The Battleground > The Battleground

more bg ideas

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Komrage:
two way battles:
just like normal battles, except both zones are simultaneously attacking and defending. this probably requires at least 4v4. if when either zone is seized, the battle in that zone ceases, but the battle continues in the other zone until time is up or that zone's flag is seized.

progressive battles:
instead of a flag, each province has a 'pillar' which is obsidian stacked over a chest stacked over an obsidian stacked over a chest ... about 3 to 5 times. an enchanted stick with a special code is placed in the chests. during each battle, attackers may break obsidian and take the stick, but defenders may not rebuild the obsidian and chests. at the end of each battle, defenders may repair one level of chest/obsidian up to the maximum value. if attackers wear down the defense until they seize all the sticks, they conquer the zone.

using this method, it probably takes multiple battles to take a zone. perhaps to compensate for how slow it is, progressive battles can operate over several zones instead of a single one.

Bla:
Interesting ideas.

The first one I think should just end when either of the zones is taken over. When you've taken over the enemy zone they're attacking from, I don't think they should continue to attack the other zone from it. Also, on the map, if the two zones swap owners, it's likely they'd become detached from their fronts, and that'd trigger the mechanism saying you lose the zones detached from your front. I think it'd become a bit messy.
However, it's an interesting idea to let two zones try to take each other's flags instead of playing just the roles of attacker and defender. As it is now the attackers don't have much to lose, only the defenders, so that seems more fair. Maybe we should try and see how that works, timed like regular battles.

Progressive battles:
I don't think I'm completely sure about this, but I think that'd be better to have in another war region, having both flags and that would make stuff more complicated and I think the flag concept seems more intuitive and probably more fun.

kalassak:
I was thinking maybe they should be like... the last 20% or so of a battle's scheduled time, the defenders may attack the attacker's base if the attackers have not completed their own objective.

Bla:
Why? :P Sounds unneccesarily complicated, and then we need to announce that moment, I'll need to keep a lot of attention to the clock. Would be simpler to just say during the entire battle.

Darvince:
there should be no unlegit reward for completely finishing off the battleground, it should just be "refreshed" if anyone manages to claim the entire thing. like, bases removed, damage repaired, and all zones are without an owner.

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