Which items should be banned from zone battles?

3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
1 (3.1%)
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 2494 times)


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Re: Battleground Information
« Reply #100 on: 2014 06 28, 18:53:30 »
if you take the effort to build a unassailable base then you should be allowed to. no one else seems to be doing it. battles don't seem to be much slanted towards defenders or attackers.

of course, adding more restrictions lowers entry cost, but i think there's a line to draw here. if a player can't improve their chances by spending effort on a better base, should players be restricted from honing their skills?

moreover, restricting creative bases on the battleground narrows the field of people who are interested because of the construction aspect.

if the lava and water actually increase lag by a significant fraction, maybe something can be done. but they also allow somewhat of a "gradient" -- if you can't afford an obsidian base, a coating of lava is almost as good, and water is pretty effective too.

banning water isn't as bad -- lava doesn't flow nearly as much and is way harder to collect, so i think it is balanced.


if it actually turns out that after a few battles involving both fronts attacking, that obsidian bases are utterly impenetrable, maybe lift restrictions instead -- maybes team can use enchanted diamond pickaxes to mine,  or 10 enderpearls permitted per person per battle etc.
« Last Edit: 2014 06 28, 19:05:26 by Mudkipz »