Poll

Which items should be banned from zone battles?

Potions
3 (9.4%)
Armor enchants affecting protection stats
4 (12.5%)
Weapon enchants affecting attack stats
4 (12.5%)
Diamond swords
4 (12.5%)
If yes to option 4, additionally ban iron swords
1 (3.1%)
Diamond armor
4 (12.5%)
If yes to option 6, additionally ban all other armor
0 (0%)
Tool enchants affecting block destruction speed
2 (6.3%)
Ender pearls
5 (15.6%)
Lava
1 (3.1%)
TNT
1 (3.1%)
Vote yes here if you want items/xp to drop on death
1 (3.1%)
Nothing should be banned
2 (6.3%)

Total Members Voted: 8

Author Topic: Battleground Information  (Read 858 times)

Bla

  • Administrator
  • Hero Member
  • *****
  • Posts: 1,330
  • Not to be confused with lapis lazuli.
  • Location: Sikrit Blabunker Blasement
    • View Profile
Re: Battleground Information
« Reply #100 on: 2014 06 30, 00:50:50 »
won't they just drop a sand pillar down and call it a support? or some lava/water cobble magic.
Interesting, it might happen, although having to drop several sand pillars while building such a thing would make it take significantly more effort to build. I'm not really sure if people might still choose it over focusing on the ground level.
Do you have any other ideas for how to prevent sky pillars? To me it seems like it's pretty easy to see a sky pillar when you see it, but it's also a bit hard to define and prevent them at the same time.

I could add that only solid blocks not affected by gravity count as support. That should at least solve the problems you mentioned there.

Heh, it'd be cool if the battle ground was made of giant bridges with sand bridges. We should require bridges over 30 meters to be like 2 or 3 wide.  That would look really cool.
With sand pillars I asssume, I don't really agree. Sky bridge battles simply aren't the point of the BG. The region was chosen for its varied terrain with snow, forest, mountains, rivers and flat land, so we could have battles in many different terrain types, with strategic points to build bases, etc. It's the intention that the battles should resemble semi-realistic warfare (not with modern weapons ofc), where people use the terrain and fight at ground level, inspired by a gameplay experience that could be a bit similar to FPS games like Day of Defeat: Source. I try to define the rules so that we can keep the experience in this direction at the same time as either side doesn't get too overpowered.

Edit: The BG rules on the wiki have been updated now.
If we arrange a battle for Red Front zones, I'll downgrade the defenses so they follow the rules if they currently don't.
« Last Edit: 2014 07 01, 18:26:37 by Bla »