle.

b-ong

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Re: Battleground Information
« Reply #8 on: 2013 08 16, 22:43:02 »
Since Quontex is mostly inactive, could we turn his area back to neutrul? or do i still have to wait seven days to battle him

Bla

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Re: Battleground Information
« Reply #9 on: 2013 08 17, 09:39:00 »
You still have to wait 7 days to battle him, additionally you need to be a part of a Battleground team which has a zone next to one of his zones to battle one of his zones that border you, and your Battleground team must accept that you try battling him.

There are still unclaimed zones on the map btw.

I don't remember if you're on any team.

b-ong

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Re: Battleground Information
« Reply #10 on: 2013 08 17, 15:23:07 »
oh ok. prob. going to make a new team or something
but the hard thing is, i can't really tell the difference from each team and stuff like that

Bla

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Re: Battleground Information
« Reply #11 on: 2013 08 17, 15:35:18 »
Each team has its own flag and name which shows up on the battleground map like municipalities (red borders).

b-ong

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Re: Battleground Information
« Reply #12 on: 2013 08 17, 19:34:30 »
i outlined the red lines
so the Red Front is really that big?

Bla

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Re: Battleground Information
« Reply #13 on: 2013 08 17, 20:23:49 »
You outlined it on an outdated map. Use this one.

http://zoom.it/PkPv

And the map is correct.

b-ong

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Re: Battleground Information
« Reply #14 on: 2013 08 18, 21:02:21 »
Oh. Then the wiki is outdated as that's the last picture I think
Edit : the flag that's yellow yellow yellow and white doesn't have a name
Also, do I have to leave the über if I have to make me own team? Like with the collective storage a and everything
« Last Edit: 2013 08 18, 21:06:36 by b-ong »

Bla

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Re: Battleground Information
« Reply #15 on: 2013 08 19, 18:29:18 »
The wiki is very outdated yes, nobody has the responsibility to keep it up to date. That would take a lot of devotion.

If the flag doesn't have a name I think it's because I didn't know the name of the team with the flag. I think it's Fiah who made the team, but I don't remember if he named it.

You can make your own team and stay in UBSR.

Edit: I think Fiah's team is Ahere Front.
« Last Edit: 2013 08 19, 18:40:45 by Bla »

Bla

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Re: Battleground Information
« Reply #16 on: 2013 08 19, 18:39:02 »
Actually, this speak about capital zones gave me a fun idea:

Every team should have a zone designated as base. It has speial properties:
- 2 weeks instead of 1 week chance to find a fighting date if attacked.
- If it is conquered, the enemy gains control of all the team's territories. (Or should the team just relocate the base?)
- All zones must be connected to the base zone. So if another team takes control of a zone in a way that makes some zones disconnected from the attacked team's capital, the enemy automatically gains control of all of those zones as well.

(This makes the map look better and also makes fighting more strategic. If we could build a beacon in The Battleground around the center, that would help a lot to bring more strategic PvP options to the zone as well. Therefore I propose that the UBSR devotes its first beacon materials to The Battleground, the beacon would then be conquerable property but not allowed to be destroyed.)

Do people understand what I'm proposing? Do people like the idea? If you've played Empire Attack, the system is supposed to work a bit like how your outer zones decay when your supply lines are cut, here the enemy just takes everything that depends on the point (zone) where the supply line was cut (zone was conquered).
« Last Edit: 2013 08 19, 19:07:45 by Bla »

b-ong

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Re: Battleground Information
« Reply #17 on: 2013 08 19, 21:20:50 »
yeah empire attack on the battle ground

edit: kol i didn't read the last paragraph didn't realize you compared it already

problrems
1. For the get the capital get all, that's overpowered because for new people they have to have their capital exposed and for Red Front, it's almost impossible to get to the capital
2. if we start working up the battle ground up again and a lot of people play we might need to make it a big bigger, or do you think it's okay the way it is? the hard part would be that it's in the middle of developed area so it doesn't have anywhere to expand to
3. yeah i get your idea it's a good one, but need to think about the beacon
« Last Edit: 2013 08 20, 03:10:45 by b-ong »

Bla

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Re: Battleground Information
« Reply #18 on: 2013 08 20, 05:23:54 »
1: But the new players have nothing to lose if their capital is one zone. Red Front on the other hand would lose a gigantic amount of zones if you took the capital. This should make up for the fact that it's harder to get to.

2: I really don't think we will ever need to make it bigger, if anything it's too big, it has been inactive for more than a year.

b-ong

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Re: Battleground Information
« Reply #19 on: 2013 08 20, 21:23:12 »
i like how everyone has 1 or 2 zones while the red front has 30
stats:
Front: 29, 64%
Sequoia Front: 2, 4.4%
Ahere Front: 1, 2.2%
Neutral: 12, 26.6%
Misc: 1, 2.2%
Total: 45, 100%
nearest 10th percent

b-ong

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Re: Battleground Information
« Reply #20 on: 2013 08 20, 23:37:34 »
can i use vacation mode? like because i have to go to vacation from Aug 22 to Aug 30 thanks

b-ong

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Re: Battleground Information
« Reply #21 on: 2013 08 21, 01:02:03 »
last post- that was stupid nvm i ddin't even have a team
so for the flag placing, does it have to be in plain sight or something?
also when you calim a place all you do is stick a flag somewhere right? and add a base if you want and post it here

Darvince

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Re: Battleground Information
« Reply #22 on: 2013 08 21, 15:01:33 »
i join sequoia front

Bla

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Re: Battleground Information
« Reply #23 on: 2013 08 21, 19:35:08 »
can i use vacation mode? like because i have to go to vacation from Aug 22 to Aug 30 thanks
Vacation mode isn't an option.

last post- that was stupid nvm i ddin't even have a team
so for the flag placing, does it have to be in plain sight or something?
also when you calim a place all you do is stick a flag somewhere right? and add a base if you want and post it here
The flag should be in plain sight, I don't think the rules say so officially, but all flags in there are afaIk currently in plain sight and it certainly shouldn't be underground. Also, the higher up it is, the harder it is for the enemy to climb up the flagpole to change it. However, I hope people won't be making 200m tall flagpoles because of this. I hope people will make relatively realistic flagpoles so that the flags are visible around 10-20m above the surface. That would be my suggestion and how most of Red Front's flags are currently.

i join sequoia front
Atomic needs to approve this.

Darvince

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Re: Battleground Information
« Reply #24 on: 2013 08 21, 19:59:03 »
atomic will never approve it lol

AeriOwl

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Re: Battleground Information
« Reply #25 on: 2013 08 21, 20:14:50 »
I am going to make a new fort that will serve as my capital later
I am going to eat you like mudkipz, but I should probably kill you first.

b-ong

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Re: Battleground Information
« Reply #26 on: 2013 08 21, 20:46:47 »
how would you know, like where each territrot begins/ends?

kalassak

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Re: Battleground Information
« Reply #27 on: 2013 08 21, 23:21:00 »
apprové

Bla

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Re: Battleground Information
« Reply #28 on: 2013 08 22, 05:33:24 »
how would you know, like where each territrot begins/ends?
Look on the map.

b-ong

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Re: Battleground Information
« Reply #29 on: 2013 08 22, 10:39:56 »
oh i was talking about where they begin/end like block tro block, but i guess that's not that important

yqt1001

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Re: Battleground Information
« Reply #30 on: 2013 08 22, 17:47:13 »
Do I need a front to just run around and kill people randomly?

b-ong

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Re: Battleground Information
« Reply #31 on: 2013 08 22, 18:00:20 »
Sadly, no
I mean thankfully, no

Read the wiki link on the first post

Bla

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Re: Battleground Information
« Reply #32 on: 2013 08 23, 15:38:33 »
Do I need a front to just run around and kill people randomly?
That's not legal even if you are in a front, the fights need to be organized in The Battleground.

Darvince

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Re: Battleground Information
« Reply #33 on: 2013 08 28, 22:16:38 »
hey bla how do I claim neutral territories? just set up a SKA flag in them?

Komrage

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Re: Battleground Information
« Reply #34 on: 2013 08 29, 01:34:35 »
yes darvince thats what the wiki says

b-ong

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Re: Battleground Information
« Reply #35 on: 2013 08 29, 02:05:16 »
Don't forget to put the zone on he map so other people don't overlap

Komrage

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Re: Battleground Information
« Reply #36 on: 2013 08 29, 02:06:28 »
a few rules are unclear imo

are we allowed to build/mine the blocks in the buildings/environment of owned/unowned zones during war/peace?

that was a handful.

b-ong

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Re: Battleground Information
« Reply #37 on: 2013 08 29, 04:59:34 »
Yes that's wa the question I forgot
Yqt also mentioned it

Conclusion: with all these specific questions, people must be getting ready to battle!!!

Also Bla can you clear out what happens to youe inventory like if you die do yu get he items/lose the items and if you lose the items does opponent get items or something like that

Bla

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Re: Battleground Information
« Reply #38 on: 2013 08 29, 05:19:07 »
are we allowed to build/mine the blocks in the buildings/environment of owned/unowned zones during war/peace?
You are allowed to build and mine blocks in the environment of unclaimed zones.
You are allowed to build and mine blocks in buildings and the environment of zones you've claimed, if your Battleground team agrees to it.
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
All of this applies to peace.

During war you may build and destroy blocks in buildings and the environment of the zone that the battle goes on in. Otherwise you could simply put the flag in a place you can't reach.

Also Bla can you clear out what happens to youe inventory like if you die do yu get he items/lose the items and if you lose the items does opponent get items or something like that
When you die, you drop your inventory. As I said DeathChest is not allowed. If the enemies pick up the items you drop, you've lost them, if they don't, you can go back to pick them up before they despawn.
Those are the current rules.

b-ong

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Re: Battleground Information
« Reply #39 on: 2013 08 29, 14:02:14 »
wait so that means that someone can mine, like mine, another zone with tnt and when someone claims it just explode t???

b-ong

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Re: Battleground Information
« Reply #40 on: 2013 08 29, 14:07:46 »
Oh and two more things, will you disable /whois, and we just break the deathchest before battle i guess

Bla

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Re: Battleground Information
« Reply #41 on: 2013 08 29, 18:10:24 »
wait so that means that someone can mine, like mine, another zone with tnt and when someone claims it just explode t???
You are not allowed to build or mine any blocks in buildings and the environment of zones which other teams have claimed.
So no.

Oh and two more things, will you disable /whois, and we just break the deathchest before battle i guess
I don't think I would disable whois, it would be easier to tell people not to use it and checking the logs afterwards to see if they used it. DeathChest should be broken before battle yes.

yqt1001

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Re: Battleground Information
« Reply #42 on: 2013 08 30, 05:09:57 »
Can we name battleground zones? Would make any possible war reporting much easier. Or at least number them, so that battles can have clear names (ie, Battle for Zone #1 on 20130102).

Anyways if something big happens in the battleground soon, I plan on logging any battleground actions taken, including belligerents, activity during battles (eyewitnesses) and fatalities based on log reports. The logs get so detailed that we could even determined how much damage was done by a front to another one.
« Last Edit: 2013 08 30, 05:16:24 by yqt1001 »

b-ong

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Re: Battleground Information
« Reply #43 on: 2013 08 30, 13:42:38 »
Or you could just ask kipz to make a filtering program or something like that, but he needs a sample of the logs

Komrage

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Re: Battleground Information
« Reply #44 on: 2013 08 30, 13:47:30 »
how do flags work.

can the defending team repair their flag/try to destroy the flag the enemy is putting up?
would it be legit to have a flag different by one block, so the attacking team only has to change one? (But then They'll have a hard time defending too so it's a weakness)

b-ong

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Re: Battleground Information
« Reply #45 on: 2013 08 30, 13:50:32 »
About the color flag things, Bla would Ceci the logs to make sure that all he blocks were changed

Bla

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Re: Battleground Information
« Reply #46 on: 2013 08 30, 19:56:03 »
Can we name battleground zones? Would make any possible war reporting much easier. Or at least number them, so that battles can have clear names (ie, Battle for Zone #1 on 20130102).

Anyways if something big happens in the battleground soon, I plan on logging any battleground actions taken, including belligerents, activity during battles (eyewitnesses) and fatalities based on log reports. The logs get so detailed that we could even determined how much damage was done by a front to another one.
Good idea with the zone numbering. Are you editing the world map atm? Otherwise I'll name/number the zones.

how do flags work.

can the defending team repair their flag/try to destroy the flag the enemy is putting up?
would it be legit to have a flag different by one block, so the attacking team only has to change one? (But then They'll have a hard time defending too so it's a weakness)
The current rules say that you take over the zone if you manage to replace the flag within a timeframe of 30 minutes. There is no repair option.
You would simply try getting to the enemy flag, like by pillaring, destroy it, and place your own wool blocks. If you manage to do it, you win the zone.
No matter your flag, you should have to replace all the blocks, so all teams are equal in that sense.

yqt1001

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Re: Battleground Information
« Reply #47 on: 2013 08 30, 20:51:46 »
Good idea with the zone numbering. Are you editing the world map atm? Otherwise I'll name/number the zones.

Go ahead, I changed my mind about what I was going to do with the map anyways. :P

Komrage

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Re: Battleground Information
« Reply #48 on: 2013 08 30, 22:01:24 »
yes the wiki doesnt say there is a repair option, but to clarify, if the attacker only manages to destroy 1 block of the defending flag each time before dying, the defenders cant repair it?

Bla

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Re: Battleground Information
« Reply #49 on: 2013 08 31, 07:28:26 »
I haven't considered that. I would say yes they can repair it then, but it depends on what people want.
« Last Edit: 2013 08 31, 18:06:27 by Bla »