Which items should be banned from zone battles?

3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
1 (3.1%)
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 2494 times)


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Re: Battleground Information
« Reply #100 on: 2014 04 02, 19:41:01 »
The rule saying that you get all of the enemy bases from conquering the enemy base zone seemed a bit unfun, so I think I'll change it to getting something like
- A percentage of enemy zones (balanced for all front sizes)
- A specific number of enemy zones (favors large fronts)
- Each zone adjacent to the conquered base zone owned by the team that lost their base (favors large fronts)

I'm not sure which one of the options it should be yet, so tell me if you have any ideas or alternatives, I think a percentage seems most fair, but rounded down so you always get at least one bonus zone, and I'm not sure how big the percentage should be yet. There'd also be a rule that all the enemy zones you choose must end up connecting to your front.

The front that lost its base zone would need a new zone. Should they be able to pick it themselves, or should it be relocated automatically, such as to the closest zone they own to the one they lost?
« Last Edit: 2014 04 02, 19:43:04 by Bla »