Recent Posts

Pages: 1 2 3 4 5 6 7 8 9 10
1
Blacraft General / Blacraft New Year 2023
« Last post by yqt1001 on 2022 11 12, 20:56:34 »
2
Blacraft General / Re: 1.18 is out
« Last post by AeriOwl on 2021 12 01, 06:27:57 »
What if we tried cropping along the old chunk borders in places like south of Kaeshar, and wherever else possible? We could use this as an opportunity to have mojang clean it up for us.

3
Blacraft General / Re: 1.18 is out
« Last post by Bla on 2021 11 30, 22:28:59 »
Cropping should be prioritised. Everyone can mark areas on this map to show which areas they want preserved. If there are no clear settlements, add a reason as well.

Of course, significant settlements will not be cropped

https://i.ibb.co/72Z8cxd/20211130-Blacraft.png

Note the new generation smoothes new chunky borders, so they should not be as ugly as past ones.
4
Blacraft General / 1.18 is out
« Last post by AeriOwl on 2021 11 30, 20:57:06 »
5
Blacraft General / MOVED: Новинский ЗМК
« Last post by Bla on 2021 08 15, 09:12:08 »
6
Blacraft General / Re: Blacraft New Year 2022
« Last post by NovaCrystallis on 2021 07 31, 18:31:08 »
Swonx said something earlier about wanting to host BCNY at Lumaea, not sure if he actually wants to host it or not.
7
Blacraft General / Blacraft New Year 2022
« Last post by Bla on 2021 07 30, 20:54:21 »
Let's start organizing the new year event for 2022. Here's the thread from 2021:
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2021/

First, we need a list of candidate locations for hosting the event. Post here 1 or 2 places where you'd like the event to be hosted. (And don't submit places without agreement from those who manage it.)

Later we will start a poll on the location, and you can't vote for locations you submitted - manager of location doesn't matter.
8
Blacraft General / Re: Overworld Ice Boat Roads
« Last post by NovaCrystallis on 2021 01 10, 19:56:31 »
For reference.


9
Blacraft General / Re: Overworld Ice Boat Roads
« Last post by Bla on 2021 01 09, 16:33:14 »
I think we should take a break with constructing the ice roads and go back to discussing the design. I'm not very happy about how they look right now, though Idk how completed they are.

The Nether is good for efficient transport, so in The Nether we can have simple, direct routes with ice boats and fast turns. It's also a giant complex cave so the view isn't that ruined by the infrastructure near the top.

In The Overworld I think transport needs to be different and respect the terrain more, if it's built above ground. I think it would be a terrible eyesore to make straight ice boat skybridges all across the world. Those who are mostly interested in straight and narrow ice boat routes that are cheap to build and easy to follow, my suggestion is that we build them as underground tunnels.

My idea for elevated ice boat routes are that they would be a bit like the step from road to horse road, but one step further. They are wider, for example 8 blocks, so you can still turn a bit around on them without crashing. Maybe the sides have solid blocks next to the ice so you brake a bit instead of crashing directly (very annoying on any curved/diagonal ice roads). If there are terrain features like a hill, the ice roads might curve around the hill, or along a coastline, but could also tunnel through if that route is more efficient. In general they would be more direct than horse roads but still with some curves.

I think e.g. the sandstone blocks on the sides of the ice roads I've inspected match them well, but the ice roads would be more covered, also blocks next to and probably below the ice, and with periodic pylons so they don't look like they are weirdly floating.
10
Blacraft General / Re: Overworld Ice Boat Roads
« Last post by NovaCrystallis on 2021 01 03, 23:25:13 »
If we need a much shorter connection from an elevated ice road to lower levels, we can use soul sand.
Pages: 1 2 3 4 5 6 7 8 9 10