Poll

Which items should be banned from zone battles?

Potions
3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
Lava
1 (3.1%)
TNT
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 858 times)

Bla

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Re: Battleground Information
« Reply #100 on: 2014 06 28, 16:39:42 »
In the battle for Zone 26 yesterday, I think the Red Front's defenses were too strong to make the battle fair. Yqt said it was mainly the obsidian. The design I had used (ignoring the new terrain obstacle design) was based on the other obsidian bases I had made, but this one, unlike the others, had no lower section near the flag with a ladder leading up to the flag. Only our spawn base had a ladder to ground level. As a result, the enemies had to go through the spawn base or had to pillar up along the sides, and that made for too strong defenses.

1) I think the problem can be solved by making the rules say that at least one of the four blocks adjacent to the flagpole (all the way up from ground to flag) may only be air or ladder. That way the base I made yesterday would resemble the other obsidian bases I had constructed that we had more fair fights for.

2) Another idea I've had is to make a rule saying that the defenders' (or both teams') spawn must be at ground level, as well as being 20m from the flagpole. That should stop skybases.

3) Additional ideas I've considered are banning water and lava before the battle, because they probably cause a lot of lag when we have so much flowing water as in The Blue Front's zones. Natural water and restoring natural rivers would be allowed, though.

What do people think?