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Messages - AeriOwl

Pages: 1 2 3 »
1
Land Division / Re: New Jorsterton and Little New Jorsterton
« on: 2023 02 14, 04:52:42 »
yes and +1 for graysonton

2
Land Division / Re: Arelais (tricky10) [Request]
« on: 2023 01 30, 21:33:41 »
yes

(waited until i could see whether he kept playing or abandoned blacraft forever)

approved?

3
Land Division / Re: Inverness [Request]
« on: 2023 01 14, 09:25:42 »
Yes

4
Land Division / Re: Eqolta [Voting]
« on: 2023 01 10, 07:58:08 »
yes

6
Land Division / Re: Nanoq
« on: 2023 01 10, 03:33:15 »
yes

7
Been building in this area since 2014 and decided to formalize it.

Tried to leave some space for Jorster, Nue and Swonx to my east/southeast. Willing to give up some land to Tuto if he wants it near Leikigo lol.

Referencing the master plan:


8
Land Division / Re: Partition of Quontia
« on: 2023 01 06, 18:10:18 »
yes

9
Blacraft General / Re: Blacraft New Year 2023
« on: 2023 01 06, 18:09:59 »
done

10
Land Division / Re: Kålauk-Kareng [Approved]
« on: 2023 01 05, 21:11:17 »
first region to ever be dissolved?

11
Land Division / Re: Gongaga [Request]
« on: 2023 01 04, 18:44:47 »
yes

12
Blacraft General / Re: 1.18 is out
« on: 2021 12 01, 06:27:57 »
What if we tried cropping along the old chunk borders in places like south of Kaeshar, and wherever else possible? We could use this as an opportunity to have mojang clean it up for us.


13
Blacraft General / 1.18 is out
« on: 2021 11 30, 20:57:06 »

14
Blacraft General / Re: Overworld Ice Boat Roads
« on: 2021 01 01, 04:34:27 »
transferring is not a big deal using simple soulsand elevators (see the original ice boat track at 2020 new years, northeast of Leikigo). In fact change of elevation isn't too big of a deal. Change of direction is more of a problem, I recommend making tracks as straight as possible.

I'm interested in this though. Sounds like fun.

15
Blacraft General / Re: Blacraft New Year 2021
« on: 2020 09 23, 19:57:39 »
Laplaya has withdrawn its bid on account of its owner anticipating being too busy to host new year's to a reasonable standard

16
Blacraft General / Re: Blacraft New Year 2021
« on: 2020 07 28, 04:54:18 »
I have decided to finally enter Laplaya

17
Land Division / Re: Nova Chrysalia [Voting]
« on: 2020 05 11, 04:34:13 »
 ivote yes

18
Land Division / Re: Nova Chrysalia
« on: 2020 05 09, 08:48:24 »
make the borders smoother

19
Land Division / Re: Leikigo
« on: 2020 01 08, 04:36:40 »
Looks good to me

20
404 not found.

I'm considering reviving this creative world on a multiplayer server that I host, what do you think Bla, Yqt, Shimao? Does Blacraft have any plans to have a creative server that they host themselves?

21
Land Division / Re: Ventopia [Voting]
« on: 2019 01 20, 18:08:46 »
a road to the surface from the underground end portal, then a small walled city on that peninsula that juts out to the south

and also, walling the acacia village to the east so it doesn't get killed by zombies



i'm open to claiming less land or claiming different land if you think it makes sense

22
Land Division / Re: Ventopia [Voting]
« on: 2019 01 19, 23:35:55 »
Ventopia in context to existing nether infrastructure (see top part of image):


23
Land Division / Ventopia [Approved]
« on: 2019 01 19, 23:34:29 »


Ventopia contains an end portal that generated in the new 1.13 terrain. I wish to claim this as a formal region. Naru and Tuto would have free building privileges here.

24
Blacraft General / Re: Blacraft New Year 2019
« on: 2018 09 16, 00:21:47 »
I volunteer to host New Year's on a floating parkour course southeast of Laplaya. The official celebration will consist of exactly 1 firework launched by whoever completes the parkour first.

25
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 28, 23:21:50 »
would like to point out--

moving your mouse every 30 minutes to escape the AFK timer shouldn't be a valid option because then it's trivial to write a script that moves ones mouse every 30 minutes with no way to really verify if it was done by a script or a person, thus negating the purpose of an AFK timer

26
Blacraft General / Re: Alt Account and AFK Discussion
« on: 2018 01 28, 21:56:46 »
i don't pay for the server upkeep so i can't really comment on that aspect

and i'm not sure if having an advantage is an issue considering, well, it's not like the stuff yqt gets from afking will be used to compete against me in something (or maybe it will?)

my primary concern is limiting lag, if alts are causing lag then i think we should definitely kill them in favor of letting actual players play the game

you do bring up a good point on how instead of paying for the time it costs for the alts to afk we can instead pay to increase performance for actual players. this is a really interesting point and something i'd like to see discussed more

27
sounds fine to me

i think the tunnels should be 5-10 blocks high and wide, at least from experience digging one to laplaya

28
The Molten Empire / Re: Did Quontex Leave?
« on: 2017 11 15, 20:20:42 »
Any updates on what happened? :(

29
Land Division / Re: Belozya [Voting]
« on: 2017 11 15, 16:53:13 »
yes

30
Land Division / Re: Belozya
« on: 2017 11 15, 08:16:04 »
add a voting tag so i can vote yes

31
Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 19:45:34 »
since yqt brought up why i'm not claiming the whole sea -

i thought it'd look really awkward if it was in one region, and i think it makes sense to split it into multiple regions instead. i do eventually plan to build infrastructure around the sea, and if other people are interested in building on it, i'd like if we negotiated something first. some of the developments i am planning include:

- some sort of settlement on the southern desert coast above the horse road, and maybe a viewing area on the desert hills east of it
- fixing the lava lake which i accidentally obsidian'd
- making the coast look nicer in general, and fixing the exploded parts and maybe turning coastal areas into savannah rather than desert.
- a bridge to nowhere across the north half of the bay
- figuring out a way to fix the canal, maybe building like a spawntown-style wall on both sides to hide the rough edges, or maybe widening it and making it look 'natural'
- fixing the dry riverbeds on the west coast of the bay (and thereby creating another huge island! wow!)
- fixing the riverbed-lapik sea merger

32
Land Division / Re: Laplaya [Voting]
« on: 2017 11 14, 05:44:43 »
just gotta say that big long thick canal that's super straight looks super ugly compared to the rest of the coast

wow really

33
Land Division / Re: Laplaya [Approved]
« on: 2017 11 14, 04:22:38 »

The Laplaya Center for Engineering is excited to announce the completion of the Lapik Sea, an artificial waterway covering roughly the area of developed Katkoland-Spawntown. Named in honor of Kalassak Akani Lapik, this former desert maintains a constant depth of 5 meters, with the exception of the shallow northern strait. The creation of this maritime region has radically altered the local geography of the Region of Laplaya. Thus, it is imperative that the region's borders be renegotiated immediately.

The draft that the Laplayan regional government wishes to submit is carefully designed in order to craft an island identity. The region wishes to cede its claims that lie south of the new Lapik-Bridged Sea canal, and the region also finds it necessary and proper to lay claim to the grassland northwestern half of the new Island of Complainia.


Old borders in blue, proposed ones in the yellow highlighted region




AeV, owner of Laplaya

34
Blacraft General / Re: Blacraft New Year 2018
« on: 2017 10 11, 01:44:18 »
Capital, Aahrus

35
Blacraft General / Re: byetech brain machine
« on: 2016 11 13, 06:59:08 »

36
Blacraft General / Re: Problem Solving Requests
« on: 2016 08 10, 18:39:30 »
I have an eff5 pick with mending so there's no need for you to donate a pick :)

However I would like the obsidian for the portal (it was a 6x5 ring of obsidian so 18 obsidian because empty corners)

And the rails I built too; 528 rail blocks total (it was from laplaya portal to that portal) so just 8 stacks should be fine.

37
Land Division / Re: Perilune [Voting]
« on: 2016 08 08, 02:43:22 »
yes

38
Blacraft General / Re: Problem Solving Requests
« on: 2016 08 06, 23:20:43 »
A several hundred block long 1-block-wide path branching off of the nether horse road at about x 672 got cropped, would like it if it could be uncropped (though i'd understand if you didn't know if it was corrupted or not and decided not to crop it back in)

from x 672 z 0 to x 672 z -336

39
The Battleground / Re: Battle and Base Planning
« on: 2016 07 28, 06:46:49 »
nononono i own zone 27 and want to attack zone 16

40
Land Division / Re: Laplaya [Voting]
« on: 2016 01 28, 00:06:52 »
It has been approved.

41
Land Division / Re: Newtim [Voting]
« on: 2016 01 24, 00:26:10 »
yes

42
Land Division / Re: Compliancea
« on: 2016 01 19, 03:17:14 »
I've decided to remove Ventus from his post as governor of Compliancea, now known as Laplaya.

In addition, I've decided to shift around my borders slightly by revoking my claim over some parts of my land and claiming some other new parts, in order to make my borders look better. However these changes must be voted on, as per:

Quote
- If you wish to claim more empty land for the region, this change is done in the same way as creating a new region (see above), but within the region's thread.

The updated borders that I would like to claim are as follows (red, the dynmap yellow is a bit derpy for some reason):



Compared to the current Laplayan borders:


43
Land Division / Re: Omnipotencia [Voting]
« on: 2016 01 13, 06:12:16 »
yes

44
Land Division / Re: Asvilei
« on: 2015 12 31, 20:57:59 »
I'll vote yes for the low price of 32 diamonds

45
Blacraft General / Re: Multiverse
« on: 2015 07 24, 20:28:16 »
I'm more interested in a overworld-style or amplified style terrain creative world, however if we have a superflat terrain map I'd prefer x 64 (but 32 is ok).

46
The Battleground / Re: Revolutean Front
« on: 2015 07 13, 17:56:26 »
Viva la Revolutean

Members are needed for the war effort against the white Red Front. Charles was frozen by the snow, and so were Napoleon and Hitler - but the snow can't get us, because WE ARE THE SNOW.

47
The Battleground / Re: Red Front
« on: 2015 07 13, 17:54:16 »
Quote
However I'm not really sure what kind of design would be balanced enough. The obsidian fort in the southwestern zone seemed balanced imo, during the fight with the Sequoia Front, even when considering they were attacking up a steep cliff with a long route to the flag. The new rugged terrain defenses in 1 and 2 turned out to make the ground defenses a lot stronger (although they only played a role in the battle for 1), so an option could be to remove those.

I agree; I found the battle with the sequoia front to be very entertaining and fun; but the battles with the rugged terrain defenses I found just annoying. I feel like a combination of both rugged terrain defenses and obsidian forts makes bases unbalanced; either by themselves might be doable.

Quote
2: Remove the Red Front traces from the zone and then gift it to Fiahstorm, who can decide who should have it if he's no longer interested, just to end that old spite over the battle.

I'll take it.

48
Land Division / Re: Ampluterra [Inactive]
« on: 2015 01 11, 15:12:28 »
I'd like to claim Ampluterra if that's ok with Fiah.

EDIT: Fiah gave me permission. Bla can suggest what he wants to do in the region though and if it seems reasonable then he can do it.

49
Land Division / Re: Compliancea [Inactive]
« on: 2015 01 11, 15:10:33 »
I've decided to appoint Ventus as Governor of Compliancea. While I still technically own it, I won't be really active so Ventus can pretty much do whatever he wants. However, Quontex will also be allowed to build his infrastructure if he gives me the plans (which I still have to approve).

50
Land Division / Re: Compliancea [Inactive]
« on: 2015 01 10, 18:30:33 »
Yeah I'd prefer to give it to either Naru, blotz, Darvince or Osmotischen because they helped develop it. Blotz expressed interest in the IRC so I plan to give it to him.

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