Poll

Which items should be banned from zone battles?

Potions
3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
Lava
1 (3.1%)
TNT
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 787 times)

Bla

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Re: Battleground Information
« Reply #50 on: 2013 08 31, 14:15:05 »
The zones have now been numbered, shown in the first post. Working on updating the wiki page with more info as well. Done.

Do people think we should set up rules on how the teams should be allowed to form during battles?

My proposal would be:

- People from all fronts can join the attaking/defending teams during a battle. They need permission to join from the front they want to support.
- The number of attackers must not be more than 1.35 times the number of defenders, rounded down. (So 4 attackers can play against 3 defenders, but not 3 attackers against 2 defenders.)
- The number of defenders must not be more than 1.50 times the number of attackers, rounded down. (So 3 defenders can play against 2 attackers, but not 2 defenders against 1 attacker.)
« Last Edit: 2013 08 31, 18:06:40 by Bla »

b-ong

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Re: Battleground Information
« Reply #51 on: 2013 08 31, 19:04:31 »
sounds liek it'd take a long time to organize if someone wanted to fight someone and then they couldn't and then another person wanted the same spot but there were already a person in there and then we have to wait for the front leaders to agree and if they have a team it might take a while to agree
and i thought it was front to front not everyone battle everyone if they want

Bla

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Re: Battleground Information
« Reply #52 on: 2013 08 31, 19:16:22 »
I didn't understand the first part of your post.

Yes originally it was front vs front, but now all fronts are pretty much just 1 person, so to make the battles bigger, I thought it would be more exciting if we let them support each other in battles, so they will be bigger.

b-ong

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Re: Battleground Information
« Reply #53 on: 2013 08 31, 20:03:14 »
okay first part
so what if everyone went to one front? yeah there's a limit, but then there's a lot of people who want to fight, and not all the people can fight
so is it first on first server, or is it chosen randomly, or does the front leader decide?

Bla

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Re: Battleground Information
« Reply #54 on: 2013 08 31, 20:31:00 »
Obviously you can't let more people join a battle than there is space on the server, so the front leaders would decide, and would get 4 slots each to balance the battle in case that many people wanted to join. However, I don't think that is going to happen.

b-ong

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Re: Battleground Information
« Reply #55 on: 2013 09 03, 21:18:14 »
Max number of defenders            Max number of attackers
for that ammount of attacker.            for that ammount of defenders.

Attackers      Defenders                                   Defenders       Attackers
1                   1                                                 1                     1
2                   3                                                 2                     2
3                   4                                                 3                     4


not very entertaining, but i guess that isn't the point

Bla

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Re: Battleground Information
« Reply #56 on: 2013 09 05, 17:23:15 »
Unless a lot of people complain, I'll implement this new rule so people won't be able to conquer an entire front simply if they can't find dates in a week:

By default, a front has the right to issue 1 attack pr. week against every other front, that is, one week must pass from one battle is finished until the next battle begins.
You can organize more attacks above this limit, but the defending front has the right to decline without losing the zone.
(However, a problem would then be that the defending front has no motivation to accept the battle, because by doing that it risks losing it, while declining means it loses nothing. I'm not sure about what do to about this, but if we just accept that 1 attack pr. week is an acceptable rate that attacks happen, it shouldn't really matter.)

b-ong

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Re: Battleground Information
« Reply #57 on: 2013 09 05, 17:27:12 »
hmm, but then if we have battle like sunday 19:00 then the next week we can't have it at sunday 19:00 again we'd have to wait will sunday 19:30.
so can we have it like 1 week - 1 hour?

matty406

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Re: Battleground Information
« Reply #58 on: 2013 09 06, 18:16:09 »
Are there weapon restrictions? Can we use things like fire charges? Could we even use enchanted shovels if we wanted?

b-ong

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Re: Battleground Information
« Reply #59 on: 2013 09 06, 18:59:16 »
you can use anything you want
*thinks about yqt and wither*
okay most things
anything other than spawning a wither, which might be allowed but it might stray from the zones so i don't think that would be a good diea

Bla

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Re: Battleground Information
« Reply #60 on: 2013 09 06, 21:40:34 »
hmm, but then if we have battle like sunday 19:00 then the next week we can't have it at sunday 19:00 again we'd have to wait will sunday 19:30.
so can we have it like 1 week - 1 hour?
I would say no, that makes the rule unnecessarily complex when you already have to agree on a time. Your motivation to start the battle a bit earlier could be so you'll have one week from that point where you don't have to battle that enemy, I forgot about that, so putting battles exactly one week apart could still happen if people actually wanted to.



There currently are no weapon ristrictions, but you shouldn't spawn a wither, because you can't control what it damages and you may end up damaging other zones.

What do people think about DeathChest? Should we allow it in the battles? Otherwise, the battle may pretty much be determined by who dies first, because if you lose all your good gear the game is pretty much over. If lava is involved losing good gear may not be very fun either.
We could also set ristrictions on the weapons/armor allowed, such as only unenchanted iron armor and unenchanted bows, arrows, iron swords, TNT, lava buckets, fire charges... Possibly other items.

Ender eyes should probably be banned, because they'd make teleporting to the flag or getting into the base too easy.

I think actually setting these ristrictions and allowing DeathChests could make the battles much more fun. If people are less afraid of dying, they are more likely to engage each other and fight instead of trying to take complex routes to avoid each other and such. I might implement ristrictions tomorrow unless people complain or something.
« Last Edit: 2014 03 07, 19:35:45 by Bla »

b-ong

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Re: Battleground Information
« Reply #61 on: 2013 09 06, 22:17:18 »
i think we should at least give it a try, because for poor people, this wouldn't benefit them. but for rich people with lots of armour, nothing would deterrent them from using their best, as they have nothing to lose. also, this gives the attacker a lot more chance to win, as he can just retry and retry any amount of time, as he'd just get his armor back, and wouldn't be a bit more conscious of trying to win.

matty406

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Re: Battleground Information
« Reply #62 on: 2013 09 06, 23:55:49 »
Oh kol just as i start enchanting everything i own

Bla

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Re: Battleground Information
« Reply #63 on: 2013 09 07, 11:55:40 »
You could still use enchanted items for PvE, and we could also build a PvP arena somewhere for different kinds of battles, where we could allow enchants and diamond and stuff.

Updating the rules now:

====Item Regulations====
To make battles more equal/skill based and less expensive, certain items are banned:
*Diamond swords
*Diamond armor
*Enchanted weapons, tools and armor
*Ender pearls
*Potions
The battling teams may use DeathChest and beds at their respawn points during the battle, and may not destroy enemy beds/DeathChests. For this reason, the respawn points should be located at the edge of the zone.

Is this ok?
« Last Edit: 2013 09 07, 12:04:12 by Bla »

b-ong

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Re: Battleground Information
« Reply #64 on: 2013 09 07, 13:09:12 »
wtf no potions -.-
sounds nerfed

Bla

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Re: Battleground Information
« Reply #65 on: 2013 09 07, 13:44:11 »
I've set up a poll for whether potions should be allowed or not. Please vote.

Also, we could consider limiting the amount of TNT and possibly fire charges people can use pr. battle.
« Last Edit: 2013 09 07, 13:45:54 by Bla »

b-ong

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Re: Battleground Information
« Reply #66 on: 2013 09 07, 13:57:07 »
hmm so will those things affect the battles on sunday?

Komrage

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Re: Battleground Information
« Reply #67 on: 2013 09 07, 14:03:40 »
all these restrictions seem to defeat the spirit of the battleground, that is to say: blacraft is a primarily pve server where pvp is only allowed in the battleground. Now it seems that pvp too is banned in the battleground, and you are only allowed a watered-down version of fighting.

instead of banning items, maybe people should just come up with ways to counter them.

diamond tools and weapons are banned, i'm not sure why. however, the argument that 'poor people' don't have them and will have less incentive to battle makes little sense. First of all, diamond tools and armor are not prohibitively expensive. with the end exp farm, it's almost a joke to enchant them compared to before. secondly, most players already do have these tools, active players like smjjames, yqt, bla, me, etc all have the diamond items and enchantmnets, so it's not a hindrance.

enderpearls are banned because they let you get up close, but i think that banning them is the wrong way to handle the problem. why not instead surround the flag by moats of laval to make enderpearls a bad idea? what about strategically placed glass walls? I'm quite sure enderpearls can be easily defended against.

i'm not sure why potions are banned, but if it's for the same reason as diamond tools, then the same argument applies

unless you're worried that the tnt will kill the server, i have no idea why you'd want to limit tnt. do we limit the amount of sword strokes?

Bla

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Re: Battleground Information
« Reply #68 on: 2013 09 07, 14:04:08 »
It depends on whether people are for or against them. I will probably allow potions if it's unclear whether people want it or not by tomorrow.

Maybe we should make another rule - if the people who battle for a zone agree not to ban some of the banned items during the battle, they can use them during that battle.
« Last Edit: 2013 09 07, 14:39:41 by Bla »

yqt1001

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Re: Battleground Information
« Reply #69 on: 2013 09 07, 14:31:46 »
I could see banning block breaking items, maybe. Banning other items though? If you want perfectly fair battles just ask someone outside of the battleground to fight you in iron everything. :P

Potions are probably the most overpowered items though, hardly enchanted diamond gear, if you wanted to ban overpowered things.

matty406

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Re: Battleground Information
« Reply #70 on: 2013 09 07, 14:34:50 »
How about this:
A by default status of no diamond items, but all items below diamond with any material is fine, along with potions.
or
a 'league' system with no material limit but a limit of enchantment level.
or
avoid tedious micromanagement and allow free for all as before, but raise awareness of the locations of exp farms and how to use books to get better weapon enchantments.

Bla

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Re: Battleground Information
« Reply #71 on: 2013 09 07, 14:39:45 »
all these restrictions seem to defeat the spirit of the battleground, that is to say: blacraft is a primarily pve server where pvp is only allowed in the battleground.
It is currently only allowed in the BG, but we could easily make another BG region with different rules or, like I suggested, an arena, where those items may be more fun to use compared to where the objective is "capture the flag".

Now it seems that pvp too is banned in the battleground, and you are only allowed a watered-down version of fighting.
PvP is banned in the BG except from the arranged battles. None of the rules I added banned PvP during those battles.

diamond tools and weapons are banned, i'm not sure why. however, the argument that 'poor people' don't have them and will have less incentive to battle makes little sense. First of all, diamond tools and armor are not prohibitively expensive. with the end exp farm, it's almost a joke to enchant them compared to before. secondly, most players already do have these tools, active players like smjjames, yqt, bla, me, etc all have the diamond items and enchantmnets, so it's not a hindrance.
The thing isn't that most people can't afford them - all people can obviously get them with some effort. But it takes a lot more time to get good, enchanted diamond tools and armor compared to simply making iron swords and armor. The enchants don't take that much time anymore, but vary a lot, so the gear you get in the end is rarely what you exactly wanted, so it often takes several tries/diamonds to get the gear you actually want, unless you enchant books to apply those, but that takes a lot of time. If people get a lot of different enchants, they will also have very different stats in the fighting, and will not be as equal compared to if they simply used the same weapons and armor. For simplicity's sake and to reduce the amount of time we need to devote to the battles, I think using unenchanted iron swords and armor is a better option. That way people are still equal in the battle, and the more equal people are in what they have, the more they can battle based on skill, and I think that is the most important thing.

enderpearls are banned because they let you get up close, but i think that banning them is the wrong way to handle the problem. why not instead surround the flag by moats of laval to make enderpearls a bad idea? what about strategically placed glass walls? I'm quite sure enderpearls can be easily defended against.
They still make you able to teleport directly to the flag if you just throw them correctly, even if there are glass walls, by then just tp'ing to them instead and from there to the flag. They're also a pretty cheap way to get across obstacles. You can probably invent some system defending against them, but I think it would be more fun if they were simply banned.

unless you're worried that the tnt will kill the server, i have no idea why you'd want to limit tnt. do we limit the amount of sword strokes?
One reason would be to protect the server, but the main reason would be to make the battles less costly. If people want to battle every week now, or have the "right" to do it, I think we should let the BG also have room for people who don't have time to gather lots of TNT, potions and have enchanted diamond stuff ready for that in the long run. At least, if that would be expected of me, I think I would disband the Red Front and ignore the BG. I could afford some battles definitely, but there's no way I'd be willing to spend that many resources on it - and I don't think the added resources actually would make the battles any more fun.

I could see banning block breaking items, maybe. Banning other items though? If you want perfectly fair battles just ask someone outside of the battleground to fight you in iron everything. :P

Potions are probably the most overpowered items though, hardly enchanted diamond gear, if you wanted to ban overpowered things.
Remember the BG is all about changing the flag and not simply killing, so the defenders try to make defensive structures. I think the attacker should be able to break these, otherwise I think it will be too hard to get to the flag, even though we could also change the rules so that the flag would have to be reachable or something like that by the attacker.

I didn't say I wanted perfectly fair battles, I'm just saying I think battling with all of those expensive items isn't any more fun than if you used their cheaper and simpler equivalents, and battling for the BG flags is not comparable to some randomly arranged duel in some random location.
« Last Edit: 2013 09 07, 14:43:24 by Bla »

b-ong

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Re: Battleground Information
« Reply #72 on: 2013 09 07, 15:30:49 »
first of all, we should decide what happens during the sunday battle and then we can do long term stuff later
because i have no idea when the poll ends and if it even does end, and if we're banning items or whatever
also, if you change some of the rules we might need to postspond some of the battles as i built some mechanism prior to the rule change, if it is even changing.

Bla

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Re: Battleground Information
« Reply #73 on: 2013 09 07, 17:41:35 »
Based on feedback I will try deciding which rules should apply on Sunday.

As it looks now, there are 3 votes for and 3 against potions in BG, so I'm not sure whether to allow them.
If you built a defensive mechanism using potions, I think it's ok for you to use it tomorrow.

The other rules it would be helpful if you would state whether you're for or against in text, and state if you change opinion.

Currently I have the impression that Lotz and I are for my rule changes (except Lotz against banning potions), while Mudkipz is against the rule changes. I'm not sure about Yqt's or Matty's opinions on the issues, although Yqt told me he was against banning diamond armor. So diamond armor ban would be tied like potions, and 2 would favor the other bans over 1 against currently.

b-ong

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Re: Battleground Information
« Reply #74 on: 2013 09 07, 17:49:06 »
hmm, how about no splash potions, so you can still use them, but only on yourself, along with the defence mechanism

Bla

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Re: Battleground Information
« Reply #75 on: 2013 09 07, 18:24:14 »
Yqt's argument that potions are overpowered:

Quote
an iron sword with a strength 2 potion does 10 more hearts of damage than a diamond sword
18 vs 8
base iron sword is 7
sharpness five isn't an increase of 11 hearts of damage, only 3-7
clearly potions are much more overpowered than you think!

In your battle you and Fiahstorm could try discussing the rules on potions for your battle, and possibly the other rules as well. If you can agree to any rules different from what I proposed, those are the ones applying to the battle.

Darvince should write some feedback on the rules I wrote to see if we can agree to some rules for this battle.

Remember you can change votes in the poll.

What I would say about potions/diamond armor is that it seems a bit like the trees competing for sunlight. Therefore they grow dozens of meters tall and spend a lot of resources on building their large trunks. But the trunks don't actually give the trees any energy, they only server as infrastructure to move their leaves above the competitors. The same I think is the issue here with diamond vs. iron (or leather or no) armor/weapon. If all the trees could just agree not to grow taller than 1 meter, there would still be the same amount of sunlight for everyone, but they wouldn't waste resources on their trunks. My point is, spending those extra resources on diamond stuff doesn't increase the fun of the battles. Potions could add a bit of diversity I can agree, which might add to the fun, but I ultimately don't think they're worth their cost. Enchants add more diversity, but I don't see how they make the battles more fun, and potions and enchants seem to me to mostly just make the stats of the participants uneven compared to if they weren't there. On the other hand, the time spent gathering xp and materials for potions is the cost of allowing it, and I think this cost greatly outweighs the fun they add.
« Last Edit: 2013 09 07, 18:33:45 by Bla »

Darvince

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Re: Battleground Information
« Reply #76 on: 2013 09 07, 19:47:42 »
add ender pearls and diamond sword for the zone 36 battle

b-ong

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Re: Battleground Information
« Reply #77 on: 2013 09 07, 20:06:40 »
darv you're suppose o vote

Bla

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Re: Battleground Information
« Reply #78 on: 2013 09 07, 20:24:13 »
add ender pearls and diamond sword for the zone 36 battle
Plain or enchanted diamond sword?

Darvince

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Re: Battleground Information
« Reply #79 on: 2013 09 08, 08:14:15 »
non-enchanted only (while yes, I could get a yqt sword if I put in some hours of work, I can't do that now)

Komrage

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Re: Battleground Information
« Reply #80 on: 2013 09 08, 11:42:42 »
about the problem with the defending side not accepting the battle because they have nothing to gain and everything to lose from it:

you could have two-sided battles where if one side wanted to take a zone of another front, the defenders could pick an enemy zone bordering the attacked zone to attack, so there would be a defense and offense simultaneously and allowing both sides to gain something.

of course this works poorly the less players you have


Komrage

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Re: Battleground Information
« Reply #81 on: 2013 09 08, 12:20:49 »
---cost

assuming that it takes 2.5 seconds per sword-hit (since knockback on the sword and other effects can throw the players quite some distance), and that diamond armor has on average around 469 durability, it takes 19.5 minutes to wear down a set of diamond armor.

for iron armor, i'll assume that it takes 1.5 seconds per sword-hit. iron armor, with 213 durability, takes 5.3 minutes to wear down.

so although diamond is more rare and expensive versus iron, it lasts longer, which might nearly make up for the difference.

---damage done

another benefit is that diamond and enchantment allows for potions:

damage to diamond armor prot iv from damage II potion: 0.5
damage to diamodn armor prot iv from diamond sword sharpness v: 0.5

damage to diamodn armor from damage II potion: 1-1.5
damage to diamond armor from diamond sword : 0.5-1

damage to iron armor from damage II potion: 2.5
damage to iron armor from iron sword: 1.5
 
as progressively weaker items are used, mroe damage is done, but diamond armor prevents potions from becoming op

---battle length

with iron armor, sword, and damage potions, a battle might last only 10 seconds (6 seconds to land 4 sword hits and 4 seconds to throw two potions), and the defeated has trudge back from where he came. assuming that takes 30 seconds, 25% of time is used for whacking at each other.

with diamond armor and enchants , a battle would last up 40 seconds (40 seconds to land 20 sword hits). again, assuming the two parties meet every 30 seconds, more than half the battle is spent... battling.


Bla

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Re: Battleground Information
« Reply #82 on: 2013 09 08, 13:29:06 »
From my experience it has been much harder to keep a stable supply of diamonds if I used diamond armor than a stable supply of iron if I used iron armor. Your calculations make some correct assumptions about stats but I think they're simply too simplified to be practical in the complex reality in Minecraft.

For example, as you say, if you use iron armor and no enchants, you take much fewer hits to kill, so the total hits in battle would be lower than if you used diamond armor.

Also I think you forget the ranged part of the battle. If a lot of the battle will be spent by trying to sneak up on the enemy underground, swordfighting will be the most important thing, I hope the rules can be made so that ranged fights will be more common however and to disencourage people to dig lots of underground tunnels rather than fighting, but I'm not sure how to do it.

However, I do agree that more hits before you die makes fighting more fun, so I would be open to allowing diamond armor with no stat-affecting enchants (such as only unbreaking, that way we can also save materials). We could also allow only stone-swords maybe, then you will again take more hits to kill, and we'll use less iron on weapons, but more on armor. (I'd be against wood swords and punching mainly because it looks stupid and doesn't feel like a real fight :b)

Since a majority has voted against potions now, we'll consider potions banned in battles until a majority decides otherwise, except for when the battling parties can agree to use them and in Blotz's battle today.
4 votes for banning and 3 against.
I have set up a new poll, please vote.

I planned to record the battles, however I can't possibly record all battles. I might record some, I hope to record the battle with Darvince today.
« Last Edit: 2013 09 08, 13:42:42 by Bla »

b-ong

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Re: Battleground Information
« Reply #83 on: 2013 09 08, 14:40:14 »
i'll try to record my battles if i can, but it won't have sound

Darvince

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Re: Battleground Information
« Reply #84 on: 2013 09 08, 19:35:32 »
Hey next time can there be rules for spectators because bong was in the fort invisible and I accidentally killed him.

b-ong

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Re: Battleground Information
« Reply #85 on: 2013 09 08, 19:43:08 »
i don't mind if that happens accidentally

Komrage

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Re: Battleground Information
« Reply #86 on: 2013 09 09, 01:02:32 »
is there going to be a subforum for each front or do we have to discuss through pms and ****

Bla

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Re: Battleground Information
« Reply #87 on: 2013 09 09, 04:28:43 »
is there going to be a subforum for each front or do we have to discuss through pms and ****
There will not be subforums for each front.

Komrage

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Re: Battleground Information
« Reply #88 on: 2014 02 19, 23:57:46 »
is it just me or is it really hard to tell who controls which zones on the battleground map unless you squint your eyes and guess well?

http://img1.wikia.nocookie.net/__cb20130905173940/blacraft/images/f/ff/The_Battleground_20130905.png

Bla

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Re: Battleground Information
« Reply #89 on: 2014 02 21, 18:17:02 »
I don't have a problem with it, but it might be because I drew it. At least for me it's not hard to tell which zones are inside the different red lines.

And Blotz, do you accept the battle to happen on Saturday at the time Fiah proposed?

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Re: Battleground Information
« Reply #90 on: 2014 02 22, 18:14:39 »
I have found out that DeathChest is unneeded in the future for these battles, as I can simply disable item drops on death, which is more convenient as you won't have to reorganize your inv and pick up stuff from chests every time you die, leaving more time for the battles. So in the future, this system will be used instead of DeathChest.

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Re: Battleground Information
« Reply #91 on: 2014 02 22, 23:15:58 »
I've changed the rules a lot on the wiki, also added a few new ones that may be controversial but which I hope will make the battles more interesting. One is max build height not above the flags, to avoid giant pillars and flooding each other in lava from abovem, which creates a big mess (and having the whole flagpole covered in lava creates a dubious situation for where to place the new flag, I considered saying that you'd have to remove the lava first, but then realized that it could be exploited by the defenders to bathe their flagpole in lava and then force the enemies to remove it, even though the defending team could just be banned from it, I think it was better simply to do away with the situation this way).

Also reduced battle time from 30 to 20 minutes, because it seems like 20 minutes is at a more balanced point from the previous battles. I also think making the battle shorter will hopefully give people time to fight more battles and make them easier to arrange. I am open to changing this parameter in the future however, if it turns out to be too little time to conquer zones in most battles, it will be increased again.

Komrage

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Re: Battleground Information
« Reply #92 on: 2014 02 23, 01:32:36 »
i suppose you have to specify that the max build height is below the bottom block in the flag or else they'd just surround it with lava instead of putting it above, and that the flagpole is exempt from this max build height limitation

but isn't there that rule that the flag must be visible or something which means the defenders could not cover it in lava anyways so the build height rule is not necessary to prevent that from happening.
« Last Edit: 2014 02 23, 01:35:22 by Mudkipz »

b-ong

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Re: Battleground Information
« Reply #93 on: 2014 02 23, 01:36:48 »
hmm bla, you also have to do 10-20 m above ground level. also it only has to be visible at the beginning of the battle right?

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Re: Battleground Information
« Reply #94 on: 2014 02 23, 12:31:24 »
i suppose you have to specify that the max build height is below the bottom block in the flag or else they'd just surround it with lava instead of putting it above, and that the flagpole is exempt from this max build height limitation

but isn't there that rule that the flag must be visible or something which means the defenders could not cover it in lava anyways so the build height rule is not necessary to prevent that from happening.

The rules say
Quote
Building at or above the height of the bottom block of the flag on a zone is not allowed by either team during or before a battle. Growing trees/mushrooms or using pistons or other methods to get above this height is not allowed either.

I wrote in a post, but the visibility isn't in the current rules:
Quote
I hope people will make relatively realistic flagpoles so that the flags are visible around 10-20m above the surface.

Anyway, I've written this rule, which should ensure it doesn't happen:

Quote
*The flagpole, however, should be built so that it is 1x1 block wide and leads up to the flag along its side, and reaches the same height as the top block of the flag.
*Lava and water should not be placed such that it flows within 4 blocks of the flag and flagpole.
*The flag should not be surrounded by blocks such that it isn't visible from most of the surface.

So the max build height limit rule should be unnecessary now to deal with the lava problems. However, do we really want people to build so high up? I personally think the battles will be more fun if people assault the base head-on instead of building skysnakes very high up.

We might also want to write some rules on the base spawn position, such as minimum distance from the flag, so the defenders don't respawn right next to the flag, then it probably becomes too hard to take the flag. Therefore I have written this rule:
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No spawnpoint may be less than 20 blocks from the flagpole.

b-ong

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Re: Battleground Information
« Reply #95 on: 2014 02 23, 13:39:45 »
packed ice anyone

Bla

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Re: Battleground Information
« Reply #96 on: 2014 02 23, 15:11:00 »

b-ong

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Re: Battleground Information
« Reply #97 on: 2014 02 23, 15:32:34 »
20 blocks away, so we have to get there ASAP which is ice road fastest
also bla is it 20 blocks horizontally or vertically too?

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Re: Battleground Information
« Reply #98 on: 2014 02 23, 15:40:42 »
It's 20 blocks so that would be in any direction.

I also made a rule saying flagpoles must be at least 5m from the borders of the zone. The flag that we fought over yesterday was on the border of the zone, which means it's not visible with the border layer on. To add to it, the respawn for the zone was actually outside the Battleground region, which was against the rules. That seems a bit silly.

Now that the Blue Front has the zone, I hope you will clean it up and ensure that it follows the rules before the next battle.

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Re: Battleground Information
« Reply #99 on: 2014 03 07, 20:33:07 »
Rule changes:

- Infinity and unbreaking enchants are now allowed.
- Clarified rules on flagpoles and flags:
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The flagpoles in the region, including the top block of the flag, must not be taller than 20 meters from the surface, and the flag blocks may not exist outside y = 65 to y = 130. Additionally, sunlight must be able to reach the top of the flag, and the flagpole must be at least 5 blocks from the borders of the zone.