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Messages - NovaCrystallis

Pages: 1
1
Land Division / Inverness [Request]
« on: 2023 01 14, 01:56:49 »
Another region for me to control, this is to the north of Nova Chrysalia. Already started building roads and reclamation of land.

2
Land Division / Re: Eqolta [Voting]
« on: 2023 01 10, 11:52:04 »
yes

3
Land Division / Re: Partition of Quontia
« on: 2023 01 10, 05:38:24 »
yes

4
Land Division / Re: Nanoq
« on: 2023 01 10, 05:38:12 »
yes

7
Land Division / Gongaga [Approved]
« on: 2023 01 04, 05:20:13 »
I am back to make another claim for a region, which will also be solely managed by me. The new region, Gongaga, is south of Nova Chrysalia, which is also governed by me. The new proposed region does not border any other region, but it is close to Ventopia, a region owned by AeriOwl.

Parts of the region has already been used by me to mine sandstone and built as part of the ice road system.


8
Blacraft General / Re: Blacraft New Year 2022
« on: 2021 07 31, 18:31:08 »
Swonx said something earlier about wanting to host BCNY at Lumaea, not sure if he actually wants to host it or not.

9
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 10, 19:56:31 »
For reference.



10
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 03, 23:25:13 »
If we need a much shorter connection from an elevated ice road to lower levels, we can use soul sand.

11
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 03, 23:21:47 »
I'm building one at y=73, and I plan on using some type of connector road to connect it to horse roads or some other areas.

12
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 03, 07:18:25 »
The problem is there isn't much of an advantage when the boat is over water, which travels at normal speed.

13
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 02, 06:25:01 »
I think it should be slightly higher than water level, so boats and mobs can pass underneath it.

14
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 01, 02:47:26 »
Should it be at least four blocks wide?

15
Blacraft General / Re: Blacraft New Year 2021
« on: 2020 09 23, 19:58:54 »
Nova Chrysalia can host if there is no other candidate.

16
Land Division / Re: Nova Chrysalia [Voting]
« on: 2020 05 10, 19:33:11 »
This is a rather big region, though much of it is water, so the land size is ok. Do you have plans for the islands surrounding the main island?

The borders shouldn't be simple polygons unless it's due to terrain/infrastructure, here it could make sense to aim for borders that maintain an approximately equal distance from coasts or follow ocean biomes/heightlines. If the borders are just approximate you don't have to change it, we can make them formal later since ocean borders aren't very important to a region's land development.

I do plan on making some checkpoints on those islands. They're basically stops with beds and shelters for the night, since the proposed region is very far from other regions. I do plan on making some villages with villagers (for trading purposes) on the islands to the northeast, which it would be safe against pillagers if/when they attack, and most importantly, the pillagers won't raid the bigger island/where I actually live.

I made the border a bit more complex and more equidistant between the landmasses, except to the northeast, where new chunks still need to be rendered.

17
Land Division / Re: Nova Chrysalia
« on: 2020 05 09, 08:52:17 »
make the borders smoother

Modified.

18
Land Division / Nova Chrysalia [Approved]
« on: 2020 05 09, 08:47:34 »
Hello, this is a claim for the region of Nova Chrysalia. I am the only user of the regional government. The closest nearby regions are Ventopia and Yqt's Savannah Region, and the closest mainland regions are Alteus and Lumiose. The border does not physically touch any of the previously-listed regions. The red circle marks the previous preliminary region border drawn by susxy (shimao).

Pages: 1