Which items should be banned from zone battles?

3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
1 (3.1%)
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 2487 times)


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Re: Battleground Information
« on: 2013 08 19, 18:39:02 »
Actually, this speak about capital zones gave me a fun idea:

Every team should have a zone designated as base. It has speial properties:
- 2 weeks instead of 1 week chance to find a fighting date if attacked.
- If it is conquered, the enemy gains control of all the team's territories. (Or should the team just relocate the base?)
- All zones must be connected to the base zone. So if another team takes control of a zone in a way that makes some zones disconnected from the attacked team's capital, the enemy automatically gains control of all of those zones as well.

(This makes the map look better and also makes fighting more strategic. If we could build a beacon in The Battleground around the center, that would help a lot to bring more strategic PvP options to the zone as well. Therefore I propose that the UBSR devotes its first beacon materials to The Battleground, the beacon would then be conquerable property but not allowed to be destroyed.)

Do people understand what I'm proposing? Do people like the idea? If you've played Empire Attack, the system is supposed to work a bit like how your outer zones decay when your supply lines are cut, here the enemy just takes everything that depends on the point (zone) where the supply line was cut (zone was conquered).
« Last Edit: 2013 08 19, 19:07:45 by Bla »