Which items should be banned from zone battles?

3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
1 (3.1%)
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 858 times)


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Re: Battleground Information
« Reply #50 on: 2013 09 07, 18:24:14 »
Yqt's argument that potions are overpowered:

an iron sword with a strength 2 potion does 10 more hearts of damage than a diamond sword
18 vs 8
base iron sword is 7
sharpness five isn't an increase of 11 hearts of damage, only 3-7
clearly potions are much more overpowered than you think!

In your battle you and Fiahstorm could try discussing the rules on potions for your battle, and possibly the other rules as well. If you can agree to any rules different from what I proposed, those are the ones applying to the battle.

Darvince should write some feedback on the rules I wrote to see if we can agree to some rules for this battle.

Remember you can change votes in the poll.

What I would say about potions/diamond armor is that it seems a bit like the trees competing for sunlight. Therefore they grow dozens of meters tall and spend a lot of resources on building their large trunks. But the trunks don't actually give the trees any energy, they only server as infrastructure to move their leaves above the competitors. The same I think is the issue here with diamond vs. iron (or leather or no) armor/weapon. If all the trees could just agree not to grow taller than 1 meter, there would still be the same amount of sunlight for everyone, but they wouldn't waste resources on their trunks. My point is, spending those extra resources on diamond stuff doesn't increase the fun of the battles. Potions could add a bit of diversity I can agree, which might add to the fun, but I ultimately don't think they're worth their cost. Enchants add more diversity, but I don't see how they make the battles more fun, and potions and enchants seem to me to mostly just make the stats of the participants uneven compared to if they weren't there. On the other hand, the time spent gathering xp and materials for potions is the cost of allowing it, and I think this cost greatly outweighs the fun they add.
« Last Edit: 2013 09 07, 18:33:45 by Bla »