Recent Posts

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Blacraft General / Re: Blacraft New Year 2021
« Last post by Bla on 2020 09 13, 16:26:35 »
Bump
2
Blacraft General / Re: Blacraft New Year 2021
« Last post by Komrage on 2020 07 28, 20:23:41 »
blow up laplaya to celebrate the end of 2020?
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Blacraft General / Re: Blacraft New Year 2021
« Last post by yqt1001 on 2020 07 28, 17:47:57 »
hype
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Blacraft General / Re: Blacraft New Year 2021
« Last post by AeriOwl on 2020 07 28, 04:54:18 »
I have decided to finally enter Laplaya
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Blacraft General / Re: Blacraft New Year 2021
« Last post by Komrage on 2020 07 12, 15:19:23 »
true, we need to get one of those children on blacraft so we can tell them "this tree is older than you"
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Blacraft General / Re: Blacraft New Year 2021
« Last post by Tuto99 on 2020 07 12, 05:20:10 »
I just gotta say: wow, it's going to be almost 10 years since the inception of Blacraft. That's just absolutely insane. Children born at the time of the start of BC are now going to be (or are supposed to be) 5th graders soon. Excuse the corny post but I am just amazed at how time flies by. Can we just take a moment to appreciate everything that we have done on this server? :D
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Blacraft General / Blacraft New Year 2021
« Last post by Bla on 2020 07 05, 20:13:09 »
Let's start organizing the new year event for 2021. Here's the thread from 2020:
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2020/

First, we need a list of candidate locations for hosting the event. Post here 1 or 2 places where you'd like the event to be hosted. (And don't submit places without agreement from those who manage it.)

Later we will start a poll on the location, and you can't vote for locations you submitted - manager of location doesn't matter.
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Land Division / Re: Nova Chrysalia [Voting]
« Last post by yqt1001 on 2020 06 23, 05:25:56 »
yes
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Land Division / Re: Nova Chrysalia [Voting]
« Last post by AeriOwl on 2020 05 11, 04:34:13 »
 ivote yes
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Land Division / Re: Nova Chrysalia [Voting]
« Last post by NovaCrystallis on 2020 05 10, 19:33:11 »
This is a rather big region, though much of it is water, so the land size is ok. Do you have plans for the islands surrounding the main island?

The borders shouldn't be simple polygons unless it's due to terrain/infrastructure, here it could make sense to aim for borders that maintain an approximately equal distance from coasts or follow ocean biomes/heightlines. If the borders are just approximate you don't have to change it, we can make them formal later since ocean borders aren't very important to a region's land development.

I do plan on making some checkpoints on those islands. They're basically stops with beds and shelters for the night, since the proposed region is very far from other regions. I do plan on making some villages with villagers (for trading purposes) on the islands to the northeast, which it would be safe against pillagers if/when they attack, and most importantly, the pillagers won't raid the bigger island/where I actually live.

I made the border a bit more complex and more equidistant between the landmasses, except to the northeast, where new chunks still need to be rendered.
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